{ autofocus_id: "37188F03818AF4E0" default_hide_dependency_lines: false default_quest_shape: "" filename: "create" group: "69B9F7247002FE35" icon: "create:mechanical_arm" id: "40E292F21849AC70" images: [ { height: 1.0d image: "kubejs:textures/item/quest.png" rotation: 0.0d width: 0.3d x: 2.499999999999993d y: -8.625d } { click: "https://create.fandom.com/wiki/Special:AllPages?from=Flour" height: 1.0d hover: ["Create online Wiki"] image: "create:item/clipboard_and_quill" rotation: 0.0d width: 1.0d x: 7.0d y: -0.5d } { click: "https://www.youtube.com/playlist?list=PL94rKLSM94NK7cGAvXH-U8PcWXd5lBTlE" height: 1.0d hover: ["YouTube Tutorial"] image: "create:item/experience_nugget" rotation: 0.0d width: 1.0d x: -7.0d y: -9.0d } ] order_index: 1 quest_links: [ ] quests: [ { dependencies: ["071125FC42EBEAB9"] description: [ "Welcome to &bCreate&r! At its core, &bCreate&r follows the same primary purpose as vanilla &cRedstone&r: Give the player items to enable &o&bfanciful creations&r. " "" "What sort of creations, you ask? Well, just about anything. Make rideable trains, tunnel bores, massive functional windmills, or even a working &9Rubik’s Cube&r!" "" "Your &dimagination&r is the &nlimit&r. " "" "If you have doubts about any blocks or items, hold &o&bW&r to ponder and see an amazing &o&b3D&r in-game &nwiki&r!" ] icon: { Count: 1 id: "ftbquests:custom_icon" tag: { Icon: "create:textures/gui/logo.png" } } id: "37188F03818AF4E0" min_width: 300 rewards: [ { id: "7394A04C46D0DC31" type: "xp" xp: 30 } { id: "46991F916A178442" item: "create:wrench" type: "item" } { exclude_from_claim_all: true id: "5B21058711742808" table_id: 5236874501558129216L type: "random" } ] shape: "gear" size: 1.5d subtitle: "*Unlocked by completing the &b&n&oSign the contract&r quest*" tasks: [{ count: 16L id: "3E89069CA068A10C" item: "minecraft:andesite" type: "item" }] title: "Welcome to &bCreate" x: 2.5d y: -7.5d } { dependencies: ["37188F03818AF4E0"] description: [ "Using the &bSchematic&r module you can scan a section of your world and save it as a &n.&onbt&r file." "" "This way you can &o&breproduce&r it or &o&bshare&r the structure with others. To do this you will need to craft yourself a &2Schematic and Quill&r." "" "&bSchematic&r files are found in your instance folder under &n&oschematics/&r" "" "To see exactly how it works, I'll suggest to visit the &3GitHub&r page of the &o&bCreate&r mod by &aclicking&r the &o&blink&r below:" "{\"text\":\"Create Wiki: Saving-a-Schematic\",\"color\":\"blue\",\"underlined\":\"true\",\"clickEvent\":{\"action\":\"open_url\",\"value\":\"https://github.com/Creators-of-Create/Create/wiki/Saving-a-Schematic\"}}" ] id: "7E715C95CDC287BA" min_width: 310 rewards: [ { id: "225698B558E75AFC" type: "xp" xp: 50 } { id: "2EDE493E8707B446" item: "create:empty_schematic" type: "item" } { exclude_from_claim_all: true id: "6F0771E5009D7903" table_id: 5236874501558129216L type: "random" } ] subtitle: "Save a Structure in your world" tasks: [{ id: "705CC6FD53C0FC84" item: "create:schematic_and_quill" type: "item" }] title: "&bSaving a Schematic" x: 4.5d y: -10.0d } { dependencies: ["7E715C95CDC287BA"] description: [ "Using the &bSchematic&r module you can load Structures of the &n.&onbt&r format and bring them into the world. Loaded and positioned &bSchematics&r can then be placed &o&bdirectly&r or &o&bvia&r the &2Schematicannon&r." "" "To do this craft yourself a &9Schematic Table&r and place it in your workshop. Open it up and place the &bEmpty Schematic&r (&o&bSchematic and Quill works as well&r) in the input slot on the left. The checkered area shows the &bSchematic&r file to be loaded onto the item. You can change it to any of the files available in the &b&o/schematics&r folder." "" "- &eScroll&r on the text to select the &bSchematic&r you would like to load." "- &cPress&r the check-mark &aButton&r to confirm your choice." "" "The &9Schematic Table&r will now &o&bstart&r to write the &bSchematic&r onto the item." "" "To see more precisely how it works, I'll suggest to visit the &3GitHub&r page of the &o&bCreate&r mod by &aclicking&r the &o&blink&r below:" "{\"text\":\"Create Wiki: Loading-a-Schematic\",\"color\":\"blue\",\"underlined\":\"true\",\"clickEvent\":{\"action\":\"open_url\",\"value\":\"https://github.com/Creators-of-Create/Create/wiki/Loading-a-Schematic\"}}" ] id: "657CF67E4C5212EF" min_width: 310 rewards: [ { id: "15F1A16222A0FEBC" type: "xp" xp: 10 } { exclude_from_claim_all: true id: "3152D76B676477DA" table_id: 5236874501558129216L type: "random" } ] subtitle: "Load a Structure and bring into your world" tasks: [{ id: "78B27EEBAF22C110" item: "create:schematic_table" type: "item" }] title: "&bLoading a Schematic" x: 6.0d y: -10.0d } { dependencies: ["657CF67E4C5212EF"] description: [ "The &2Schematicannon&r is required for building a &oloaded&r and &opositioned&r &bSchematic&r. It will use materials from adjacent &einventories&r unless a &5Creative Crate&r has been placed next to it." "" "Having prepared a &bSchematic&r for placement, you are now ready to consult the &2Schematicannon&r for the construction. For this &cWorkflow&r you will need:" "- &o&b1x&r a deployed &bSchematic&r" "- &o&b1x&r &2Schematicannon&r" "- &o&b1-4&rx &6Chests&r or other &eInventories&r" "- &o&b1x&r &3Gunpowder&r (for every &o&b400&r blocks in the &bSchematic&r)" "- &o&b1x&r Book (&o&7Optional&r&r)" "" "Place the &2Schematicannon&r near but outside of the &o&bboundaries&r of your &bSchematic&r. It is &dimportant&r that the target area is &nloaded&r and not &ntoo far away&r from the cannon." "" "To see all details, I'll suggest to visit the &3GitHub&r page of the &o&bCreate&r mod by &aclicking&r the &o&blink&r below:" "{\"text\":\"Create Wiki: Printing-a-Schematic\",\"color\":\"blue\",\"underlined\":\"true\",\"clickEvent\":{\"action\":\"open_url\",\"value\":\"https://github.com/Creators-of-Create/Create/wiki/Printing-a-Schematic\"}}" ] id: "41D900070A21855E" min_width: 310 rewards: [ { id: "62A6199FF4D27B6D" type: "xp" xp: 10 } { exclude_from_claim_all: true id: "7CDA79416640ACB0" table_id: 5236874501558129216L type: "random" } ] subtitle: "Place down a Structure" tasks: [{ id: "7725782DA7D94824" item: "create:schematicannon" type: "item" }] title: "&bPrinting a Schematic" x: 7.5d y: -10.0d } { dependencies: ["0DFD086DE8B22565"] description: [ "In order to begin generating &cPower&r, a &2Windmill Bearing&r must have at least &b&o8&r &3Sail&r, &7Sail Frame&r, or &dWool&r blocks connected." "" "Any other block can also be &o&battached&r with &eSuper Glue&r, though it will not yield any &o&bbenefit&r. This will create a &aWindmill&r." "" "By default, the &2Windmill Bearing&r spins &o&bclockwise&r, though this can be changed to &o&bcounter-clockwise&r with the &cWrench&r." "" "For every &o&b8&r sail-type blocks connected to the &2Windmill Bearing&r, it gains &o&b1&r &dRPM&r and &o&b512&r&esu&r, which means &o&b8-15&r sails gives &o&b512&r&esu&r at &o&b1&r &dRPM&r, &o&b16-23&r gives &o&b1,024&r&esu&r at &o&b2&r &dRPM&r, etc. A &aWindmill&r will produce a &nmaximum&r of &o&b8,192&r&esu&r (&o&b128&r sail-type blocks). " "" "So we gonna build a &2Windmill&r with &o&b32-39&r sails, which will give us &o&b2,048&r&esu&r at &o&b4&r &dRPM&r." "" "&aRight-click&r the &2Windmill Bearing&r with an &o&bempty hand&r to &o&bstart&r the windmill. If you want to &cstop&r it to change the attached blocks, simply &aRight-click&r on the block with an &o&bempty hand again&r." "" "Scrolling the mousewheel while holding a &cWrench&r can be used to change the &o&bspin direction&r of the windmill." ] icon: "create:propeller" id: "18D03F942E03807F" min_width: 400 rewards: [ { id: "74A1B5F7FF81462F" type: "xp" xp: 100 } { id: "1DD692087A57413C" item: { Count: 1 id: "create:super_glue" tag: { Damage: 0 } } type: "item" } { exclude_from_claim_all: true id: "46E97D95B54EE67A" table_id: 5236874501558129216L type: "random" } ] subtitle: "It is composed of a Windmill Bearing and Wool/Sails/Sail Frames" tasks: [ { id: "072518138448D131" item: "create:windmill_bearing" type: "item" } { id: "4258AF4D50427338" item: "create:radial_chassis" type: "item" } { count: 32L id: "1E68823A5FE9CA8E" item: "create:white_sail" type: "item" } ] title: "&bThe Windmill" x: 4.0d y: -3.5d } { dependencies: ["37188F03818AF4E0"] description: [ "&aEngineer's Goggles&r are a wearable item that allow the user to see more details about placed machines." "" "The &aEngineer's Goggles&r will show the stress impact of the viewed machine while it is running." "" "They will also give numbers and highlight the current rotation when looking at a &dStressometer&r or &6Speedometer&r." "" "&bAdditionally&r, they show how much &o&bfluid&r is in a tank along with the &o&btotal storage capacity&r of the tank." ] id: "45AF5EFC3C051D1A" min_width: 270 rewards: [ { id: "0BA944CCFB04D9E9" type: "xp" xp: 10 } { id: "4931D7BC98458F89" item: "create:wheat_flour" type: "item" } { exclude_from_claim_all: true id: "4F2F53A8E76EBDFD" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "6CE8A3FB7D477EDF" item: "create:goggles" type: "item" }] x: 1.0d y: -9.0d } { dependencies: ["0DFD086DE8B22565"] description: [ "The &9Water Wheel&r is a source of &o&brotational power&r. It generates &o&bRotational Force&r when water flows over it." "" "Due to the fact that the materials required to craft it are easily accessible in the &o&bearly-game&r, the &9Water Wheel&r serves as the &o&bearliest generator&r that can be made." "" "Total &o&bstress capacity&r can be increased by &o&badding&r more wheels in sequence." "" "When water flows over a &9Water Wheel&r, it will begin to rotate. This &o&brotational power&r can be conveyed to other &o&bComponents&r from the &9Water Wheels&r' &eShaft&r." "" "As long as the water flows around the wheel in mostly one &o&bdirection&r, the &9Water Wheel&r will generate &o&bRotational Force&r." "" "The &o&bmore sides&r of the wheel the water covers, the &o&bfaster&r the wheel will rotate and the more &o&dstress capacity&r it will provide. Only &o&bflowing water&r or source blocks with bubble columns counts toward the &o&bpower generation&r." "" "To &o&bmaximize&r the &coutput&r from a &9Water Wheel&r, have water flowing in the right direction around &o&bas much of the wheel as possible&r." ] id: "178499225C1FEFD3" min_width: 400 rewards: [ { id: "2BE1C27262BDC439" type: "xp" xp: 10 } { count: 2 id: "61D8546C902E0873" item: "alltheores:copper_plate" random_bonus: 2 type: "item" } { exclude_from_claim_all: