Comment: 'Whether explosions will be cached; may use a lot of memory!' T:default=true -> SHOULD_CACHE_EXPLOSIONS='true' D:default=10.0 -> EXPLOSIVE_OBSIDIAN_SIZE='10.0' D:default=2.5 -> EXPLOSIVE_CONDENSIVE_SIZE='2.5' D:default=1.0 -> EXPLOSIVE_ATTRACTIVE_SIZE='1.0' D:default=2.0 -> EXPLOSIVE_ATTRACTIVE_REPULSIVE_PUSH_STRENGTH='2.0' D:default=1.0 -> EXPLOSIVE_REPULSIVE_SIZE='1.0' D:default=7.0 -> EXPLOSIVE_INCENDIARY_RADIUS='7.0' D:default=25.0 -> EXPLOSIVE_SHRAPNEL_SHRAPNEL_COUNT='25.0' D:default=7.0 -> EXPLOSIVE_CHEMICAL_SIZE='7.0' Comment: 'Value is in ticks.' D:default=1200.0 -> EXPLOSIVE_CHEMICAL_DURATION='1200.0' I:default=20 -> EXPLOSIVE_ANVIL_ANVILSPERBLAST='10' D:default=7.0 -> EXPLOSIVE_INFESTIVE_RADIUS='7.0' Comment: 'Value is in ticks.' D:default=20.0 -> EXPLOSIVE_INFESTIVE_DURATION='20.0' D:default=7.0 -> EXPLOSIVE_DEBILITATION_SIZE='7.0' Comment: 'Value is in ticks.' D:default=1200.0 -> EXPLOSIVE_DEBILITATION_DURATION='1200.0' D:default=50.0 -> EXPLOSIVE_FRAGMENTATION_SHRAPNEL_COUNT='50.0' D:default=7.0 -> EXPLOSIVE_CONTAGIOUS_SIZE='7.0' I:default=10 -> VIRUS_EFFECT_RADIUS='10' Comment: 'Value is in ticks.' D:default=1200.0 -> EXPLOSIVE_CONTAGIOUS_DURATION='1200.0' D:default=5.0 -> EXPLOSIVE_BREACHING_SIZE='5.0' Comment: 'Value is in ticks.' D:default=1.0 -> EXPLOSIVE_BREACHING_DURATION='1.0' D:default=60.0 -> EXPLOSIVE_BREACHING_ENERGY='60.0' D:default=30.0 -> EXPLOSIVE_THERMOBARIC_SIZE='30.0' Comment: 'Value is in ticks.' D:default=45.0 -> EXPLOSIVE_THERMOBARIC_DURATION='45.0' D:default=60.0 -> EXPLOSIVE_THERMOBARIC_ENERGY='60.0' D:default=2.0 -> EXPLOSIVE_SONIC_MAXHARDNESS='2.0' D:default=10.0 -> EXPLOSIVE_SONIC_RADIUS='10.0' D:default=1.0 -> EXPLOSIVE_SONIC_VELOCITY='1.0' Comment: 'Value is in ticks.' D:default=20.0 -> EXPLOSIVE_SONIC_DURATION='20.0' I:default=3 -> EXPLOSIVE_ANTIGRAVITY_CHUNKRADIUS='3' Comment: 'Value is in ticks.' I:default=12000 -> EXPLOSIVE_ANTIGRAVITY_CHUNKDURATION='12000' D:default=1.1 -> EXPLOSIVE_ANTIGRAVITY_GRAVITYFACTOR='1.1' I:default=300 -> EXPLOSIVE_ANTIGRAVITY_MAXHEIGHT='300' Comment: 'It is recommended to keep this value low' I:default=1 -> EXPLOSIVE_ANTIGRAVITY_MAXBLOCKCHECKS='1' D:default=45.0 -> EXPLOSIVE_EMP_RADIUS='45.0' D:default=45.0 -> EXPLOSIVE_NUCLEAR_SIZE='45.0' Comment: 'Value is in ticks.' D:default=360.0 -> EXPLOSIVE_NUCLEAR_DURATION='360.0' D:default=120.0 -> EXPLOSIVE_NUCLEAR_ENERGY='120.0' D:default=90.0 -> EXPLOSIVE_NUCLEAR_RADIATION_RADIUS='90.0' D:default=1.0 -> EXPLOSIVE_ENDOTHERMIC_MAXHARDNESS='1.0' D:default=30.0 -> EXPLOSIVE_ENDOTHERMIC_RADIUS='30.0' D:default=1.5 -> EXPLOSIVE_ENDOTHERMIC_VELOCITY='1.5' Comment: 'Value is in ticks.' D:default=20.0 -> EXPLOSIVE_ENDOTHERMIC_DURATION='20.0' D:default=2.0 -> EXPLOSIVE_EXOTHERMIC_MAXHARDNESS='2.0' D:default=40.0 -> EXPLOSIVE_EXOTHERMIC_RADIUS='40.0' D:default=0.01 -> EXPLOSIVE_EXOTHERMIC_CHANCE_FOR_LAVA='0.01' D:default=0.3 -> EXPLOSIVE_EXOTHERMIC_CHANCE_TO_BURN='0.3' Comment: 'Value is in ticks.' D:default=20.0 -> EXPLOSIVE_EXOTHERMIC_DURATION='20.0' D:default=9.0 -> EXPLOSIVE_ENDER_RADIUS='9.0' I:default=10 -> EXPLOSIVE_ENDER_ENDERMANCOUNT='10' D:default=3.0 -> EXPLOSIVE_HYPERSONIC_MAXHARDNESS='3.0' D:default=18.0 -> EXPLOSIVE_HYPERSONIC_RADIUS='18.0' D:default=1.5 -> EXPLOSIVE_HYPERSONIC_VELOCITY='1.5' Comment: 'Value is in ticks.' D:default=50.0 -> EXPLOSIVE_HYPERSONIC_DURATION='50.0' D:default=45.0 -> EXPLOSIVE_ANTIMATTER_RADIUS='45.0' Comment: 'Value is in ticks.' D:default=80.0 -> EXPLOSIVE_ANTIMATTER_DURATION='80.0' D:default=100.0 -> EXPLOSIVE_LARGEANTIMATTER_RADIUS='100.0' Comment: 'Value is in ticks.' D:default=200.0 -> EXPLOSIVE_LARGEANTIMATTER_DURATION='200.0' D:default=50.0 -> EXPLOSIVE_DARKMATTER_RADIUS='50.0' Comment: 'Value is in ticks.' D:default=1200.0 -> EXPLOSIVE_DARKMATTER_DURATION='1200.0' Comment: 'How many iterations the blast will perform. Set to -1 for infinite, 0 for none.' I:default=1200 -> EXPLOSIVE_DARKMATTER_PERSISTANCE='1200' Comment: 'Value is in ticks.' I:default=5 -> EXPLOSIVE_DARKMATTER_MOVEMENTTICKS='5' Comment: 'Value is in ticks.' I:default=1 -> EXPLOSIVE_DARKMATTER_REPEATDURATION='1' Comment: 'Usage per launch in joules' D:default=10000.0 -> MISSILESILO_USAGE='10000.0' I:default=100 -> MISSILE_HEALTH='100' I:default=500 -> LAUNCHER_PLATFORM_RANGE_T1='500' I:default=3000 -> LAUNCHER_PLATFORM_RANGE_T2='3000' I:default=10000 -> LAUNCHER_PLATFORM_RANGE_T3='10000' I:default=500 -> VLS_RANGE='500' I:default=45 -> LAUNCH_PLATFORM_DEFAULT_INACCURACY='45' D:default=1000.0 -> ESM_TOWER_USAGE_PER_TICK='1000.0' D:default=100.0 -> ESM_TOWER_SEARCH_RADIUS='200.0' Comment: 'Usage in watt for radar' D:default=10000.0 -> RADAR_USAGE='10000.0' I:default=600 -> RADAR_RANGE='600' Comment: 