/* ============================================== | Quantified API - Configuration | | Author: Admany | | All Rights Reserved | ============================================== | This config file auto-updates itself if | | there are config changes. You do NOT need | | to delete it for new features or updates! | ============================================== */ { "_comment": "Edit this file to configure Quantified API. For documentation, visit: https://github.com/Admany/Quantified-API", // === General Settings === // Write Quantified API activity into the Minecraft log / console so you can follow along. "logToConsole": true, // Choose how chatty the logger should be (TRACE, DEBUG, INFO, WARN, ERROR). "logLevel": "INFO", // === Networking Configuration === // Allow the API to talk to remote services or other mods. "enableNetworking": true, // How long to wait (in ms) before a network request is considered dead. "networkTimeoutMs": 30000, // === GPU / Compute === // Let Quantified push compatible workloads onto the GPU whenever possible. "enableGpuAcceleration": true, // Choose how Quantified routes generic GPU work: Vulkan-first, OpenCL-first, strict backend requirements, or CPU-only. "preferredGpuBackend": "VULKAN_PREFERRED", // Select which Vulkan device to use. Use auto to let Quantified pick the best Vulkan compute GPU. "vulkanDeviceId": "auto", // Select which OpenCL device to use. Use auto to let Quantified pick the fastest GPU. "openclDeviceId": "auto", // Always route compute through OpenCL even when the CPU would normally be chosen. "openclForced": false, // Emit detailed OpenCL/GPU traces to help troubleshoot rendering or compute issues. "gpuDebugLogging": false, // === Parallel Execution === // Upper bound for threads dedicated to the parallel compute pool. "parallelMaxThreads": 32, // Maximum number of queued parallel slices across all mods. "parallelQueueLimit": 4096, // Per-mod ceiling for simultaneously running slices. "parallelMaxSlicesPerMod": 4096, // Default failure policy for parallel batches (FAIL_FAST or BEST_EFFORT). "parallelFailurePolicy": "FAIL_FAST", // === Task Processing === // Maximum number of queued tasks before new ones are rejected. "taskQueueSize": 1000, // Upper limit (in ms) for how long a single task may run. "taskTimeoutMs": 60000, // === Developer Features === // Unlock developer-only UI elements and tooling. "developerMode": true, // Record execution timeline samples so you can scrub through performance history. "developerTimeline": true, // Keep telemetry frames so you can replay them later for diagnostics. "developerReplay": true, // Expose the stress test harness that hammers the scheduler. "developerStressTest": false, // Highlight verbose or busy mods directly in diagnostics. "developerModSpotlight": true, // === Developer Dashboard === // Serve the browser-based dashboard for realtime control. "developerDashboard": false, // TCP port that the dashboard server binds to. "developerDashboardPort": 8765, // Interface/IP address the dashboard listens on (127.0.0.1 keeps it local). "developerDashboardHost": "127.0.0.1", // Serve the dashboard over HTTPS using your supplied keystore. "developerDashboardHttps": false, // Require credentials before anyone can access the dashboard. "developerDashboardAuth": false, // Username used to authenticate when dashboard login is enabled. "developerDashboardUsername": "", // Password paired with the username above. "developerDashboardPassword": "", // Path to the JKS/PKCS12 keystore used to enable HTTPS. "developerDashboardKeystorePath": "", // Password required to unlock the HTTPS keystore. "developerDashboardKeystorePassword": "", // Idle minutes before an authenticated dashboard session expires. "dashboardSessionTimeoutMinutes": 30, // === Stress Testing === // Preset used whenever the stress tester spins up. "developerStressProfile": "balanced", // How long each CPU stress pass should run (milliseconds). "stressTestCpuChunkMs": 50, // === Monitoring & Metrics === // Track runtime metrics so you can review history later. "enableMetrics": true, // Seconds between automatic metric samples. "metricsIntervalSeconds": 30, // Write collected metrics to JSON files on disk. "exportMetricsToFile": false, // Where exported metric files should be saved. "metricsExportPath": "config/QuantifiedAPI/metrics/", // How many hours of metrics the game should remember. "maxMetricsHistoryHours": 24, // === Security & Safety === // Run extra validation to avoid unsafe or malicious workloads. "enableSecurityChecks": true, // Double-check each task payload before it runs. "validateTaskInputs": true, // Wrap risky system or process calls in a safer sandbox. "sandboxExternalCalls": true, // === Fixes === // Log JVM garbage-collection hints to help with tuning. "enableGcHints": true, // === Debug Settings === // Enable verbose debug logging globally. "debug": false, // Dump timing breakdowns for core operations. "debugShowTimings": false, // Log thread creation/destruction details. "debugShowThreading": false, // Mirror debug output to disk. "debugSaveToFile": false, // Path to the debug log file. "debugLogFile": "config/QuantifiedAPI/debug.log", // Max size (in MB) before the debug log rolls. "debugMaxLogSizeMb": 10, // === Experimental Features === // Unlock bleeding-edge features that may change or break. "enableExperimentalFeatures": false, "_experimental": "Some features are experimental. Use with caution!" }