true id: "095C2EC12C7E7976" table_id: 5236874501558129216L type: "random" } ] tasks: [{ count: 3L id: "22E0E9626E50CB00" item: "create:water_wheel" type: "item" }] title: "&bThe Water Wheel" x: 1.0d y: -3.5d } { dependencies: ["6CDCF5CAF844400E"] description: [ "The &6Encased Fan&r is a mechanical component that can create &o&bair streams&r. &6Encased Fans&r are used for &o&bmoving entities&r, vertical transport of items, &9Bulk Washing&r, &eBulk Blasting&r, &7Bulk Smoking&r and &bBulk Haunting&r. The &6Encased Fan&r connects to other rotational components from the &nback&r." "" "When powered by &o&brotational force&r, an &6Encased Fan&r creates an &o&bair stream&r that extends several blocks in front of it. This air stream &o&bpushes entities away&r from the fan or &o&bpulls entities towards&r it depending on the direction of the rotation that the fan receives. Powering an &6Encased Fan&r with faster rotational force will cause its air stream to be &nstronger&r and &nfaster&r." "" "Items will always be pushed, but &o&bmobs&r or &o&bplayers&r won't be pushed until the &6Fan&r is running at least &o&b4&r &dRPM&r." "" "&n&lBulk Item Processing&r:" "When the air stream of an &6Encased Fan&r passes through certain blocks, the air stream downstream will apply the respective processing to items." "" "&9Washing&r:" " - Water" "&7Smoking&r:" " - Fire" " - Campfire" " - Empty Blaze Burner lit with &o&bFlint and Steel&r" " - Blaze Burner (&o&bsmouldering&r)" "&6Blasting&r:" " - Lava" " - Blaze Burner(&o&bFueled&r)" "&bHaunting&r:" " - Soul Fire" " - Soul Campfire" " - Empty Blaze Burner lit with &o&bFlint and Steel&r and right clicked with &o&bSoul Sand&r or &b&oSoul Soil&r." ] hide_dependency_lines: true id: "3113E091CAF37D3B" min_width: 500 rewards: [ { id: "4F01024A6B7AD4E8" type: "xp" xp: 10 } { id: "1DDF2B9602D65F08" item: "create:analog_lever" type: "item" } { exclude_from_claim_all: true id: "677A4F019B28E5EC" table_id: 5236874501558129216L type: "random" } ] shape: "hexagon" tasks: [{ id: "715F40E62197C899" item: "create:encased_fan" type: "item" }] title: "Encased Fan" x: -4.5d y: -9.0d } { dependencies: ["27B9C71CDEC8916F"] description: [ "The &eShaft&r is a basic mechanical component in &bCreate&r. A &eShaft&r can be used to &o&bconnect&r two mechanical components such that the rotation of one rotates the other, and shafts serve as the only blocks upon which &6Mechanical Belts&r can be placed." "" "When two mechanical components are &o&bconnected&r by a &aShaft&r, any &o&brotational force&r provided to either component will also be provided to the other component &o&bat the same speed&r. As such, if both components provide &o&bstress&r, this can cause the machine to become &noverstressed&r." "" "A &6Mechanical Belt&r must be placed between two &eShafts&r. The shafts must be &o&bhorizontal&r, parallel to each other, and perpendicular to the belt itself, and they must be aligned horizontally, vertically, or &o&bdiagonally&r. Please note that you &ncannot&r have any other diagonal angles other than &o&b45°&r. Additionally, no &o&bobstruction&r can exist between the two &o&bendpoints&r with the exception of other shafts." "" "A &aBrass Casing&r can be placed over any segment of a &6Mechanical Belt&r, and this includes segments that contain &eShafts&r." ] id: "0DFD086DE8B22565" min_width: 300 rewards: [ { id: "343D2FB65E4DC335" type: "xp" xp: 10 } { count: 16 id: "62C5F2C78EEC12F0" item: "create:shaft" type: "item" } { exclude_from_claim_all: true id: "21E853BE5816B05C" table_id: 5236874501558129216L type: "random" } ] shape: "rsquare" tasks: [{ count: 16L id: "699F351F450669CB" item: "create:shaft" type: "item" }] title: "Shaft" x: 2.5d y: -3.0d } { dependencies: ["0DFD086DE8B22565"] description: [ "A &6Mechanical Belt&r is a mechanical component that &o&bconveys rotation&r and &o&bmoves&r items and entities." "" "Placing a &6Belt&r requires at least two &3Shafts&r. Place the &6Belt&r by &aRight-clicking&r on the &o&bfirst&r shaft and then &aRight-clicking&r the &o&bsecond&r. Regardless of the length, this only consumes one &6Mechanical Belt&r. Both shafts must face &o&bthe same direction&r." "" "A &6Mechanical Belt&r can be placed over any number of &3Shafts&r arranged &o&bhorizontally&r, &o&bvertically&r, or &o&bdiagonally&r (&o&b45°&r towards the y axis) in a &nsingle line&r, provided that no &o&bobstructions&r are present and that the total length is &o&bno longer&r than &o&b20&r blocks. &7Andesite Casing&r and &eBrass Casing&r can be placed over any segment of a &6Belt&r." "" "Once a &6Belt&r is placed, it can be &o&bextended&r by &aRight-clicking&r the end with a &6Mechanical Belt&r in hand while the belt is under &o&b20&r blocks, though this &o&bdoes not consume&r the belt. &6Belts&r can also be &o&bshortened&r by &aRight-clicking&r them with a &cWrench&r. Both actions &o&brelocate&r the &3Shaft&r." "" "The &6Mechanical Belt&r can transport items from one location to another. Items can either be &o&bthrown&r onto the belt, and machines such as &7Funnels&r, &8Chutes&r or &dMechanical Arms&r can &o&bplace&r items onto the belt or &o&bremove&r items from the belt. " "" "&6Mechanical Belts&r can be &o&bdyed&r be &aRight-clicking&r on them with a &5Dye&r. This will add &o&bcolored stripes&r along the edges of the belt. To &o&bremove&r the dye, &aRight-click&r on the belt with a &9Water Bucket&r or &9Water Bottle&r." ] id: "6A85EFF65D461020" min_width: 500 rewards: [ { id: "24A7A9C58173B024" type: "xp" xp: 10 } { count: 2 id: "479034FF9E8F134B" item: "create:belt_connector" type: "item" } { exclude_from_claim_all: true id: "7AF0A48CFB4276F6" table_id: 5236874501558129216L type: "random" } ] tasks: [{ count: 4L id: "22B31A2343E78E13" item: "create:belt_connector" type: "item" }] title: "Mechanical Belt" x: 2.5d y: -1.5d } { dependencies: ["6CDCF5CAF844400E"] description: [ "The &9Encased Chain Drive&r is a block that can transfer rotation much like the &eMechanical Belt&r." "" "The &9Encased Chain Drive&r can connect to other drives either &o&bvertically&r or &o&bhorizontally&r. If a connected &9Chain Drive&r is facing a different way, rotation will be relayed in &o&bthat direction&r." "" "&9Encased Chain Drives&r can also be connected to &cAdjustable Chain Gearshifts&r, which can change the &o&bspeed&r based on the &o&bredstone power input&r." ] hide_dependency_lines: true id: "2A397AED9CBFB3A1" min_width: 300 rewards: [ { id: "357DC3064B7BF285" type: "xp" xp: 10 } { exclude_from_claim_all: true id: "10F701AADD5E51C7" table_id: 5236874501558129216L type: "random" } ] shape: "hexagon" tasks: [{ id: "30811F99DFAC0870" item: "create:encased_chain_drive" type: "item" }] title: "Encased Chain Drive" x: -2.5d y: -9.0d } { dependencies: ["6A85EFF65D461020"] description: [ "A decorative &3Tunnel&r for &eMechanical Belts&r." "" "A &4Wrench&r can be used to give the tunnel &o&bwindows&r." "" "The &3Tunnel&r does not stop items on the belt from being processed by an &dEncased Fan&r, but does stop the airflow from going beyond the belt." "" "&3Andesite Tunnels&r can also be used to &o&bseparate&r single items from passing stacks to side &coutputs&r." ] id: "0DFB605B4FD970F0" min_width: 250 rewards: [ { id: "433E856C1B7AF421" type: "xp" xp: 50 } { id: "379AD68253CD46EF" item: "create:andesite_tunnel" type: "item" } { exclude_from_claim_all: true id: "635AD35849433DA1" table_id: 5236874501558129216L type: "random" } ] tasks: [{ count: 3L id: "081EF416032F463B" item: "create:andesite_tunnel" type: "item" }] title: "Andesite Tunnels" x: 4.0d y: -1.0d } { dependencies: ["0DFB605B4FD970F0"] description: [ "The &6Brass Tunnel&r is a machine that can only be placed on &eMechanical Belts&r. It can &o&bsort&r items that pass through." "" "Sides of the &6Brass Tunnel&r can be &0Filtered&r to only allow &o&bcertain&r items to pass. If multiple &coutputs&r are available, items will be treated according to the &o&btunnel's setting&r, being &o&bsplit&r by default." "" "The &aValue Settings Screen&r can be accessed from the &o&btop&r of the &6Tunnel&r. It is only viewable if the &6Tunnel&r has other &coutputs&r or is connected to other &6Tunnels&r." "" "&l&aValue Settings&r:" "&o&bSplit&r - Items will be split amongst available outputs." "&o&bForced Split&r - Only split items when all outputs are available." "&o&bRound Robin&r - Place inputs on available outputs in a round robin fashion." "&o&bForced Round Robin&r - Wait for unavailable outputs in a round robin sequence to become available." "&o&bPrefer Nearest&r - Only move the item to next nearest tunnel when the nearest output is unavailable." "&o&bRandomize&r - Output is randomized." "&o&bSynchronize Inputs&r - Output all at once, stalling when items are missing. Synchronized tunnels may not draw from adjacent tunnels, so it may be necessary to have splitting tunnels placed before them." ] id: "34D4E3E1E995A6B5" min_width: 500 rewards: [ { id: "5D37A038DD9A6492" type: "xp" xp: 100 } { id: "0BD47FCCEC61CE41" item: "create:brass_tunnel" type: "item" } { exclude_from_claim_all: true id: "3B7AEA3CDDE4A3C7" table_id: 5236874501558129216L type: "random" } ] tasks: [{ count: 3L id: "6BD4D6A5A4F03E1C" item: "create:brass_tunnel" type: "item" }] title: "Brass Tunnel" x: 4.0d y: 0.0d } { dependencies: ["6A85EFF65D461020"] description: [ "&aChutes&r transport items &o&bvertically&r, similarly to &eMechanical Belts&r." "" "&aChutes&r can &9insert&r or &cextract&r from inventories &o&babove&r or &o&bbelow&r them, also they can be connected to other chutes &o&bupwards&r and &o&bdiagonally&r." ] id: "07DEA314CA78639B" min_width: 300 rewards: [ { id: "2A0CB50980F82BF8" type: "xp" xp: 10 } { exclude_from_claim_all: true id: "04F2BBCBD68A0AD6" table_id: 5236874501558129216L type: "random" } ] tasks: [{ count: 12L id: "652FEA2E6FDA88DB" item: "create:chute" type: "item" }] title: "Chute" x: 2.5d y: -0.5d } { dependencies: ["6CDCF5CAF844400E"] description: [ "The &2Depot&r is used as an interaction point for machines such as the &6Mechanical Arm&r." "" "Items can be &eright clicked&r or inserted onto the depot. Machines such as &9Mechanical Presses&r will interact with the items the same way they would on a &aMechanical Belt&r." "" "Items will stay on a &2Depot&r until a they are &o&bextracted&r by a &o&bplayer&r or another &o&bmachine&r." "" "&6Mechanical Arms&r are best used with &2Depots&r, as they are not usually fast enough to grab items directly off &aMechanical Belts&r at low