[pregnantbabies] #Maximum number of babies a pregnant could spawn "Maximum numbers of summonings pregnant can spawn" = 10.0 #disable the ability entirely "Disable spawning of summonings" = false #Example: 80 meaning 20 percent of sucker spawing and 80 of bidys. (by setting to 100 no sucker willl spawn) "Bidy spawning percentage pool" = 80.0 [hunter] #Can also be turned off with griefing gamemode "Allows hunter to destroy fence or doors" = true "Allows hunter to hunt animals" = true "Allows hunter to life steal" = true #Hunters will usaully eat any dropped meat they find "Allows hunter to eat dropped food" = true #hunter will usaully fly and despawn from sunlight "Hunter soar off from sunlight" = true [bomber] #bomber explosion radius "Bomber explosion in block area" = 9.0 #bomber explosion damage "Explosion impact damage" = 1.0 #bomber explosion goo effect duration (In ticks: 20 ticks = 1 second) "Explosion goo duration" = 400.0 [clogger] #Clogger will usaully not tolererate player cheesing in a fight "Will clogger dig away(despawn) from cowardice enemy?" = true [suckers] #To disable/enable this machanic "allow chances for sucker to spawn with something riding on them" = true #Per sucker, what at what percentage it would spawn with something "chances for sucker to have mob spawn riding on them, upon spawning" = 15.0 #Example: 80 meaning 20 percent of baby zombie spawning and 80 of bidys. (by setting to 100 no baby zombie will spawn) "Bidy spawning percentage pool" = 80.0 ["Big sucker"] #default at 5 "How many suckers spawn per Big Sucker?" = 5.0 ["The Wolf"] #They usaully spawn blade like mobs to attack target "Can the wolf spawn stroms" = true #Somehow it cant be chnaged via attributes so here it is. (exclusively for this mob) "The wolf swinging attack Damage" = 4.0 ["The Lechery"] #This has to do with world ore generation "Do Lechery spawn as ore blocks" = true ["The Dungeon"] #Can The Dungeon mob and its structures spawn in thiss world? "Enable or Disabling dungeons" = true [bidy] #bidy explosion damage "Explosion impact damage" = 4.5 #bidy explosion radius. "Explosion radius" = 4.0 #bidy goo explosion effect durarion (In ticks: 20 ticks = 1 second) "Explosion goo duration" = 80.0 ["The Possesive"] #Can The Posessive mob and its structures spawn in thiss world? "Enable or Disabling Ocean banks" = true ["The Rabidus"] #Per hit "Change of inflicting rabies" = 0.12 [wheezer] #amount of hit to pop it's pore rendering its ability useless "Wheezer spores hitpoints" = 15.0 #how long the fumes stay in taget's body (in ticks) "Wheezer spore duration" = 300.0 ["The Ordure"] #explosion "Ordure death explosion damage" = 30.0 ["Skeeper/Somnolence"] #(In ticks: 20 ticks = 1 second) "how long typnomiasis last in ticks?" = 100.0 #(In ticks: 20 ticks = 1 second) "how long sleepi walking last in ticks?" = 100.0 #Self explanatory "how much Somnolences spawns on projectile?" = 8.0 [advancements] #Turn thsi false if you have Advancement... No More !!! mod installed "enable advancements" = true