["Mob Settings"] ["Mob Settings"."General Settings"] #allow Camera Shake "Allow Camera Shake" = true #allow custom bossbars "Allow Custom Boss Bars" = true #allow bosses healing when out of combat "Allow Bosses Natural Healing" = true #allow boss music "Allow Boss Music" = true #Boss Music Volume Multiplier #Range: 0.0 ~ 1000.0 "Boss Music Volume Multiplier" = 1.0 #Allow Falling Cloud Particles "Allow Falling Cloud Particles" = true #for example when boss heals up after killing all players the boss will go back to previous phase "Allow Boss phase reset" = true #if Boss has no target and is > 15 blocks away from the spawn he will teleport back to the spawn position. That applies to mini bosses too. "Allow Bosses and Mini Bosses teleport back to their spawn Position" = true ["Mob Settings"."Chorusling Settings"] #Multiplies damage dealt by Chorusling #Range: 0.0 ~ 1000.0 "Chorusling Damage Multiplier" = 1.0 #Multiplies health of Chorusling #Range: 0.0 ~ 1000.0 "Chorusling Health Multiplier" = 1.0 ["Mob Settings"."Endersent Settings"] #Multiplies damage dealt by Endersent #Range: 0.0 ~ 1000.0 "Endersent Damage Multiplier" = 1.0 #Multiplies health of Endersent #Range: 0.0 ~ 1000.0 "Endersent Health Multiplier" = 1.0 ["Mob Settings"."Spiky Worm Settings"] #Multiplies damage dealt by Spiky Worm #Range: 0.0 ~ 1000.0 "Spiky Worm Damage Multiplier" = 1.0 #Multiplies health of Spiky Worm #Range: 0.0 ~ 1000.0 "Spiky Worm Health Multiplier" = 1.0 ["Mob Settings"."Ambusher Settings"] #Multiplies damage dealt by Ambusher #Range: 0.0 ~ 1000.0 "Ambusher Damage Multiplier" = 1.0 #Multiplies health of Ambusher #Range: 0.0 ~ 1000.0 "Ambusher Health Multiplier" = 1.0 #Enables/Disables Projectile Damage For Ambusher "Allow Ambusher Projectile Immunity" = true ["Mob Settings"."Stratling Settings"] #Multiplies damage dealt by Stratling #Range: 0.0 ~ 1000.0 "Stratling Damage Multiplier" = 1.0 #Multiplies health of Stratling #Range: 0.0 ~ 1000.0 "Stratling Health Multiplier" = 1.0 ["Mob Settings"."Hovering Hurricane Settings"] #Multiplies damage dealt by Hovering Hurricane #Range: 0.0 ~ 1000.0 "Hovering Hurricane Damage Multiplier" = 1.0 #Multiplies health of Hovering Hurricane #Range: 0.0 ~ 1000.0 "Hovering Hurricane Health Multiplier" = 1.0 ["Mob Settings"."Ancient Guardian Settings"] #Multiplies damage dealt by Ancient Guardian #Range: 0.0 ~ 1000.0 "Ancient Guardian Damage Multiplier" = 1.0 #Multiplies health of Ancient Guardian #Range: 0.0 ~ 1000.0 "Ancient Guardian Health Multiplier" = 1.0 #Enables/Disables Stun Ability for Ancient Guardian. §cNOTE: Disabling This may make the bossfight less fun. "Allow Ancient Guardian Stun Ability" = true #Enables/Disables Projectile Damage for Ancient Guardian "Allow Ancient Guardian Projectile Immunity" = true ["Mob Settings"."Haunted Knight Settings"] #Multiplies damage dealt by Haunted Knight #Range: 0.0 ~ 1000.0 "Haunted Knight Damage Multiplier" = 1.0 #Multiplies health of Haunted Knight #Range: 0.0 ~ 1000.0 "Haunted Knight Health Multiplier" = 1.0 #Enables/Disables Projectile Immunity For Haunted Knight "Allow Haunted Knight Projectile Immunity" = true ["Mob Settings"."Haunted Guard Settings"] #Multiplies damage dealt by Haunted Guard #Range: 0.0 ~ 1000.0 "Haunted Guard Damage Multiplier" = 1.0 #Multiplies health of Haunted Guard #Range: 0.0 ~ 1000.0 "Haunted Guard Health Multiplier" = 1.0 #Enables/Disables Projectile Immunity For Haunted Guard "Allow Haunted Guard Projectile Immunity" = true ["Mob Settings"."Posessed Paladin Settings"] #Multiplies damage dealt by Posessed Paladin #Range: 0.0 ~ 1000.0 "Posessed Paladin Damage Multiplier" = 1.0 #Multiplies health of Posessed