speeds." ] hide_dependency_lines: true id: "2BD81BF0B04A6FA7" min_width: 300 rewards: [ { id: "01CFFC04368E97DA" type: "xp" xp: 10 } { id: "1FB087F0AF71D61E" item: "create:andesite_casing" random_bonus: 1 type: "item" } { exclude_from_claim_all: true id: "33084E3A5282BDAA" table_id: 5236874501558129216L type: "random" } ] shape: "hexagon" tasks: [{ id: "568EE6021F047D61" item: "create:depot" type: "item" }] title: "Depot" x: -1.5d y: -9.0d } { dependencies: ["5BACA82D1436C781"] description: [ "The &6Mechanical Arm&r is used to transfer items." "" "The &6Mechanical Arm&r can &o&btake&r or &o&bdeposit&r items from various blocks within a &o&b5&r block radius of where it is placed. The order it does this in is determined by its behavior as well as the order the blocks were selected in during placement. A placed &6Mechanical Arm's&r selected blocks can be viewed by hovering over it with a &cWrench&r." "" "The &6Mechanical Arm's&r behavior can be adjusted in the &aValue Settings Screen&r accessed from the side of the block." "" "- &o&dRound Robin&r: The &6Mechanical Arm&r will take from and &o&bdeposit&r to &o&bavailable inventories&r in the order they were selected in." "" "- &o&2Forced Round Robin&r: The same function as &o&dRound Robin&r, but the &6Mechanical Arm&r &o&bwill not move items&r until the next inventory in order of selection is &o&bavailable&r." "" "- &o&9Prefer First&r: The &6Mechanical Arm&r will &o&balways&r take from and &o&bdeposit&r to the first &o&bavailable inventory&r in order of selection." "" "The &6Mechanical Arm&r can be &o&bdisabled&r with &cRedstone&r. Before stopping, it will &o&bdeposit&r any item it is &o&bholding&r." "" "The arm itself cannot be &9Filtered&r, but will respect the &9Filters&r on selected blocks such as &eBrass Funnels&r while sorting. The arm &o&bwill not pick up items&r it &o&bcannot deposit&r elsewhere." ] id: "5C01C03BBE00ACCD" min_width: 400 rewards: [ { id: "0D087CD63A3E4092" type: "xp" xp: 100 } { id: "102D22B910D34B81" item: "create:precision_mechanism" random_bonus: 1 type: "item" } { count: 6 id: "25C900EF73AF12F5" item: "create:andesite_alloy" random_bonus: 2 type: "item" } { exclude_from_claim_all: true id: "44B307C671FAFACD" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "009A60ED8972E22E" item: "create:mechanical_arm" type: "item" }] x: -5.0d y: -2.0d } { dependencies: ["0DFD086DE8B22565"] description: [ "The &2Cogwheels&r are a basic mechanical component in Create that relays rotation. The &eLarge Cogwheel&r is a larger variant of the &aCogwheel&r that can relay rotation around corners and power &dRotation Speed Controllers&r." "" "&2Cogwheels&r have &o&b3&r main methods of interlocking:" "" "&o&b1&r) Two &2Cogwheels&r interlock when placed next to each other (&o&bnot diagonally&r) and facing the same direction. When &o&brotational force&r is provided to one of the cogwheels, the force will be provided to the other &aCogwheel&r at the same &o&bspeed&r but in the &o&bopposite direction&r." "&o&b2&r) Two &eLarge Cogwheels&r interlock when placed &o&bperpendicular&r to each other, effectively changing its &o&baxis&r and &o&bdirection&r, but not its &o&bspeed&r." "&o&b3&r) A &aCogwheel&r and a &eLarge Cogwheel&r interlock when placed &o&bdiagonally&r to each other and facing the same direction. The &eLarge Cogwheel&r will rotate at &nhalf&r the &o&bspeed&r of the &aCogwheel&r." "" "A &aCogwheel&r can also be used like a &3Shaft&r, &o&bconveying rotation&r from the &o&bends&r of its &o&baxis&r. Mechanical components can be &o&bconnected&r to each end, and several &2Cogwheels&r connected &o&bend-to-end&r function the same as multiple &3Shafts&r would." "" "Using pairs of &aCogwheels&r and &eLarge Cogwheels&r, rotational speed can be easily &o&bdoubled&r or &o&bhalved&r using the &o&bmechanic mentioned&r above. It is possible to connect many pairs of &eLarge Cogwheels&r and &aCogwheels&r to apply this mechanic repeatedly, up to &o&b256&r &dRPM&r." "" "A &eLarge Cogwheel&r can also be connected to a &6Rotation Speed Controller&r, to adjust &o&bspeed more precisely&r." ] id: "5127B662C23FC812" min_width: 470 rewards: [ { id: "5070826EE8D2E596" type: "xp" xp: 30 } { count: 2 id: "6DB408DBEC15787B" item: "create:cogwheel" type: "item" } { count: 2 id: "517734193BD5B6E7" item: "create:large_cogwheel" type: "item" } { exclude_from_claim_all: true id: "65F13FC1D7B7EE79" table_id: 5236874501558129216L type: "random" } ] tasks: [ { count: 4L id: "4121F182B16F338F" item: "create:large_cogwheel" type: "item" } { count: 8L id: "2F4BCA72D23A896E" item: "create:cogwheel" type: "item" } ] title: "&bCogwheels" x: 4.0d y: -2.5d } { dependencies: ["6CDCF5CAF844400E"] description: ["The &aGearshift&r &o&breverses&r outgoing rotational force when a &cRedstone&r signal is applied."] hide_dependency_lines: true id: "764790A4ABD9DB56" rewards: [ { id: "4D03B50162C22459" type: "xp" xp: 10 } { exclude_from_claim_all: true id: "138B1D3570C5185C" table_id: 5236874501558129216L type: "random" } ] shape: "hexagon" tasks: [{ id: "1A527041909604AD" item: "create:gearshift" type: "item" }] title: "Gearshift" x: -3.5d y: -9.0d } { dependencies: ["6CDCF5CAF844400E"] description: ["The &eClutch&r &o&bstops&r outgoing rotation when a &cRedstone&r signal is applied."] hide_dependency_lines: true id: "7CB7C7E0A0BA9A33" rewards: [ { id: "47A9DF15369D988D" type: "xp" xp: 10 } { exclude_from_claim_all: true id: "3C68B123A8F72AD9" table_id: 5236874501558129216L type: "random" } ] shape: "hexagon" tasks: [{ id: "32C2339CBE24745F" item: "create:clutch" type: "item" }] title: "Clutch" x: -3.5d y: -10.0d } { dependencies: ["6CDCF5CAF844400E"] description: [ "The &2Gearbox&r is a block used to transfer rotational power." "" "The &2Gearbox&r can relay rotational power in four &o&bhorizontal&r directions." "" "When used in a &o&bstraight line&r, the &2Gearbox&r will &nreverse&r rotation." ] hide_dependency_lines: true id: "5482DC02A149B6F8" min_width: 300 rewards: [ { id: "711F13A3E4E8711A" type: "xp" xp: 10 } { exclude_from_claim_all: true id: "4997222B2566BE66" table_id: 5236874501558129216L type: "random" } ] shape: "hexagon" tasks: [{ id: "7E328A626F39C1DD" item: "create:gearbox" type: "item" }] title: "Gearbox" x: -4.5d y: -10.0d } { dependencies: ["0DFD086DE8B22565"] description: [ "&2Brackets&r are decorative items used on &3Shafts&r, &aCogwheels&r, and &9Fluid Pipes&r." "" "&2Brackets&r can be used as one way &o&bto keep&r adjacent pipes &o&bseparate&r from each other." ] id: "4DB38D4B758A861D" min_width: 300 rewards: [ { id: "24C0AC3E8A631291" type: "xp" xp: 10 } { count: 6 id: "609B01EA614BBA62" item: "create:andesite_alloy" type: "item" } { exclude_from_claim_all: true id: "5FE0D31D2959A3BB" table_id: 5236874501558129216L type: "random" } ] tasks: [ { count: 4L id: "63D6182AC89A37AF" item: "create:wooden_bracket" type: "item" } { count: 4L id: "3D0DD34C814A66E3" item: "create:metal_bracket" type: "item" } ] title: "&bBratchets" x: 1.0d y: -2.5d } { dependencies: ["37188F03818AF4E0"] description: [ "&9Casings&r are blocks used throughout many &o&bcrafting&r recipes in &bCreate&r, as well as for &o&bdecoration&r and &o&baesthetic&r purposes." "" "There are &o&b4&r types of &9Casings&r: &aAndesite Casings&r are mainly used in &o&bbasic contraptions&r, &6Brass Casings&r are used in more &o&badvanced machines&r, &cCopper Casings&r are &o&bstrictly for fluids&r, and &dTrain Casings&r for &o&blocomotive transportation&r." "" "&9Casings&r can only be crafted through &o&bphysically applying&r a valid &o&balloy&r or ingot to any &2Stripped&r variant of &2Log&r or &2Wood&r. The &2Logs&r will convert themselves into the &9Casing&r, where the player can either mine it with their preferred tool or use a &eWrench&r to place the casing in their inventory." "" "To make &aAndesite Casing&r you need any &2Stripped Log&r or &2Stripped Wood&r + &3Andesite Alloy&r." ] id: "6CDCF5CAF844400E" min_width: 300 rewards: [ { id: "560E9AA6A4D653AE" type: "xp" xp: 10 } { id: "1171E93EBFA73AAF" item: "create:black_seat" type: "item" } { exclude_from_claim_all: true id: "788D1E535B94179F" table_id: 5236874501558129216L type: "random" } ] shape: "hexagon" tasks: [{ id: "5594F0DF11C7459A" item: "create:andesite_casing" type: "item" }] x: -3.0d y: -7.5d } { dependencies: ["5127B662C23FC812"] description: [ "&2Mechanical Pumps&r have a &o&bmaximum&r range of &o&b16&r blocks on either side. &2Mechanical Pumps&r will &o&bmove&r fluid in only one &bdirection&r at a time." "" "The &4Brown&r arrow symbols on the pump indicate the &o&bdirection&r of flow. The flow &o&bdirection&r can be changed by using a &cWrench&r. When a wrench is used, the entire valve will appear to have rotated &o&b180°&r. The brown directional arrows will appear on the other side of the pump's gear." "" "&9Fluid Pipes&r are blocks used to transport and deal with fluids. &9Fluid Pipes&r can only move &o&bone&r liquid at a time; if different liquids intersect, the pipe will &o&bclog&r." "" "Clogging the pipe will give an &dAdvancement&r. Each time a &o&bfluid network&r splits, the fluid transfer rate is split between &coutputs&r. &9Fluid Pipes&r require &2Mechanical Pumps&r to move liquid." "" "A &2Mechanical Pump&r can only push fluid &o&b15&r blocks, so if you have a &o&blong pipeline&r, you'll need to &o&bspace pumps&r every &o&b15&r blocks to &o&bpush&r the fluid all the &o&bway through&r." ] id: "7116C160D7D6EC46" min_width: 370 rewards: [ { id: "6A6078B9F4AB13DF" type: "xp" xp: 10 } { exclude_from_claim_all: true id: "3B21D623278C3B0C" table_id: 5236874501558129216L type: "random" } ] tasks: [ { id: "2289895A07439135" item: "create:mechanical_pump" type: "item" } { id: "06AA6D4D526243BC" item: "create:fluid_pipe" type: "item" } ] title: "&bMechanical Pump" x: 5.5d y: -2.5d } { dependencies: ["7116C160D7D6EC46"] description: [ "&9Fluid Valves&r can be used to &cclose&r or &9open&r the flow in a &o&bpipe&r." "" "&9Fluid Valves&r can be switched between &o&bopen&r and &o&bclosed&r by providing &o&bRotational Force&r to the side. This is often done with a &dValve Handle&r or &7Gearshift&r. A set of &o&bdirectional arrows&r on the side of the valve will also &o&brotate&r to indicate whether the valve is &9open&r or &cclosed&r." "" "The &dValve Handle&r functions much like the &2Hand Crank&r, though the amount and direction it rotates with one use can be adjusted in its &aValue Settings Screen&r. This may be useful for &bContraptions&r that require a certain orientation