#Cell [cell] #The tank capacity of the Copper Vitality Cell [Default: 30000] copperCapacity = 30000 #The tank capacity of the Iron Vitality Cell [Default: 100000] ironCapacity = 100000 #The tank capacity of the Gold Vitality Cell [Default: 250000] goldCapacity = 250000 #The tank capacity of the Diamond Vitality Cell [Default: 500000] diamondCapacity = 500000 #The tank capacity of the Netherite Vitality Cell [Default: 1000000] netheriteCapacity = 1000000 #Dye Liquifier [dye_liquifier] #The energy capacity of the Dye Liquifier [Default: 25000] energyCapacity = 25000 #The max energy in/out transfer rate of the Dye Liquifier [Default: 1000] energyMaxTransfer = 1000 #The energy transfer rate of the Dye Liquifier [Default: 50] energyProcessTransfer = 50 #The fluid transfer rate of the Dye Liquifier [Default: 500] fluidTransfer = 500 #The output tank capacity of the Dye Liquifier [Default: 25000] outputTankCapacity = 25000 #The reference amount of color produce per dye [Default: 125] colorProduceAmount = 125 #Amount of pure dye produced after conversion conditions are met [Default: 500] pureDyeProduceAmount = 500 #The internal red tank capacity of the Dye Liquifier [Default: 12500] redTankCapacity = 12500 #The internal yellow tank capacity of the Dye Liquifier [Default: 12500] yellowTankCapacity = 12500 #The internal blue tank capacity of the Dye Liquifier [Default: 12500] blueTankCapacity = 12500 #The internal white tank capacity of the Dye Liquifier [Default: 12500] whiteTankCapacity = 12500 #Enchanted Liquifier [enchanted_liquifier] #The energy capacity of the Enchanted Liquifier [Default: 100000] energyCapacity = 100000 #The max energy in/out transfer rate of the Enchanted Liquifier [Default: 1000] energyMaxTransfer = 1000 #The energy transfer rate of the Enchanted Liquifier [Default: 100] energyProcessTransfer = 100 #The fluid transfer rate of the Enchanted Liquifier [Default: 500] fluidTransfer = 500 #The output tank capacity of the Enchanted Liquifier [Default: 50000] outputTankCapacity = 50000 #The enchanted fluid produced per enchant level [Default: 2500] perEnchantFluid = 2500 #The energy used per enchant level [Default: 5000] perEnchantEnergy = 5000 #The max level of enchantment that can be converted [Default: 10] maxEnchantLevel = 10 #Fluid Infuser [fluid_infuser] #The energy capacity of the Fluid Infuser [Default: 50000] energyCapacity = 50000 #The max energy in/out transfer rate of the Fluid Infuser [Default: 1000] energyMaxTransfer = 1000 #The energy transfer rate of the Fluid Infuser [Default: 250] energyProcessTransfer = 250 #The fluid transfer rate of the Fluid Infuser [Default: 50000] fluidTransfer = 50000 #The input tank capacity of the Fluid Infuser [Default: 50000] inputTankCapacity = 50000 #The output tank capacity of the Fluid Infuser [Default: 50000] outputTankCapacity = 50000 #Item Infuser [item_infuser] #The energy capacity of the Item Infuser [Default: 50000] energyCapacity = 50000 #The max energy in/out transfer rate of the Item Infuser [Default: 1000] energyMaxTransfer = 1000 #The energy transfer rate of the Item Infuser [Default: 250] energyProcessTransfer = 250 #The fluid transfer rate of the Item Infuser [Default: 500] fluidTransfer = 500 #The input tank capacity of the Item Infuser [Default: 25000] inputTankCapacity = 25000 #Mob Shard [mob_shard] #Number of kills to program the shard [Default: 5] numOfKills = 5 #Guide [guide] #Should give the woot guide book on player first connection [Default: true] shouldGiveOnSpawn = false #Magmator [magmator] #The tick rate for the Copper Magmator [Default: 50] copperTickRate = 50 #The tick rate for the Iron Magmator [Default: 20] ironTickRate = 20 #The tick rate for the Gold Magmator [Default: 10] goldTickRate = 10 #The tick rate for the Diamond Magmator [Default: 5] diamondTickRate = 5 #The tick rate for the Netherite Magmator [Default: 1] netheriteTickRate = 1 #Upgrades [upgrades] #Should the mass upgrade reroll the loot table or otherwise duplicate the already rolled items [Default: true] massRerollLoot = true