Paladin. §cNOTE: Disabling This may make the bossfight less fun. #Range: 0.0 ~ 1000.0 "Posessed Paladin Health Multiplier" = 1.0 #Enables/Disables Stun Ability for Posessed Paladin "Allow Posessed Paladin Stun Ability" = true #Enables/Disables Projectile Immunity for Posessed Paladin "Allow Posessed Paladin Projectile Immunity" = true ["Mob Settings"."Overgrown Colosuss Settings"] #Multiplies damage dealt by Overgrown Colosuss #Range: 0.0 ~ 1000.0 "Overgrown Colosuss Damage Multiplier" = 1.0 #Multiplies health of Overgrown Colosuss #Range: 0.0 ~ 1000.0 "Overgrown Colosuss Health Multiplier" = 1.0 #Enables/Disables Stun Ability for Overgrown Colosuss. §cNOTE: Disabling This may make the bossfight less fun. "Allow Overgrown Colosuss Stun Ability" = true #Enables/Disables Projectile Immunity for Overgrown Colosuss "Allow Overgrown Colosuss Projectile Immunity" = true ["Mob Settings"."Mossy Golem Settings"] #Multiplies damage dealt by Mossy Golem #Range: 0.0 ~ 1000.0 "Mossy Golem Damage Multiplier" = 1.0 #Multiplies health of Mossy Golem #Range: 0.0 ~ 1000.0 "Mossy Golem Health Multiplier" = 1.0 ["Mob Settings"."Cloud Golem Settings"] #Multiplies damage dealt by Cloud Golem #Range: 0.0 ~ 1000.0 "Cloud Golem Damage Multiplier" = 1.0 #Multiplies health of Cloud Golem #Range: 0.0 ~ 1000.0 "Cloud Golem Health Multiplier" = 1.0 #Enables Projectile Damage for Cloud Golem "Allow Cloud Golem Projectile Damage" = false #Cloud Golem loses Consciousness after Laser Attack "Allow Cloud Golem Loses Consciousness" = true #Cloud Golem can Charge once more after missing when he is low on HP "Allow Cloud Golem Charge once More" = true #Enables/Disables Cloud Golem Invulnerability Time (this boss is not getting schredded in 0.5seconds by frame - ignore weapons) "Allow Cloud Golem Invulnerability Time" = true #Maximum damage that can be dealt to Cloud Golem #Range: 0.0 ~ 1000.0 "Cloud Golem Damage Cap" = 18.0 ["Mob Settings"."Cloud Golem's Falling Cloud Settings"] #Multiplies damage dealt by Falling Cloud #Range: 0.0 ~ 1000.0 "Falling Cloud Damage Multiplier" = 1.0 ["Mob Settings"."Frostbitten Golem Settings"] #Multiplies damage dealt by Frostbitten Golem #Range: 0.0 ~ 1000.0 "Frostbitten Golem Damage Multiplier" = 1.0 #Multiplies health of Frostbitten Golem #Range: 0.0 ~ 1000.0 "Frostbitten Golem Health Multiplier" = 1.0 #Enables/Disables Projectile Immunity for Frostbitten Golem "Allow Frostbitten Golem Projectile Immunity" = true ["Mob Settings"."Dune Sentinel Settings"] #Multiplies damage dealt by Dune Sentinel #Range: 0.0 ~ 1000.0 "Dune Sentinel Damage Multiplier" = 1.0 #Multiplies health of Dune Sentinel #Range: 0.0 ~ 1000.0 "Dune Sentinel Health Multiplier" = 1.0 #Enables/Disables Projectile Immunity for Dune Sentinel "Allow Dune Sentinel Projectile Immunity" = true #Multiplies damage dealt by Bomber #Range: 0.0 ~ 1000.0 "Bomber Damage Multiplier" = 1.0 #Multiplies health of Bomber #Range: 0.0 ~ 1000.0 "Bomber Health Multiplier" = 1.0 ["Mob Settings"."Skeletosaurus Settings"] #Multiplies damage dealt by Skeletosaurus #Range: 0.0 ~ 1000.0 "Skeletosaurus Damage Multiplier" = 1.0 #Multiplies health of Skeletosaurus #Range: 0.0 ~ 1000.0 "Skeletosaurus Health Multiplier" = 1.0 ["Mob Settings"."Lava Eater Settings"] #Multiplies damage dealt by Lava Eater #Range: 0.0 ~ 1000.0 "Lava Eater Damage Multiplier" = 1.0 #Multiplies health of Lava Eater #Range: 0.0 ~ 1000.0 "Lava Eater Health Multiplier" = 1.0 #Disables/Enables Projectile Immunity for Lava Eater "Allow Lava Eater Projectile Immunity" = true ["Mob Settings"."Warped Fungussus Settings"] #Multiplies damage dealt by Warped Fungussus #Range: 0.0 ~ 1000.0 "Warped