to function. The &o&bdirection of rotation&r can also be &o&binverted&r from the &dValve's&r settings by &aSneak&r using the &dValve Handle&r instead of &o&busing it&r." "" "The valve handle can be dyed all &o&b16&r vanilla colors by &aRight-clicking&r it with the respective &5Dye&r." ] id: "769B1316F09FAA26" min_width: 300 rewards: [ { id: "063C4F84F7C02E6C" type: "xp" xp: 10 } { exclude_from_claim_all: true id: "27DE12E5F2B06EE4" table_id: 5236874501558129216L type: "random" } ] tasks: [ { id: "3600D2E58BC8C55E" item: "create:fluid_valve" type: "item" } { id: "53700B883060C9CA" item: "create:copper_valve_handle" type: "item" } ] title: "Fluid Valves" x: 5.5d y: -3.5d } { dependencies: [ "769B1316F09FAA26" "2FF0BADC06E9B1C2" ] description: [ "&9Smart Fluid Pipes&r can be used to allow only a &o&bcertain&r liquid to pass through them. This can be set by placing a &o&bbucket&r or &o&bbottle&r of the liquid in the &0Filter&r slot on the pipe." "" "A &aList Filter&r with &o&bRespect Data&r on may be required for the &9Smart Pipe&r to distinguish between certain liquids, such as &dPotions&r." "" "&aList Filters&r are used to adjust the treatment of &o&bmultiple&r items at once." ] id: "5F9F7D6D1FAF26FF" min_width: 300 rewards: [ { id: "18072864473B61A2" type: "xp" xp: 10 } { id: "49C23D6079075553" item: "create:filter" type: "item" } { exclude_from_claim_all: true id: "5BDFC369403D7A72" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "2DE2165EEFCDBA19" item: "create:smart_fluid_pipe" type: "item" }] x: 7.0d y: -3.5d } { dependencies: ["2A397AED9CBFB3A1"] description: [ "The &dAdjustable Chain Gearshift&r functions similarly to &2Encased Chain Drive&r, but can &o&bchange the speed&r of the &coutput&r with a &o&bredstone input&r." "" "With a &credstone&r signal on the &9input&r, &dAdjacent Gearshifts&r will &o&bchange speed&r &coutput&r depending on the &o&bstrength&r of the signal, &o&bmaxing out at double&r. With a &credstone&r signal on an &coutput&r, the speed of said &coutput&r will be &o&bdecreased&r, being halved at most." ] id: "50E045B67532E6FF" min_width: 300 rewards: [ { id: "362AEFECF852F8C8" type: "xp" xp: 20 } { id: "04F3194C7B3C6C5B" item: "alltheores:brass_plate" random_bonus: 1 type: "item" } { id: "23813D3A3C4C3498" item: "alltheores:gold_plate" random_bonus: 1 type: "item" } { exclude_from_claim_all: true id: "6464582F284E00F5" table_id: 5236874501558129216L type: "random" } ] shape: "hexagon" tasks: [{ id: "0C64786C032A2CD5" item: "create:adjustable_chain_gearshift" type: "item" }] title: "Adjustable Chain Gearshift" x: -2.5d y: -10.0d } { dependencies: ["60D2C64B06CE5073"] description: [ "The &5Rotation Speed Controller&r is a mechanical component that allows the player to &o&bprecisely control rotational speed&r." "" "For the &5Rotation Speed Controller&r to work, it must be paired with a &6Large Cogwheel&r. The &5Rotation Speed Controller&r, when powered by the &6Large Cogwheel&r, &coutputs&r any desired speed of rotational force from its sides. It also does the &o&bopposite&r; when powered from its sides, it controls the speed of the &6Large Cogwheel&r." "" "The rotation speed and direction can be changed in the &eValue Settings Screen&r at the &o&bfront&r or the &o&bback&r of the machine. The &o&bspeed&r can be set to any &nnon-zero&r integer from &o&b-256&r to &o&b256&r." ] id: "25CC0FF81BDED8B6" min_width: 300 rewards: [ { id: "109AC819CAD71DF7" type: "xp" xp: 100 } { count: 6 id: "5E80F5441B65BD43" item: "alltheores:brass_plate" random_bonus: 4 type: "item" } { exclude_from_claim_all: true id: "08F110E06B2237F0" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "7ACA5C82B0DCA746" item: "create:rotation_speed_controller" type: "item" }] title: "&bRotation Speed Controller" x: -7.5d y: -6.0d } { dependencies: ["642CFD0DE5BF3F38"] description: ["The &5Electron Tube&r is an item that is only used in crafting recipes."] id: "2FF0BADC06E9B1C2" rewards: [ { id: "1CCC1B4D9EE50F1C" type: "xp" xp: 10 } { count: 8 id: "67EA5873DA14CCF5" item: "minecraft:redstone_torch" type: "item" } { exclude_from_claim_all: true id: "1374B1C03EFCE610" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "7117D910BF598713" item: "create:electron_tube" type: "item" }] title: "Electron Tube" x: 7.0d y: -6.0d } { dependencies: ["6CDCF5CAF844400E"] description: [ "The &9Millstone&r is a more basic equivalent of the &2Crushing Wheels&r, capable of applying &o&bmilling recipes&r to any items inserted from &nabove&r." "" "A &9Millstone&r can be powered by a &3shaft&r from &o&bbelow&r or by a &2cogwheel&r from the &o&bside&r." "" "There are &o&btwo ways&r to insert items into a &9Millstone&r:" "" "- &o&bDropping&r items on &ntop&r of it: Anything that can be processed &o&bwill be picked up&r if the &einput buffer&r is empty." "- &3Hoppers&r, &eFunnels&r, &dChutes&r, and &o&bother inserters can directly feed&r it items from &nany side&r." "" "A &9Millstone&r will &o&btake some time&r to process inserted ingredients and will show &o&bparticles&r while it is working." "" "Once finished, the &9Millstone&r will not &ndrop&r or &noutput&r the result by itself, but there are &o&btwo ways&r to remove processed items:" "" "- &eRight-clicking&r the &9Millstone&r with an empty hand: This will &o&bmanually pick up&r everything in the &o&boutput buffer&r." "" "- &3Hoppers&r, &eFunnels&r, &dChutes&r, and &o&bother exporters can pull&r items out of the &o&boutput buffer&r from &nany side&r." ] id: "78149C89452FBF2E" min_width: 400 rewards: [ { id: "4370E6A8ED584AF6" type: "xp" xp: 10 } { exclude_from_claim_all: true id: "4371EB4633D6B230" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "57CC5D1AC5ECF108" item: "create:millstone" type: "item" }] title: "&bMillstone" x: -1.5d y: -6.5d } { dependencies: ["2FF0BADC06E9B1C2"] description: [ "The &9Deployer&r simulates &o&bplayer actions&r on blocks or entities exactly &o&b2&r blocks away from it." "" "The &9Deployer&r can be &o&bgiven&r items to &o&buse&r with machines or by &aRight-clicking&r the items into the hand, and can be &o&bstopped&r with a &cRedstone&r signal." "" "The &3Filter&r on the side of the &9Deployer&r can be &o&badjusted&r to only use &o&bcertain&r items, and is also &o&bessential&r when using a &9Deployer&r in a &bContraption&r." "" "The &9Deployer&r has &o&b2&r &einventory&r slots; The &o&bheld item&r and one &o&bextra&r internal slot. As well as &o&bunusable&r items, items &o&bharvested&r by the &9Deployer&r will be &o&btransferred&r to the &o&bextra&r slot to be removed by machines, during which time the &9Deployer&r will &nstall&r. Items &ncannot&r be &o&bextracted&r from the &o&bextra slot&r directly by the player." "" "The &9Deployer&r simulates &aRight-clicks&r by default, but it can be &o&badjusted&r to &aLeft-click&r instead by &aRight-clicking&r the front with a &cWrench&r. While in &aLeft-click&r mode, the &9Deployer&r can use &o&bnormal tools&r, such as &o&bpickaxes&r and &o&bswords&r. The tools will &o&bbehave&r as if the player was &o&bholding&r them, &o&bincluding&r mobs dropping rare items when slain by a &9Deployer&r." "" "When positioned above a &eMechanical Belt&r or &5Depot&r, the &9Deployer&r can use held items to build components like the &3Cogwheel&r and &6Precision Mechanism&r. Each component built in this manner can require &o&bmultiple passes&r and has a percentage chance of producing random junk &o&brather&r than the &o&bintended&r item." ] id: "372BC980FF166382" min_width: 400 rewards: [ { id: "01CB810E9CB3A40A" type: "xp" xp: 40 } { id: "4383506282DA386B" item: "create:brass_hand" type: "item" } { exclude_from_claim_all: true id: "17D3E0319C9354F7" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "0945371731CA617C" item: "create:deployer" type: "item" }] title: "&bDeployer" x: 7.0d y: -7.5d } { dependencies: ["61678EAF0A15235A"] description: [ "&dPolished Rose Quartz&r is an important crafting material used in the production of &aElectron Tubes&r. It can also be used to craft its &o&btiled decorative blocks&r." "" "&dPolished Rose Quartz&r is created through &o&bPolishing&r, which can be done &o&bmanually&r by holding &cRose Quartz&r and &eSand Paper&r in both the &o&bmain&r and &o&boffhand&r, and &o&busing&r the &eSandpaper&r." "" "As with all &o&bManual Item Application&r recipes, &dPolished Rose Quartz&r production can be &o&bautomated&r through the use of &6Deployers&r." "" "&dPolished Rose Quartz&r can be put into a &7Stonecutter&r or through a &2Mechanical Saw&r to create some decorative blocks." ] icon: "create:polished_rose_quartz" id: "642CFD0DE5BF3F38" min_width: 300 rewards: [ { id: "3C95C9FEA5B0E95F" type: "xp" xp: 100 } { count: 4 id: "2CD7B360560ED9D5" item: "create:polished_rose_quartz" random_bonus: 2 type: "item" } { exclude_from_claim_all: true id: "6259D068097770A7" table_id: 5236874501558129216L type: "random" } ] tasks: [{ count: 32L id: "3E949AEEF3AC2E0B" item: "create:polished_rose_quartz" type: "item" }] title: "Polished Rose Quartz" x: 5.5d y: -7.5d } { dependencies: ["6CDCF5CAF844400E"] description: [ "The &dMechanical Press&r is a mechanical component that applies &2Pressing&r, &9Packing&r, and &cCompacting&r recipes to items &o&bbelow it&r. It is an important &o&bearly-game&r item, as it is used to press &3Ingots&r into &6Sheets/Plates&r, which are important ingredients for &o&bhigher-level&r components." "" "The &dMechanical Press&r is powered by an internal &3Shaft&r, accessed from &o&btwo opposite sides&r. Much like&3 Shafts&r, &dPresses&r will relay rotation along their &o&baxis&r. It processes items &o&bfaster&r when it receives &o&bfaster rotational power&r." "" "By default, the &dMechanical Press&r will apply &o&bPressing&r recipes to items underneath it. This can be set up in &o&btwo ways&r:" "" "- When placed &o&bone space above&r any block, it will process all valid items on the block when given &o&brotational power&r. Items with &nno pressing&r recipe are &o&bunaffected&r." "- When placed &o&bone space above&r a &eMechanical Belt&r, it will &o&bautomatically press stacks&r of incoming items, stalling the belt until each operation is done. Items with &nno pressing&r recipe &o&bare ignored&r." ] id: "66AA0C89E078CBB4" min_width: 400 rewards: [ { id: "3E5378AB97E71FE5" type: "xp" xp: 30 } { count: 6 id: "1B6347C3760DEAF6" item: "create:shaft" random_bonus: 2 type: "item" } { exclude_from_claim_all: true id: "34EF0D43BA4014C3" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "73F69BD9461BC941" item: "create:mechanical_press" type: "item" }] title: "&bMechanical Press" x: -2.0d y: -5.0d } { dependencies: ["6CDCF5CAF844400E"] description: [ "The &9Mechanical Mixer&r is a mechanical component that applies &o&bmixing&r recipes and &o&bshapeless crafting&r recipes to items in &3Basins&r." "" "The &9Mechanical Mixer&r is powered by an internal cogwheel, and will behave as one to any adjacent components, relaying and &o&breversing rotation sideways&r." "" "The &9Mixer&r requires a &o&bminimum rotational speed&r of &o&b32&r &dRPM&r from its power source to work. Mixers will process &eingredients&r faster the &o&bmore speed it is given&r." "" "To work, a &9Mixer&r must be placed directly above a &3Basin&r, with a &o&b1&r block gap. When a &o&bvalid&r recipe is inserted by &o&bthrowing&r the &eingredients&r in the &9Mixer&r, the &9Mixer&r will automatically combine the &eingredients&r." "" "The &9Mechanical Mixer&r may be used to perform mixing recipes, which are not possible to make anywhere else." "" "Those recipes include: &o&bAndesite Alloy&r, &o&bBrass Ingot&r, &o&bBuilder's Tea&r, &o&bChocolate&r, &o&bDough&r, &o&bHoney&r, &o&bLava&r and &o&bMud&r." ] icon: "create:mechanical_mixer" id: "672C231C32B4B6F0" min_width: 300 rewards: [ { id: "03F47DD3FB5150FF" type: "xp" xp: 50 } { id: "7CB4935E456EF8DE" item: "minecraft:cauldron" type: "item" } { count: 12 id: "0EAF65FEB12CECA6" item: "minecraft:cooked_cod" type: "item" } { exclude_from_claim_all: true id: "5A1491744B2F4DE8" table_id: 5236874501558129216L type: "random" } ] tasks: [ { id: "129C2831B833E9DD" item: "create:mechanical_mixer" type: "item" } { id: "048032EF9DCA36A4" item: "create:basin" type: "item" } ] title: "&bMechanical Mixer" x: -4.5d y: -7.5d } { dependencies: ["0ABEFA4FA1C474F8"] description: [ "&6Blaze Burners&r are used for &eHeating&r and &dSuper-Heating&r &3Basins&r when doing &dMixing&r recipes. In particular, they are required to make &6Brass&r." "" "They can also be used as a &o&bheat source&r for &7Boilers&r used to &o&bpower&r &aSteam Engines&r. When a &nheat-able&r block is placed above a fueled &6Blaze Burner&r, the &6Burner&r will appear to channel &o&bheat&r into the block." "" "&aRight-clicking&r a &6Blaze Burner&r with any item that can be used as &3Furnace&r fuel will temporarily put it in a &eHeated&r state. &aRight-clicking&r a &6Blaze Burner&r with a &eBlaze Cake&r will temporarily put it in a &dSuper-Heated&r state." "" "A &dDeployer&r or &5Mechanical Arm&r can be used to &o&bautomatically&r fuel it, given any burnable item as an &9input&r. &o&bLava Buckets&r will be put into the &6Blaze Burner&r, the &7Bucket&r will not be consumend. They will &cstop&r adding fuel if the &6Blaze Burner's&r remaining burn time is over &o&b500&r seconds, so no fuel is &o&bwasted&r. The &6Burner&r has a &bmaximum fuel capacity&r of &o&b10,000&r seconds." ] id: "3726B3D349A33CA5" min_width: 400 rewards: [ { id: "4AC32BF2EF689F2C" type: "xp" xp: 100 } { exclude_from_claim_all: true id: "59A502D6F1276E70" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "63CD3AFFA0B0F449" item: "create:blaze_burner" type: "item" }] title: "&bBlaze Burner" x: 0.0d y: -5.5d } { dependencies: ["1C2309DB4B890E71"] description: [ "The &aBuilder's Tea&r is a potion that restores a &o&bsingle hunger point&r and grants the drinker haste for &o&b3&r minutes." "" "To make one, put any &2Leaves&r, &o&b250&rmb &9Water&r, and &o&b250&rmb &fMilk&r in a &nheated&r &9Mechanical Mixer&r. Then, put the &aTea&r in a &o&bbottle&r using a &dSpout&r." ] id: "1750E0D71EA9CC5A" min_width: 320 rewards: [ { id: "65E41838125C255A" type: "xp" xp: 50 } { count: 4 id: "1F5AB7781F526315" item: "minecraft:glass_bottle" random_bonus: 2 type: "item" } { exclude_from_claim_all: true id: "3C3A30AB9181ED2E" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "4FF256ED7A452462" item: "create:builders_tea" type: "item" }] x: -3.5d y: -1.0d } { dependencies: ["60D2C64B06CE5073"] description: [ "&9Mechanical Crafters&r are machines that can &o&bautomatically&r craft items." "" "&aRight-click&r the front of a &9Mechanical Crafter&r with a &cWrench&r to change the direction it sends items during crafting. The &9Mechanical Crafters&r are only connected by this path. Crafters can be &o&bautomatically filled&r by &3Funnels&r or &7Hoppers&r." "" "On the &o&bback&r and &o&bsides&r of &9Mechanical Crafters&r, a &cWrench&r can be used to &o&bconnect&r or &o&bdisconnect&r the &einventory&r of two adjacent crafters. Crafters can &o&bshare inventories&r while not participating in the same crafting recipe. Items can also be &2inserted&r or &cremoved&r by hand." "" "Each &9Mechanical Crafter&r has an internal gear that can only be powered by adjacent &9Mechanical Crafters&r or any size &2Cogwheel&r. This means only &o&b1&r &9Mechanical Crafter&r in a setup needs to be &o&bpowered&r by a &2Cogwheel&r." "" "When powered by &o&brotational force&r and either powered with &cRedstone&r or all crafter slots are filled, &9Mechanical Crafters&r will send their items to adjacent crafters. For a &o&bsuccessful&r recipe, the items &o&bmust eventually meet&r in one crafter." "" "Once all of the items reach the final &9Crafter&r, they will turn into the &o&bproduct&r. &9Crafters&r with &6Crafter Slot Covers&r act as &o&bempty spaces&r in a recipe; they can also be used &o&bto connect&r the &einventory&r of otherwise separate crafters. &6Crafter Slot Covers&r will not move as recipe items will." ] icon: "create:mechanical_crafter" id: "5BACA82D1436C781" min_width: 400 rewards: [ { id: "6423BFFF0A14C4A2" type: "xp" xp: 20 } { count: 2 id: "1E46C0291661577C" item: "create:mechanical_crafter" random_bonus: 2 type: "item" } { exclude_from_claim_all: true id: "328AB19C315FD8C9" table_id: 5236874501558129216L type: "random" } ] tasks: [ { count: 4L id: "749921C4423895F9" item: "create:mechanical_crafter" type: "item" } { id: "6CE32BF18E2AD6EB" item: "create:crafter_slot_cover" type: "item" } ] title: "&bThe Mechanical Crafters" x: -6.0d y: -3.5d } { dependencies: ["5BACA82D1436C781"] description: [ "&2Crushing Wheels&r are the more advanced version of the &3Millstone&r. It applies &2Crushing&r recipes to &o&bany items inserted&r from the direction they are spinning away from." "" "Two &2Crushing Wheels&r must be placed next to each other &nhorizontally&r or &nvertically&r one block apart. Both wheels must be given &o&bopposite rotational force&r. Any items to be crushed must be inserted where the wheels rotate &o&binwards&r." "" "&2Crushing Wheels&r will &ckill&r &o&bmobs&r and &o&bplayers&r and eject their &ndrops&r." "" "&2Crushing wheels&r can be &o&bautomated&r by placing a vanilla &7Hopper&r at the &o&btop&r directly &o&bbetween&r the wheels and either a &3Depot&r or &eConveyor Belt&r &o&bbelow&r. Materials will be fed through the top &7Hopper&r." "" "Some recipes have &coutputs&r that &o&bonly happen by chance&r." ] id: "1C31403D8041E654" min_width: 400 rewards: [ { id: "0FDBC1ACA75E36F2" type: "xp" xp: 50 } { exclude_from_claim_all: true id: "78459F3222F1E786" table_id: 5236874501558129216L type: "random" } ] tasks: [{ count: 2L id: "0E2ED810F6F0C1F5" item: "create:crushing_wheel" type: "item" }] title: "&bThe Crushing Wheels" x: -7.0d y: -2.0d } { dependencies: ["6A85EFF65D461020"] description: [ "The &3Andesite Funnel&r is used to &cextract&r or &9insert&r materials into &einventories&r, similar in nature to the &6Brass Funnel&r." "" "While held, funnels &o&bprevent&r the player from accessing &einventories&r, instead placing them. &aSneak+Right-clicking&r with a &3Funnel&r places it in &9input&r mode." "" "Using a &4Wrench&r on the funnel switches it between &9input&r and &coutput&r mode. &cRedstone&r can be &o&bapplied&r to stop the funnel from inputting or outputting. &aRight-clicking&r a funnel on a &eMechanical Belt&r causes it to &bextend&r one block forward." ] id: "37B0DFD5F4BD2AC1" min_width: 300 rewards: [ { id: "0FDA0E465295DF9B" type: "xp" xp: 50 } { id: "006A3D177857D991" item: "create:andesite_funnel" type: "item" } { exclude_from_claim_all: true id: "59225A0349779BB5" table_id: 5236874501558129216L type: "random" } ] tasks: [{ count: 3L id: "5A80D0F1B99C0704" item: "create:andesite_funnel" type: "item" }] title: "Andesite Funnel" x: 1.0d y: -1.0d } { dependencies: ["37B0DFD5F4BD2AC1"] description: [ "The &6Brass Funnel&r is a block that can &cextract&r or &9insert&r items into &einventories&r, much like the &3Andesite Funnel&r." "" "&6Funnels&r can be placed on &einventories&r &o&bwithout&r the need to &o&bsneak&r, being placed in &coutput&r mode by default. &o&bSneaking&r while placing will place the funnel in &9input&r mode." "" "&6Funnels&r placed on a &eMechanical Belt&r &9input&r or &coutput&r depending on the &o&bbelt's direction&r. A &4Wrench&r can be used to &o&bextend&r the funnel forwards." "" "When attached to a &bContraption&r, &6Brass Funnels&r can &o&bdrop&r items from the contraption's inventory or &o&bpick up&r items that collide with it. If a &0Filter&r is set, only &o&bfiltered&r items will be &o&btaken&r or &o&bdropped&r. It can also be set to &coutput&r or &9input&r either \"&nexactly&r\" or \"&nup to&r\" a set amount of items via its &dValue Settings Screen&r." "" "When not on a &eMechanical Belt&r, a &4Wrench&r can be used to set it to &cextract&r or &9insert&r. Otherwise, the direction of the belt determines whether the &6Funnel&r &cextracts&r or &9inserts&r." "" "It can be turned &coff&r with &cRedstone&r." ] id: "46786830FE1CED6C" min_width: 300 rewards: [ { id: "765B6B481C575544" type: "xp" xp: 100 } { id: "6C5ECC225AA57584" item: "create:brass_funnel" type: "item" } { exclude_from_claim_all: true id: "2B5B81A38075632A" table_id: 5236874501558129216L type: "random" } ] tasks: [{ count: 3L id: "0077C2AC77F0735D" item: "create:brass_funnel" type: "item" }] title: "Brass Funnel" x: 1.0d y: 0.0d } { dependencies: ["014687B2B904513C"] description: [ "&9Mechanical Piston&r is a piston that can &o&bextend&r multiple blocks when powered with &o&bRotational power&r. When it comes to moving contraptions, &9Mechanical Pistons&r can be a great early start. " "" "To extend, the &2Piston&r must have &ePiston Extension Poles&r at the end as well as &o&bRotational power&r. The &nmaximum&r extension pole length is &o&b64&r blocks." "" "When the rotation is &o&breversed&r, the piston will &o&bretract&r. The &o&bend&r must be made &o&bsticky&r with a &aSlimeball&r to bring the pushed blocks