'Usage in watt for fire control radar' D:default=10000.0 -> FIRE_CONTROL_RADAR_USAGE='10000.0' I:default=550 -> FIRE_CONTROL_RADAR_RANGE='550' Comment: 'How far a turret can be from a fire control radar' D:default=32.0 -> MAX_DISTANCE_FROM_RADAR='32.0' D:default=1000.0 -> SAM_TURRET_USAGEPERTICK='1000.0' D:default=300.0 -> SAM_TURRET_BASE_RANGE='300.0' D:default=0.2 -> SAM_TURRET_ROTATIONSPEEDRADIANS='0.2' I:default=100 -> SAM_TURRET_COOLDOWN='100' D:default=0.1 -> SAM_ENTITY_TURNINGSPEEDRADIANS='0.1' F:default=5.0 -> SAM_TOP_SPEED='3.0' F:default=0.1 -> SAM_ACCELERATION='0.04' F:default=0.25 -> SAM_MINTURNSPEED_PERC='0.25' D:default=0.7 -> SAM_CHANCE_TO_DESTROY='0.5' D:default=0.05 -> ANTIBALLISTICMISSILE_ENTITY_TURNINGSPEEDRADIANS='0.05' D:default=0.95 -> ANTIBALLISTICMISSILE_CHANCE_TO_DESTROY='0.85' F:default=5.0 -> ANTIBALLISTICMISSILE_TOP_SPEED='5.0' F:default=0.04 -> ANTIBALLISTICMISSILE_ACCELERATION='0.04' F:default=0.15 -> ANTIBALLISTICMISSILE_MINTURNSPEED_PERC='0.15' Comment: 'The amount of inaccuracy each range upgrade will add to the turret. Affects shots past the base range. Set to 1 to disable.' D:default=1.01 -> RANGE_INCREASE_INACCURACY_MULTIPLIER='1.001' D:default=1000.0 -> CIWS_TURRET_USAGEPERTICK='1000.0' D:default=100.0 -> CIWS_TURRET_BASE_RANGE='100.0' D:default=0.6 -> CIWS_TURRET_ROTATIONSPEEDRADIANS='0.6' D:default=0.05 -> CIWS_INNACCURACY='0.05' D:default=10000.0 -> LASER_TURRET_USAGEPERTICK='10000.0' D:default=300.0 -> LASER_TURRET_BASE_RANGE='300.0' D:default=0.2 -> LASER_TURRET_ROTATIONSPEEDRADIANS='0.2' D:default=100.0 -> LASER_TURRET_MAXHEAT='100.0' D:default=40.0 -> LASER_TURRET_COOLTHRESHHOLD='40.0' D:default=3.0 -> LASER_TURRET_BASE_DAMAGE='1.0' D:default=10000.0 -> RAILGUN_TURRET_USAGEPERTICK='10000.0' D:default=300.0 -> RAILGUN_TURRET_BASE_RANGE='300.0' D:default=0.1 -> RAILGUN_TURRET_ROTATIONSPEEDRADIANS='0.1' I:default=100 -> RAILGUN_TURRET_COOLDOWN='100' D:default=0.05 -> RAILGUN_INNACCURACY='0.05' D:default=100.0 -> PROXIMITYDETECTOR_USAGEPERTICK='100.0' I:default=60 -> ROCKET_LAUNCHER_COOLDOWN_TICKS='60' I:default=1000 -> LASER_DESIGNATOR_RANGE='1000' Comment: 'NB! This is ONLY useful for very slow pc's. Like very slow. It is very BAD for slow - mediocre - good pc's and will make raytracing SLOWER for these!!!' T:default=false -> SHOULD_MULTITHREAD_RAYTRACING='false'