// TrimsEffects v2.1.X configuration JSON file // Make sure that your config file version matches the mod version! // CurseForge: https://www.curseforge.com/minecraft/mc-mods/trimseffects // Modrinth: https://modrinth.com/mod/trimseffects // === JSON EDITING TIPS === // - Always use quotes around both keys and values: "key": "value" // - Don't put commas after the last item in a list or object: // CORRECT: WRONG: // { { // "a": "1", "a": "1", // "b": "2" "b": "2", <- Extra comma! // } } // - Use square brackets [] for lists and curly braces {} for objects // - Keep all the original punctuation (colons, commas, brackets) when editing // ======================= { // Maps armor trim patterns to their associated potion effects // Note: The "minecraft:" prefix is omitted from all pattern and effect names // For patterns/effects from other mods, include the full name (e.g., "othermod:custom_pattern") "effects": { // Format: "pattern": ["effect1", "effect2", ...] // You can specify multiple effects per pattern! // Example with multiple effects: // "wild": ["hero_of_the_village", "strength", "resistance"], // Example with a modded armor trim pattern and potion effect: // "othermod:fancy_pattern": ["othermod:fancy_effect"], // Default values: "sentry": ["resistance"], "dune": ["speed"], "coast": ["water_breathing"], "wild": ["hero_of_the_village"], "ward": ["absorption"], "eye": ["regeneration"], "vex": ["invisibility"], "tide": ["conduit_power"], "snout": ["fire_resistance"], "rib": ["haste"], "spire": ["strength"], "wayfinder": ["slow_falling"], "shaper": ["luck"], "silence": ["health_boost"], "raiser": ["saturation"], "host": ["glowing"], "flow": ["jump_boost"], "bolt": ["dolphins_grace"] }, // Controls potion effect level based on number of matching armor pieces // Format: [1 piece, 2 pieces, 3 pieces, 4 pieces] // Default: No effect for 1-2 pieces, level 1 for 3 pieces, level 2 for 4 pieces "matchingEffectLevels": [0, 0, 1, 2], // Legacy v1 feature: Override potion effect levels based on trim material // Note: The "minecraft:" prefix is omitted from material names // When enabled, gives effects even with just one armor piece! "materialEffectLevels": { // Format: "material": level // Uncomment to enable: /* "copper": 0, "iron": 0, "redstone": 0, "lapis": 0, "quartz": 0, "gold": 0, "emerald": 0, "amethyst": 0, "resin": 1, "diamond": 1, "netherite": 2 */ }, // Legacy v1 feature: Minimum number of matching armor pieces required before an // effect is applied when using "materialEffectLevels" "materialEffectLevelsMinimumMatching": 4, // Override potion effects based on trim material instead of pattern // Note: The "minecraft:" prefix is omitted from material and effect names "materialEffectOverrides": { // Format: "material": ["effect1", "effect2", ...] // Example with multiple effects: // "gold": ["haste", "luck"], // Default values: "resin": ["night_vision"] }, // If true, mobs wearing trimmed armor will get the effects // Disable this if your modpack already has powerful mobs "applyToMobs": true, // Prevents absorption effect from making players invincible // Waits this many seconds after damage before refreshing absorption hearts "absorptionStunSeconds": 12.0 }