back with it." "" "Multiple blocks can be &o&bpushed&r with the use of &dLinear Chassis&r, &5Radial Chassis&r, or &eSuper Glue&r. Such structures function similarly to rotating structures and minecart contraptions." "" "As a simple &o&bexample&r of where one might use these, imagine a long field of &acrops&r. A &9Mechanical Piston&r could be used to push a &o&bharvesting contraption&r back and forth over the field &o&bperiodically&r to &agather crops&r. " ] hide_dependency_lines: true icon: "create:mechanical_piston" id: "6CC4C78C9AB5EA1A" min_width: 350 rewards: [ { id: "36E3FB492B9232E4" type: "xp" xp: 10 } { exclude_from_claim_all: true id: "48326D5D579871A0" table_id: 5236874501558129216L type: "random" } ] shape: "hexagon" tasks: [ { id: "2298BE03FF8E7AE3" item: { Count: 1 id: "itemfilters:or" tag: { items: [ { Count: 1b id: "create:mechanical_piston" } { Count: 1b id: "create:sticky_mechanical_piston" } ] } } title: "Mechanical Pistons" type: "item" } { id: "153682B4AB397A67" item: "create:piston_extension_pole" type: "item" } ] title: "&bMechanical Piston" x: 9.0d y: -5.0d } { dependencies: ["014687B2B904513C"] description: [ "&6Cart Assembler&r can &o&battach&r a structure to carts that pass through it when supplied with a &cRedstone&r signal." "" "The &2Value Settings Screen&r can be accessed on the side of the &6Cart Assembler&r to change the cart contraption's movement modes." "" "- &o&bAlways face toward motion&r" "- &o&bPause actors while rotating&r: Contraption &dActors&r such as a &eDeployer&r will not work while the cart rotates." "- &o&bLock Rotation&r: The contraption will not change alignment along with the cart, and will retain the same rotation from when it was built, much like the effect of a &9Mechanical Bearing&r on a cart contraption." "" "Cart contraptions will &nnot&r travel through &5Nether Portals&r." "" "To learn more about &6Cart Assembler&r, I'll suggest to visit the &o&bCreate&r Wiki by &aclicking&r the &o&blink&r below:" "{\"text\":\"Create Wiki: Cart Assembler\",\"color\":\"blue\",\"underlined\":\"true\",\"clickEvent\":{\"action\":\"open_url\",\"value\":\"https://create.fandom.com/wiki/Cart_Assembler\"}}" ] hide_dependency_lines: true id: "64FFC1E8083428E0" min_width: 350 rewards: [ { id: "76F8DF916D52DC2D" type: "xp" xp: 10 } { exclude_from_claim_all: true id: "534EB033FF28C9D2" table_id: 5236874501558129216L type: "random" } ] shape: "hexagon" tasks: [{ id: "74DEA7A64D67668E" item: "create:cart_assembler" type: "item" }] title: "&bCart Assembler" x: 12.0d y: -5.0d } { dependencies: ["014687B2B904513C"] description: [ "Similar to &9Windmill Bearings&r, &2Mechanical Bearing&r is meant to create and &o&brotate&r moving structures." "" "If another &2Mechanical Bearing&r is used within a &o&bContraption&r, facing the same way as the original, the blocks &o&battached&r to that bearing will &o&bkeep&r their alignment as the rest of the structure &o&bmoves&r." "" "The structure's behavior when ceasing movement can be adjusted with a &4Wrench&r. It can be told to place the blocks: &o&balways&r, &o&bonly near the initial angle&r, or &o&bnever&r." "" "For instance, a long &o&bsweeping armed contraption&r could be built that swings through a &aTree Farm&r, &o&bcutting down&r all the trees it encounters. " ] hide_dependency_lines: true id: "6B98E20F753C41E3" min_width: 350 rewards: [ { id: "27ADE50755E64073" type: "xp" xp: 10 } { exclude_from_claim_all: true id: "0DC743554AADC259" table_id: 5236874501558129216L type: "random" } ] shape: "hexagon" tasks: [{ id: "7C56910CE6A00F05" item: "create:mechanical_bearing" type: "item" }] title: "&bMechanical Bearing" x: 9.5d y: -6.0d } { dependencies: ["014687B2B904513C"] description: [ "The &2Rope Pulley&r functions much like a &9Mechanical Piston&r, but in only &o&bone direction&r and without the need for &3Piston Extension Poles&r." "" "The &2Rope Pulley&r can &o&bextend&r downwards &o&b256&r blocks before stopping. It is most commonly used for &o&bexcavating&r or &o&bsimple elevators&r. The rope of the pulley is &o&bclimbable&r while disassembled." "" "Use &aBlock Attachment Utilities&r to push more blocks. &2Rope Pulleys&r directly above the &o&bContraption&r at the same level of the main &2Rope Pulley&r will &o&bsynchronize&r with the main pulley. Synchronized Pulleys do &nnot&r require &o&bRotational Force&r." "" "The &2Rope Pulley's&r current length can be monitored with a &cThreshold Switch&r." ] hide_dependency_lines: true id: "01D7969415F08817" min_width: 350 rewards: [ { id: "0E0DBA6B01D28AAF" type: "xp" xp: 10 } { exclude_from_claim_all: true id: "1E543797E3239142" table_id: 5236874501558129216L type: "random" } ] shape: "hexagon" tasks: [{ id: "493C230106013D5D" item: "create:rope_pulley" type: "item" }] title: "&bRope Pulley" x: 11.5d y: -6.0d } { dependencies: [ "6CC4C78C9AB5EA1A" "6B98E20F753C41E3" "75B14A09FE39EDDA" "01D7969415F08817" "64FFC1E8083428E0" ] description: [ "The &2Radial Chassis&r is a block used to &o&bconnect&r moving structures." "" "&2Radial Chassis&r are used to rotate a &o&bcylinder&r of blocks around them when powered by a &eBearing&r. You can &aRight-click&r on the sides while holding a &aSlimeball&r to make them &o&bsticky&r. The radius of affected blocks can be changed per chassis with a &4Wrench&r." "" "The &9Linear Chassis&r is one method of &o&bconnecting&r up moving structures or minecart contraptions." "" "&9Linear Chassis&r will &o&bautomatically&r connect to adjacent and equally aligned chassis. &aSlime&r is needed to connect a column of other blocks to their &o&bpiston-like&r surface. A &4Wrench&r can be used to adjust the size of the column. Hold &aCtrl&r with a &4Wrench&r to adjust all connected &o&bChassis&r at once. Secondary &9Linear Chassis&r can be used to have adjacent chassis that &o&bdon't connect&r to each other." ] hide_until_deps_visible: false id: "6D0D6417B3EC82C9" min_width: 400 rewards: [ { id: "46D8BE5A560E44EB" type: "xp" xp: 30 } { exclude_from_claim_all: true id: "3CF3F3B6C052E6BB" table_id: 5236874501558129216L type: "random" } ] shape: "rsquare" tasks: [ { id: "27DB02CB71BFBD1E" item: "create:radial_chassis" type: "item" } { id: "64659684798A7C75" item: "create:linear_chassis" type: "item" } ] title: "&bRadial \\& Lineal Chassis" x: 10.5d y: -3.5d } { dependencies: ["6D0D6417B3EC82C9"] description: [ "The &9Portable Fluid Interface&r is the fluid version of the &2Portable Storage Interface&r. It is used to &ainsert&r or &cextract&r from the fluid &einventory&r of a &bContraption&r." "" "The &6Interfaces&r must be placed facing each other at &o&b1-2&r blocks apart, one on a &o&bContraption&r with &9Fluid Tanks&r and one stationary. A &dFluid Pump&r is required to &ainsert&r or &cextract&r liquid from the &bContraption&r. To pump liquids to another tank, simply connect the stationary &6Interface&r and the &o&bfluid tank&r with &o&bfluid pipes&r, although pumps are required to move the liquids." "" "&bContraptions&r will &o&bautomatically&r stall for an &6Interface&r. A &cRedstone&r signal can be applied to &nbreak off&r the connection early." "" "The &2Portable Storage Interface&r is a block that allows Item &3Transporters&r to directly interact with &bContraption&r &einventories&r." "" "The &bContraption&r must have an &einventory&r such as a &7Chest&r or &3Barrel&r, while the stationary &6Interface&r has something &o&binserting&r or &o&bextracting&r directly from it, such as a &3Funnel&r, &8Chute&r, or &7Hopper&r. &eInventory&r will then be exchanged at the rate of the &o&binserting&r or &o&bextracting&r component." "" "&aShift+Right-clicking&r on a &2Portable Storage Interface&r with a &4Wrench&r will destroy the &2Portable Storage Interface&r and place it in your &einventory&r." ] id: "7A601D674E893EB3" min_width: 350 rewards: [ { id: "49AEE847ADAB1C6D" type: "xp" xp: 10 } { exclude_from_claim_all: true id: "328DF8035D5D663B" table_id: 5236874501558129216L type: "random" } ] shape: "hexagon" tasks: [ { id: "6F8FABD3E7BC8F54" item: "create:portable_fluid_interface" type: "item" } { id: "3BB18E46E6C4A731" item: "create:portable_storage_interface" type: "item" } ] title: "&bThe Portable Interfaces" x: 10.5d y: -1.0d } { dependencies: ["6D0D6417B3EC82C9"] description: [ "The &2Mechanical Harvester&r is a component used to &o&bharvest&r all mature crops it comes in contact with while moving forward." "" "It will then either &o&bdeposit&r the items to an &einventory&r on the &o&bContraption&r or, if no &einventories&r are &o&bavailable&r, it will &bdrop&r the items on to the ground. After harvesting the plants will be reset to their initial growth state." "" "Unlike most components, the &2Mechanical Harvester&r cannot be &o&bpowered&r while stationary. This is likely due to the fact that in order for the &2Harvester&r to work, it &o&bmust be&r within the same block as the &o&bmature crop&r to harvest, which could not happen with a &o&r&bstationary&r component." ] id: "43631D4C344DEF00" min_width: 350 rewards: [ { id: "470709E4D6A87198" type: "xp" xp: 10 } { exclude_from_claim_all: true id: "1E84E987EA350474" table_id: 5236874501558129216L type: "random" } ] shape: "hexagon" tasks: [{ id: "057699A0162865B5" item: "create:mechanical_harvester" type: "item" }] title: "&bMechanical Harvester" x: 9.0d y: -2.5d } { dependencies: ["6D0D6417B3EC82C9"] description: [ "The &2Mechanical Drill&r is a block used to break blocks." "" "A stationary &2Mechanical Drill&r will &o&bbreak&r blocks in the block in front of it with a time in seconds of (&o&b45&r x Hardness)/&dRPM&r and will &o&bhurt entities&r in an area around it." "" "A &2Mechanical Drill&r moved by components will &o&bbreak&r blocks and &o&bdamage&r entities with which it collides &nwithout&r needing a direct supply of &o&bRotational Force&r." "" "The time it takes for a &2Mechanical Drill&r to break a block is based on the &o&bContraption's&r speed and the block's &eHardness&r value. The damage dealt to entities is also based on the &o&bContraption's&r speed." "" "&aShift+Right-clicking&r on a &2Mechanical Drill&r with a &4Wrench&r will destroy the &2Mechanical Drill&r and place it in your &einventory&r." ] id: "66C5B278E97F70A1" min_width: 350 rewards: [ { id: "3C20791BE8AAC5E6" type: "xp" xp: 10 } { exclude_from_claim_all: true id: "74C47208D9CAAFAC" table_id: 5236874501558129216L type: "random" } ] shape: "hexagon" tasks: [{ id: "0AE46BB7CDAE9F12" item: "create:mechanical_drill" type: "item" }] title: "&bMechanical Drill" x: 