Fungussus Damage Multiplier" = 1.0 #Multiplies health of Warped Fungussus #Range: 0.0 ~ 1000.0 "Warped Fungussus Health Multiplier" = 1.0 ["Mob Settings"."Withered Abomination Settings"] #Multiplies damage dealt by Withered Abomination #Range: 0.0 ~ 1000.0 "Withered Abomination Damage Multiplier" = 1.0 #Multiplies health of Withered Abomination #Range: 0.0 ~ 1000.0 "Withered Abomination Health Multiplier" = 1.0 #Enables/Disables Stun Ability for Withered Abomination "Allow Withered Abomination Stun Ability" = false ["Mob Settings"."Shulker Mimic Settings"] #Multiplies damage dealt by Shulker Mimic #Range: 0.0 ~ 1000.0 "Shulker Mimic Damage Multiplier" = 1.0 #Multiplies health of Shulker Mimic #Range: 0.0 ~ 1000.0 "Shulker Mimic Health Multiplier" = 1.0 #Enables/Disables Projectile immunity for Shulker Mimic "Allow Shulker Mimic Projectile Immunity" = true ["Mob Settings"."Tamable Knight Settings"] #Multiplies damage dealt by Knight #Range: 0.0 ~ 100.0 "Knight Damage Multiplier" = 1.0 #Multiplies health of Knight #Range: 0.0 ~ 100.0 "Knight Health Multiplier" = 1.0 ["Mob Settings"."Tamable Guard Settings"] #Multiplies damage dealt by Guard #Range: 0.0 ~ 1000.0 "Guard Damage Multiplier" = 1.0 #Multiplies health of Guard #Range: 0.0 ~ 1000.0 "Guard Health Multiplier" = 1.0 ["Mob Settings"."Skeloraptor Settings"] #Multiplies damage dealt by Skeloraptor #Range: 0.0 ~ 1000.0 "Skeloraptor Damage Multiplier" = 1.0 #Multiplies health of Skeloraptor #Range: 0.0 ~ 1000.0 "Skeloraptor Health Multiplier" = 1.0 ["Mob Settings"."Flameborn Guard Settings"] #Multiplies damage dealt by Flameborn Guard #Range: 0.0 ~ 1000.0 "The Flameborn Guard Damage Multiplier" = 1.0 #Multiplies damage of Flameborn Guard #Range: 0.0 ~ 1000.0 "Flameborn Guard Damage Multiplier" = 1.0 ["Mob Settings"."Annihilation Pursuer Settings"] #Multiplies damage of Annihilation Pursuer #Range: 0.0 ~ 1000.0 "Annihilation Pursuer Damage Multiplier" = 1.0 ["Mob Settings"."The Obliterator Settings"] #Multiplies damage dealt by The Obliterator #Range: 0.0 ~ 1000.0 "The Obliterator Damage Multiplier" = 1.0 #Multiplies Health of The Obliterator #Range: 0.0 ~ 1000.0 "The Obliterator Health Multiplier" = 1.0 #The bigger it is the stronger the Damage Adaptation is #Range: 0 ~ 1000 "The Obliterator Damage Adaptation Multiplier" = 1 #ON/OFF Obliterator I Frame protection "The Obliterator Invulnerability Time" = true #Increases/Decreases Anti Cheese(Airborne Variation) distance which makes the Boss invulnerable when player has a high ground, default is -4 below the boss and 4 above. chaning the value will change both '-' and '+' values. #Range: 0 ~ 1000 "Protection against airborne cheese" = 4 #ON/OFF Annihilation effect that The Obliterator Inflicts after hitting you, it's a stacking debuff that reduces your attack speed. "The Obliterator Annihilation Debuff Effect" = false #% Damage for Obliterator's clones(punching) #Range: 0 ~ 1000 "% Damage for Obliterator's clones(punching)" = 7 #% Damage for Obliterator's portals #Range: 0 ~ 1000 "% Damage for Obliterator's portals" = 5 #% Damage for Obliterator's portal Explosion #Range: 0 ~ 1000 "% Damage for Obliterator's portal Explosion" = 3 ["Mob Settings"."Flame Drifter Settings"] #Multiplies damage dealt by Flame Drifter #Range: 0.0 ~ 1000.0 "Flame Drifter Damage Multiplier" = 1.0 #Multiplies Health of Flame Drifter #Range: 0.0 ~ 1000.0 "Flame Drifter Health Multiplier" = 1.0 ["Mob Settings"."Wandering Eye Settings"] #Multiplies damage dealt by Wandering Eye #Range: 0.0 ~ 1000.0 "Wandering Eye Damage Multiplier" = 1.0 #Multiplies Health of Wandering Eye #Range: 0.0 ~ 1000.0 "Wandering Eye Health Multiplier" = 1.0