[VertebraX] #List of effects which can't be filtered/reduced by vertebrax. excludedEffects = ["minecraft:levitation"] #Pairs of effects which will grant the opposite version upon filtration. #Format: 'modid:original_effect|modid:opposite_effect' Example: minecraft:weakness|minecraft:strength #You can include modded effects here but first effect should be harmful and second effect should be beneficial or it won't work. oppositeEffectMappings = ["minecraft:weakness|minecraft:strength", "minecraft:slowness|minecraft:speed", "minecraft:unluck|minecraft:luck", "minecraft:blindness|minecraft:night_vision", "minecraft:mining_fatigue|minecraft:haste", "morerelics:vulnerability|minecraft:resistance"] #IMPORTANT, This is not where you change relic stats. #To do that you need to enable enabledExtendedConfigs in relic.yaml and it will auto generate relic config files in config/morerelics/relics upon running the game once. You can change the values from there. #Although I DO NOT RECOMMEND doing that because it is a very buggy system. If you enable it, when I update the mod it will still try to fetch values from those files. #This means when I change stat values those won't affect your game and if I change/add an ability to a relic it will crash with "data is null". #To fix this you would need to delete the updated relics config file in config/morerelics/relics so it can regenerate correctly on your next launch. [General] #The relics included here cannot have multiple copies worn. #Some relics (e.g. Made in Heaven, Gravitum Gloves) are hardcoded to be that way due to interactions, bugs and cannot be changed. #This config only works with More Relics relics. #Format Example:["morerelics:guts_orb","morerelics:mass_gauntlet"] blockWearingCopies = []