["Scoop settings"] #Multiplier of the speed at which the Industrial Scoop collects items. #Range: 0.0 ~ 1.7976931348623157E308 scoopSpeedMultiplier = 4.0 #The maximum energy the Industrial Scoop can hold. #Range: > 1 scoopMaxEnergy = 10000 #The amount of energy used per tick by the Industrial Scoop. #Range: > 1 scoopEnergyUse = 10 ["Machines settings"] ["Machines settings"."Industrial Centrifuge settings"] #Multiplier of the ticks needed to process an item in the Industrial Centrifuge. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 tickMultiplier = -0.2 #Multiplier of the power needed to process an item in the Industrial Centrifuge. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 powerMultiplier = 0.5 #The maximum energy the Industrial Centrifuge can hold. #Range: > 1 industrialCentrifugeMaxEnergy = 1000000 #How much energy the machine can transfer per tick #Range: > 1 industrialCentrifugeMaxTransfer = 100000 ["Machines settings"."Industrial Squeezer settings"] #Multiplier of the ticks needed to process an item in the Industrial Squeezer. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 tickMultiplier = -0.2 #Multiplier of the power needed to process an item in the Industrial Squeezer. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 powerMultiplier = 0.5 #The maximum energy the Industrial Squeezer can hold. #Range: > 1 industrialSqueezerMaxEnergy = 1000000 #How much energy the machine can transfer per tick #Range: > 1 industrialSqueezerMaxTransfer = 100000 [Upgrades] [Upgrades."Speed Upgrade"] #Multiplier of the ticks needed to process an item using a single Speed Upgrade tier 1. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 speed_upgrade_tier1_tick_multiplier = -0.2 #Multiplier of the power needed to process an item using a single Speed Upgrade tier 1. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 speed_upgrade_tier1_power_multiplier = 0.2 #Multiplier of the ticks needed to process an item using a single Speed Upgrade tier 2. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 speed_upgrade_tier2_tick_multiplier = -0.4 #Multiplier of the power needed to process an item using a single Speed Upgrade tier 2. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 speed_upgrade_tier2_power_multiplier = 0.4 #Multiplier of the ticks needed to process an item using a single Speed Upgrade tier 3. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 speed_upgrade_tier3_tick_multiplier = -0.6 #Multiplier of the power needed to process an item using a single Speed Upgrade tier 3. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 speed_upgrade_tier3_power_multiplier = 0.6 [Upgrades."Efficiency Upgrade"] #The rate at which the power needed per tick is reduced using a single Efficiency Upgrade tier 1. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 efficiency_upgrade_tier1_power_multiplier = -0.2 #The rate at which the power needed per tick is reduced using a single Efficiency Upgrade tier 2. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 efficiency_upgrade_tier2_power_multiplier = -0.4 #The rate at which the power needed per tick is reduced using a single Efficiency Upgrade tier 3. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 efficiency_upgrade_tier3_power_multiplier = -0.6 [Upgrades."Chance Upgrade"] #The additional success chance added by a single Chance Upgrade tier 1. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 chance_upgrade_tier1_chance_increment = 0.2 #Multiplier of the power needed to process an item using a single Chance Upgrade tier 1. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 chance_upgrade_tier1_power_multiplier = 0.2 #Multiplier of the ticks needed to process an item using a single Chance Upgrade tier 1. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 chance_upgrade_tier1_tick_multiplier = 0.0 #The additional success chance added by a single Chance Upgrade tier 2. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 chance_upgrade_tier2_chance_increment = 0.4 #Multiplier of the power needed to process an item using a single Chance Upgrade tier 2. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 chance_upgrade_tier2_power_multiplier = 0.4 #Multiplier of the ticks needed to process an item using a single Chance Upgrade tier 2. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 chance_upgrade_tier2_tick_multiplier = 0.0 #The additional success chance added by a single Chance Upgrade tier 3. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 chance_upgrade_tier3_chance_increment = 0.6 #Multiplier of the power needed to process an item using a single Chance Upgrade tier 3. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 chance_upgrade_tier3_power_multiplier = 0.6 #Multiplier of the ticks needed to process an item using a single Chance Upgrade tier 3. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 chance_upgrade_tier3_tick_multiplier = 0.0