[spirit] #If set to true, any spirits dropped will simply take the form of an item. noFancySpirits = false #If set to true, any spirits dropped through non-entity-means will simply take the form of an item. noFancySpiritsTotem = true [spirit.affinity] [spirit.affinity.soul_ward] #Multiplier for physical damage taken while soul ward is active. #Range: 0.0 ~ 1.0 soulWardPhysical = 0.699999988079071 #Multiplier for magic damage taken while soul ward is active. #Range: 0.0 ~ 1.0 soulWardMagic = 0.10000000149011612 #Base time in ticks it takes for one point of soul ward to recover. soulWardRate = 100 [spirit.spawner] #If set to true, mob spawners will create soulless mobs instead. lameSpawners = false [spirit.defaults] #Whether entities without spirit jsons will use the default spirit data for their category. defaultSpiritValues = true [compat] [compat.irons_spellbooks] #Should Iron's Spellbooks' magic damage count as Soul Damage? ironsSpellbooksPlayerSpiritDrops = true #Should Iron's Spellbooks' magic damage when dealt by non-players count as Soul Damage ironsSpellbooksNonPlayerSpiritDrops = true [codex] #If set to true, the first undead enemy a player slays will drop the encyclopedia arcana. enableCodexDrop = true