{ // Whether a player's own hits deal no damage to boats. When on, hitting a boat tells you to sneak and right-click empty-handed to pick it up instead. Mobs and other sources still damage boats. "disablePlayerBoatDamage": true, // Whether to show the boat's health as a row of hearts on the HUD while riding it, like a horse's health. Hides the hunger bar while in a boat, the same way vanilla mounts do. "showBoatHealthBar": true, // The amount of health a boat has before it breaks. Each point of incoming damage lowers it by one (a trident hit deals around 8). Vanilla boats break after about 4 damage. // min: 1, max: 1000 "boatMaxHealth": 20, // How much boat health a single plank restores when repairing at a shipyard in repair mode. // min: 1, max: 100 "healthPerPlank": 2, // How close a boat must be to a shipyard block for it to be repaired or upgraded there, in blocks. // min: 1, max: 16 "shipyardRange": 4, // How far down from the top of the screen, in pixels, the shipyard info panel is drawn when you look at a shipyard. Increase it to move the panel below other mods' block tooltips, such as Jade or WAILA. // min: 0, max: 1000 "shipyardInfoYOffset": 8, // Whether a boat must be reinforced one tier at a time, in order: copper, gold, iron, diamond, netherite. When off, a boat can be upgraded straight to any higher tier with the matching material. "sequentialUpgrades": true, // How many of a material it costs to reinforce a boat to its tier. Reinforce a boat at a shipyard set to upgrade mode. Netherite reinforcement costs half this amount. // min: 1, max: 64 "materialsPerUpgrade": 8, // How much incoming damage a copper-reinforced boat ignores. 0.0 is no protection, 1.0 is full immunity. // min: 0.0, max: 1.0 "copperArmour": 0.07, // How much incoming damage a gold-reinforced boat ignores. 0.0 is no protection, 1.0 is full immunity. // min: 0.0, max: 1.0 "goldArmour": 0.1, // How much incoming damage an iron-reinforced boat ignores. 0.0 is no protection, 1.0 is full immunity. // min: 0.0, max: 1.0 "ironArmour": 0.25, // How much incoming damage a diamond-reinforced boat ignores. 0.0 is no protection, 1.0 is full immunity. // min: 0.0, max: 1.0 "diamondArmour": 0.4, // How much incoming damage a netherite-reinforced boat ignores. 0.0 is no protection, 1.0 is full immunity. // min: 0.0, max: 1.0 "netheriteArmour": 0.8, // Forward speed multiplier for a copper-reinforced boat. 1.0 is vanilla boat speed, 1.5 is fifty percent faster. // min: 0.1, max: 20.0 "copperSpeed": 1.1, // Forward speed multiplier for a gold-reinforced boat. 1.0 is vanilla boat speed, 1.5 is fifty percent faster. // min: 0.1, max: 20.0 "goldSpeed": 1.2, // Forward speed multiplier for an iron-reinforced boat. 1.0 is vanilla boat speed, 1.5 is fifty percent faster. // min: 0.1, max: 20.0 "ironSpeed": 1.35, // Forward speed multiplier for a diamond-reinforced boat. 1.0 is vanilla boat speed, 1.5 is fifty percent faster. // min: 0.1, max: 20.0 "diamondSpeed": 1.55, // Forward speed multiplier for a netherite-reinforced boat. 1.0 is vanilla boat speed, 1.5 is fifty percent faster. // min: 0.1, max: 20.0 "netheriteSpeed": 1.8 }