11.5d y: -1.5d } { dependencies: ["6D0D6417B3EC82C9"] description: [ "&2Mechanical Saws&r are powered through &o&brotational force&r, and when placed down facing to the side they will &o&bautomatically&r chop down wood blocks in front of them. " "" "When &o&bchopping down&r a tree or &o&bgiant mushroom&r, it will &o&bautomatically&r destroy the entire tree by only destroying the &o&bbottom-most block&r. This also works with &o&b2x2&r trees as long as at least the last block (&o&bhorizontally&r) is mined using the saw." "" "&2Mechanical sSaws&r are &o&bautomatically&r powered when on a &o&bCreate Contraption&r. The saw will &o&bdamage entities&r and &o&bbreak blocks&r at a certain speed depending on the contraption's speed." "" "When placed &o&bfacing upward&r, the &2Saw&r applies &o&bsawing&r or &3stonecutting&r recipes. When a recipe has multiple &coutputs&r, an &coutput&r will be &o&brandomly selected&r unless a &0Filter&r is applied to the &0Filter&r slot located next to the saw blade." ] id: "7FED7217CADDE60D" min_width: 350 rewards: [ { id: "39765CEC572A43E9" type: "xp" xp: 10 } { exclude_from_claim_all: true id: "62D2FC9FFE690C9B" table_id: 5236874501558129216L type: "random" } ] shape: "hexagon" tasks: [{ id: "61103A1231DF56A5" item: "create:mechanical_saw" type: "item" }] title: "&bMechanical Saw" x: 9.5d y: -1.5d } { dependencies: ["6D0D6417B3EC82C9"] description: [ "The &2Mechanical Plough&r is a component used to break &o&bnon-collidable&r blocks." "" "The &2Plough&r can &nonly&r be placed on the &o&bhorizontal&r face of a solid block, however, this block is not &o&bnecessary&r to support the &2Plough&r after it is placed." "" "While attached to a &bContraption&r, the &2Mechanical Plough&r will break non-collidable blocks it comes in contact with (ex. &o&bsnow layers&r). The &2Mechanical Plough&r will also move or launch entities and till soil blocks." "" "The &2Mechanical Plow&r is useful for more than &o&bsimple farm&r maintenance, however, and can make a &o&bgreat addition&r to a moving minecart machine for pulling up &o&bextra&r track behind it." ] id: "7DDC0DEF59F712BE" min_width: 350 rewards: [ { id: "4CF5981FFBF3E74B" type: "xp" xp: 10 } { exclude_from_claim_all: true id: "0B5A5DA0C109F445" table_id: 5236874501558129216L type: "random" } ] shape: "hexagon" tasks: [{ id: "6229EFE7287940A2" item: "create:mechanical_plough" type: "item" }] title: "&bMechanical Plough" x: 12.0d y: -2.5d } { dependencies: ["37188F03818AF4E0"] description: [ "Create allows you to &o&bmove&r and &o&banimate&r block structures of any shape or form." "" "This feature is extremely &o&bpowerful&r as it proves useful in the field of &o&bautomation&r, &o&btransportation&r and &o&baesthetics&r." "" "&2Modular Contraptions&r are &o&bbuild-it-yourself multiblock structures&r with nearly &nendless&r possibilities. " "" "They can either be &o&bfixed&r in place and run using &o&brotational power&r, or they can be attached to a minecart and run for free, requiring only &o&bpowered rails&r to keep the cart moving. " "" "The following are some of the &especialized blocks&r that may be used for these &2contraptions&r." ] hide_dependency_lines: true icon: { Count: 1 id: "ftbquests:custom_icon" tag: { Icon: "create:textures/item/minecart_contraption.png" } } id: "014687B2B904513C" min_width: 300 rewards: [ { id: "15024EA2A7B299F0" type: "xp" xp: 10 } { id: "62200E9D28B56D68" item: "minecraft:minecart" type: "item" } { exclude_from_claim_all: true id: "3C3F8904C957B28A" table_id: 5236874501558129216L type: "random" } ] shape: "rsquare" tasks: [{ id: "32A2DC1569502312" type: "checkmark" }] title: "&bMoving Contraptions" x: 10.5d y: -7.5d } { dependencies: ["37188F03818AF4E0"] description: [ "&cRose Quartz&r is a material used to create &dPolished Rose Quartz&r, &7Rose Quartz Block&r and the &3Rose Quartz Lamp&r." "" "&cRose Quartz&r may be used to make &dPolished Rose Quartz&r. To do this, the player must hold &eSand Paper&r in their &o&boffhand&r, &cRose Quartz&r in their &o&bmain hand&r, and &aRight-click&r. The &dPolished Rose Quartz&r will &ndrop&r on the ground." "" "&cRose Quart&rz can be put into a &3Stonecutter&r or through a &2Mechanical Saw&r to create the decorative &7Rose Quartz Block&r." ] icon: "create:rose_quartz" id: "61678EAF0A15235A" min_width: 320 rewards: [ { id: "0641AD421C077B63" type: "xp" xp: 10 } { count: 2 id: "72C3C299828C5C45" item: "create:rose_quartz" random_bonus: 1 type: "item" } { count: 2 id: "275B46FFABCF8BB0" item: "minecraft:paper" random_bonus: 1 type: "item" } { exclude_from_claim_all: true id: "7EED0CC9AB57A173" table_id: 5236874501558129216L type: "random" } ] tasks: [ { id: "04CFEF1A9F72034E" item: "create:rose_quartz" type: "item" } { id: "72C5041EEE1F7233" item: { Count: 1 id: "create:sand_paper" tag: { Damage: 0 } } type: "item" } ] title: "Polishing Rose Quartz" x: 4.0d y: -7.5d } { dependencies: ["45AF5EFC3C051D1A"] description: ["The &6Speedometer&r will show you the &o&bspeed&r of the currently connected gear."] id: "18E43C37E2843B28" rewards: [ { id: "0583FB164F8113FA" type: "xp" xp: 20 } { exclude_from_claim_all: true id: "490FB5C79A89C0D1" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "4C40ECB30FFF306E" item: "create:speedometer" type: "item" }] x: 0.5d y: -10.0d } { dependencies: ["45AF5EFC3C051D1A"] description: ["The &dStressometer&r will show you how &o&bstressed&r the system is when you connect it."] id: "39205EB715325786" min_width: 210 rewards: [ { id: "171C2BA15B411733" type: "xp" xp: 20 } { exclude_from_claim_all: true id: "05F9D90C0A7EA628" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "40D371E97D53C773" item: "create:stressometer" type: "item" }] x: 1.5d y: -10.0d } { dependencies: ["37188F03818AF4E0"] description: [ "&6Andesite Alloy&r is a material used in &9Andesite Casing&r and simple kinetic blocks, which serves as an entry-point to the mechanical components of &bCreate&r." "" "Among its many functions, it is an essential ingredient for crafting &3Shafts&r and both regular and large &2Cogwheels&r. &6Andesite Alloy&r is the most &o&bbasic component&r construction material in &bCreate&r." ] id: "27B9C71CDEC8916F" min_width: 300 rewards: [ { id: "2ADEB254B6285DAD" type: "xp" xp: 50 } { count: 4 id: "65A9CFFA0F06E976" item: "create:andesite_alloy" random_bonus: 4 type: "item" } { exclude_from_claim_all: true id: "17566F1A933A7C2F" table_id: 5236874501558129216L type: "random" } ] tasks: [{ count: 32L id: "650D2153FFF07412" item: "create:andesite_alloy" type: "item" }] title: "Andesite Alloy" x: 2.5d y: -5.0d } { dependencies: ["2FF0BADC06E9B1C2"] description: [ "&9Display Boards&r are a &o&bscalable alternative&r to the &4Sign&r." "" "Similarly to &dNixie Tubes&r, &9Display Boards&r can be aligned to &o&bshare&r text. &9Display Boards&r can be expanded up to &o&b32&r blocks &o&babove&r, &o&bbelow&r, and to &o&beither side&r, allowing a &o&bmaximum&r &9Display Board&r size of &o&b32x32&r. More &9Display Boards&r can be placed &o&bbeyond the limit&r, however they will &nnot function&r as part of the &o&bmain board&r." "" "The &9Display Board&r must be powered at an &dRPM&r of &o&b30+&r to &o&bdisplay text&r. Faster &dRPM&rs will &o&breduce&r the time between &o&bupdates&r to the &9Display Board&r. " "" "The &9Display Board&r has no &o&bstress impact&r. Use a &eClipboard&r or a &7Name Tag&r on a line of the &9Display Board&r to write the item's contents to it. Each &9Display Board&r block can hold &o&b2&r lines of text. Lines can be erased using an &o&bempty hand&r. Lines can also be &o&bcolored&r by using &5Dyes&r or &o&billuminated&r with &eGlow Inc Sacs&r. Items &nwill not be consumed&r on use." "" "&6Display Links&r can write &o&binformation&r to &9Display Boards&r." ] id: "4676CB58AAE7C58B" min_width: 300 rewards: [ { id: "6B6A784EAA2BD0DD" type: "xp" xp: 40 } { count: 2 id: "7A21801987A2A726" item: "create:rose_quartz" random_bonus: 2 type: "item" } { id: "180647B5BA97171A" item: "minecraft:glow_ink_sac" type: "item" } { exclude_from_claim_all: true id: "5433673912AAECB3" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "2E3CD633D9C0C4E3" item: "create:display_board" type: "item" }] x: 6.0d y: -5.0d } { dependencies: ["1CFC8384790ADFFE"] description: ["To make &6Brass Casing&r you need any &2Stripped Log&r or &2Stripped Wood&r + &eBrass Ingot&r."] id: "60D2C64B06CE5073" min_width: 300 rewards: [ { id: "12FA53F46A706559" type: "xp" xp: 20 } { id: "22724768575B67CC" item: "create:yellow_seat" type: "item" } { exclude_from_claim_all: true id: "46FEC1E31ECB8088" table_id: 5236874501558129216L type: "random" } ] shape: "hexagon" tasks: [{ id: "2C3C8188B26B84D5" item: "create:brass_casing" type: "item" }] x: -6.0d y: -6.0d } { dependencies: ["672C231C32B4B6F0"] id: "1CFC8384790ADFFE" rewards: [ { id: "3FB491808DE42215" type: "xp" xp: 10 } { count: 2 id: "58156C101106671E" item: "alltheores:zinc_nugget" random_bonus: 1 type: "item" } { count: 4 id: "2F3B44F51B710CCE" item: "alltheores:copper_nugget" random_bonus: 2 type: "item" } { exclude_from_claim_all: true id: "20D643E21FAA8FF0" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "3702CAE62D454CC6" item: { Count: 1 id: "itemfilters:tag" tag: { value: "forge:ingots/brass" } } title: "Any #forge:ingots/brass" type: "item" }] title: "Brass" x: -6.0d y: -7.5d } { dependencies: ["66AA0C89E078CBB4"] description: ["To make &cCopper Casing&r you need any &2Stripped Log&r or &2Stripped Wood&r + &6Copper Ingot&r."] id: "3F663416E824720C" min_width: 300 rewards: [ { id: "31424CF4F7F5E215" type: "xp" xp: 10 } { id: "0A8FE42641E0BBB9" item: "create:red_seat" type: "item" } { exclude_from_claim_all: true id: "4D59AC211E668DF7" table_id: 5236874501558129216L type: "random" } ] shape: "hexagon" tasks: [{ id: "7FE62F264B4FA5DE" item: "create:copper_casing" type: "item" }] x: -2.0d y: -3.5d } { dependencies: ["3F663416E824720C"] description: [ "The &9Portable Interface&r works in &o&bpairs&r. You need to have &o&bone placed&r in the world and another one on a &o&bmoving entity&r, like a &7Minecart&r." "" "When the two &9interfaces&r are &o&bfacing each other&r, they will &nlink&r and &ntransfer&r liquids between each other." ] id: "71B1B53A03A16296" min_width: 250 rewards: [ { id: "7881CE71CE6FF62F" type: "xp" xp: 10 } { exclude_from_claim_all: true id: "745BE8362C6CDBAA" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "339D26EDFBB54047" item: "create:portable_fluid_interface" type: "item" }] x: -1.0d y: -3.0d } { dependencies: ["3F663416E824720C"] description: [ "The &eSpout&r is used to fill items with liquid." "" "The &eSpout&r can be filled with up to &o&b1&r bucket of any one liquid via &9Fluid Pipes&r. It will then spout the fluid at appropriate items that pass under it via a &aConveyor Belt&r or &cDepot&r." "" "The &eSpout&r has &o&b8&r &6unique&r crafting recipes:" "&o&bGrass Block&r, &o&bBlaze Cake&r, &o&bGlowstone Dust&r, &o&bRedstone Dust&r, &o&bGunpowder&r, &o&bSweet Roll&r, &o&bChocolate Glazed Berries&r and &o&bHoneyed Apple&r." ] id: "1C2309DB4B890E71" min_width: 300 rewards: [ { id: "605A87BCBF3F3045" type: "xp" xp: 10 } { exclude_from_claim_all: true id: "5A741145CD8228B7" table_id: 5236874501558129216L type: "random" } ] shape: "octagon" size: 1.3d tasks: [{ id: "6772D04457414991" item: "create:spout" type: "item" }] x: -2.0d y: -2.0d } { dependencies: ["3F663416E824720C"] description: [ "The &5Hose Pulley&r is a pump that can &o&bextract liquids&r or &o&bplace liquids&r in the world." "" "When &o&brotational force&r is given to the &5Hose Pully&r, it can extend the hose &o&binfinitely&r. Reversing the &o&brotational force&r will &o&bretract&r the hose back to the block. The hose of the &5Hose Pully&r must be &o&bextended&r by &o&bat least one block&r before it can function." "" "A Fluid Pump is required for the hose to drain or flood liquids." "" "- If a fluid is &o&bpumped out&r, it will &o&bdrain&r a body of liquid down to the level of the hose. If multiple &9hose pulleys&r draw from the &o&bsame source&r, it will effectively expedite the drainage process, provided that the pipe's capacity is maintained." "- If a fluid is &o&bpumped in&r, it will &o&bflood&r a room of any size, with the hose marking the highest point of flooding." "" "If a liquid source is at least &o&b10,000&r blocks the &9Hose Pulley&r considers it to &o&bbe infinite&r, drawing the liquid from it without actually draining the source. Reintroducing the same liquid into the &o&binfinite source&r will deplete the fluid. This is also the &nmaximum&r flood volume in blocks." ] id: "77382D4114E901CB" min_width: 450 rewards: [ { id: "350ECD1976CAC169" type: "xp" xp: 20 } { id: "52F49F5AFC3567BD" item: "create:copper_casing" type: "item" } { exclude_from_claim_all: true id: "6C520570F3BF1074" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "739701B00C0F8A7B" item: "create:hose_pulley" type: "item" }] x: -3.0d y: -3.0d } { dependencies: ["1C2309DB4B890E71"] description: [ "The &6Blaze Cake&r can be used to feed the &eBlaze Burner&r in order to make it &dSuper-Heated&r." "" "To make a &6Blaze Cake&r, pour &o&blava&r onto a &8Blaze Cake Base&r with a &9Spout&r." "" "The &6Blaze&r becomes &dSuper-Heated&r for &o&b160&r seconds. It then turns into &o&bstandard blaze&r, lasting for &o&b250&r seconds. Finally, the &6Blaze&r becomes &o&bsmoldering&r, and &ndoes not&r provide any heat." "" "&5Super Heated Blaze Burners&r can be used with a &3Basin&r to access &o&bspecial&r recipes. They can also be used to provide &nmore heat&r to a &eSteam Engine&r boiler." ] id: "4C77ABCD41383F32" min_width: 300 rewards: [ { id: "6D4AB28144D41DE4" type: "xp" xp: 100 } { id: "49D362EFAEEEBE8F" item: "create:blaze_cake_base" type: "item" } { exclude_from_claim_all: true id: "596F2A0427C56B25" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "2E9A4E9BFFC10819" item: "create:blaze_cake" type: "item" }] x: -0.5d y: -1.0d } { dependencies: ["2BD81BF0B04A6FA7"] description: [ "The &dWeighted Ejector&r flings items and entities to a targeted block up to &o&b32&r blocks away." "" "Before placing, &asneak&r use the &dEjector&r on a block to &o&btarget it&r. The block must be in a straight line from where the &dEjector&r is placed. The further away the target is, the longer the &dEjector&r will take to &o&brecharge&r." "" "The amount of items ejected can be adjusted in the &6Value Settings Screen&r accessible from either the sides of the block or the top before it has been wound up. The &dEjector&r will wait until it has the appropriate amount of items. The &dEjector&r can also be rotated along with the target block with a &aWrench&r." "" "Items flung still have collision, but &ccannot&r be &o&bpicked up&r or &o&bstopped&r by the &o&bplayer&r." "" "If the &dEjector&r is &o&brotated&r, the &edisplacement&r of the target is &o&brotated&r." ] id: "4EA4EDD5A7923F98" min_width: 300 rewards: [ { id: "314C7B1C1BC6C923" type: "xp" xp: 50 } { exclude_from_claim_all: true id: "6B166FDF64565E48" table_id: 5236874501558129216L type: "random" } ] shape: "hexagon" tasks: [{ id: "34313AA5D327317C" item: "create:weighted_ejector" type: "item" }] x: -1.5d y: -10.0d } { dependencies: ["07DEA314CA78639B"] description: [ "&6Smart Chutes&r behave similarly to &eBrass Funnels&r." "" "They can be filtered to only allow &o&bcertain&r items through, and be &o&bstopped&r with a &cRedstone&r signal. Unlike &o&bfunnels&r, they can &9insert&r and &cextract&r at the same time, but can only function &nvertically&r." "" "When directly below an &einventory&r, the &0Filter&r slot doubles as a &aValue Settings&r diode, much like the &eBrass Funnel&r. The &6Chute&r can be adjusted to &cextract&r up to or &o&bexactly&r a set amount of items." "" "The &aValue Settings&r of a &6Smart Chute&r will be &o&bsaved&r even when the &einventory&r above is &o&bdestroyed&r, though this has &o&bno effect&r on the &6Chute's&r behavior when not under an &einventory&r." ] id: "7E510922F28689F6" min_width: 300 rewards: [ { id: "30032762443F5440" type: "xp" xp: 50 } { exclude_from_claim_all: true id: "6DE59CD5F4CF09BF" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "453E23E4C7F5870F" item: "create:smart_chute" type: "item" }] x: 2.5d y: 0.5d } { dependencies: ["37188F03818AF4E0"] description: [ "A &3Blaze Burner&r is a heating component that is required for certain &9Mixing&r recipes. It can be used for heating &7Steam Engines&r, &cBulk Smoking&r, &6Bulk Smelting&r, and as a decorative &elight&r source." "" "&6Blaze Burners&r must have &eBlazes&r in them to function. To put a &eBlaze&r in an &3Empty Blaze Burner&r, &aRight-click&r on a &eBlaze&r while holding an &3Empty Blaze Burner&r. Alternatively, an &3Empty Blaze Burner&r can be filled by &aclicking&r on a &0Blaze Spawner&r. This method can be &o&brepeated&r without risk of &o&bdestroying&r the &0Blaze Spawner&r." ] id: "0ABEFA4FA1C474F8" min_width: 300 rewards: [ { id: "3CEEBEBE975B1D85" type: "xp" xp: 10 } { exclude_from_claim_all: true id: "7D145AC1EC36784C" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "7AB90F6C4CF59AA4" item: "create:empty_blaze_burner" type: "item" }] x: 0.0d y: -6.5d } { dependencies: ["014687B2B904513C"] description: [ "Be it simple &9Transportation&r of &o&bgoods&r or &o&bpeople&r, or powering a &o&bmoving quarry&r, &6Trains&r offer an elegant solution. " "" "&6Trains&r are large mobile contraptions that may be automated by way of &eTrain Stations&r, &3Train Schedules&r, and &2Train Signals&r. They’ll move through &o&bun-loaded&r chunks, making &o&blong-distance&r transport of materials feasible; only the &eStation&r needs to be loaded. &7Drills&r and other machines will not function in &o&bun-loaded chunks&r, however." "" "To learn how to Assemble it, I'll suggest to visit the &o&bCreate&r Wiki by &aclicking&r the &o&blink&r below:" "{\"text\":\"Create Wiki: Train\",\"color\":\"blue\",\"underlined\":\"true\",\"clickEvent\":{\"action\":\"open_url\",\"value\":\"https://create.fandom.com/wiki/Train\"}}" ] icon: "create:track" id: "62D9A1A16024C3CD" min_width: 300 rewards: [ { id: "0ED5FD60BF220BFA" type: "xp" xp: 100 } { id: "06F615CE5CAF09C3" item: "create:railway_casing" type: "item" } { exclude_from_claim_all: true id: "3288141E0B9DFF1B" table_id: 5236874501558129216L type: "random" } ] shape: "hexagon" size: 1.5d tasks: [ { count: 16L id: "6EB910AAB970DD49" item: "create:track" type: "item" } { id: "46ED06FFF6481B08" item: "create:track_station" type: "item" } { id: "51F37EEA49A25A12" item: "create:controls" type: "item" } { id: "5B5472A962BB6A24" item: "create:railway_casing" type: "item" } ] title: "&bTrains" x: 10.5d y: -9.0d } { dependencies: ["014687B2B904513C"] description: [ "The &9Gantry Carriage&r can be attached to &aGantry Shafts&r and if the &aShaft&r is rotating, it will move the &3Carriage&r along it." "" "&9Gantry Carriages&r are a &o&bContraption&r that will collide with unmovable blocks in their path." "" "Place &2Gantry Shafts&r along where the &9Gantry Carriage&r will move. Apply &o&brotational power&r to the shafts to move the &9Carriage&r along them, and &o&binvert&r the power to &o&bmove it back&r. Inverting the placement of the shafts will &o&binvert all movement&r. Use a &4Wrench&r to help change the orientation." "" "Apply a &cRedstone&r signal to the shaft to &cstop&r the carriage and send &o&brotational power&r through the &9Carriage's&r &coutput&r. This can be used to move another attached &9Gantry Carriage&r." "" "&2Gantry Shafts&r attached to the &9Carriage's&r &coutput&r will move along with them &o&bautomatically&r." ] hide_dependency_lines: true id: "75B14A09FE39EDDA" min_width: 350 rewards: [ { id: "7BAD5AA67CAF1903" type: "xp" xp: 10 } { exclude_from_claim_all: true id: "3C1D173586651DA1" table_id: 5236874501558129216L type: "random" } ] shape: "hexagon" tasks: [{ id: "7DA78C3A582368E2" item: "create:gantry_carriage" type: "item" }] x: 10.5d y: -6.5d } { dependencies: ["27B9C71CDEC8916F"] description: [ "The &9Steam Engine&r provides &o&bRotational Force&r." "" "It &coutputs&r the highest &o&bStress Units&r (&eSU&r) capacity of all the survival-mode power-generating blocks. It converts the pressure caused by heating &9Water&r in a &eFluid Tank&r into &o&bRotational Force&r, allowing for large scale item production and multiple contraptions." "" "&9Steam Engines&r use &o&bheated water&r for power and are placed on &eFluid Tanks&r used as a &o&bboiler&r. At least &o&b4&r &eFluid Tanks&r and &o&b1&r heat source block are required." "" "&6Boilers&r may be heated passively by any &o&bcampfire&r or &o&bmagma block&r, &o&blava&r, however by actively heating them with a &6Blaze Burner&r, they reach much higher temperatures and therefore produce more &eSU&r." "" "A &3Shaft&r can be used on the engine to make a &o&bkinetic output&r. The direction of the output can be adjusted through the &o&bValue Settings&r on the side of the engine." "" "Increasing the &o&btotal power generate&rd requires that one or more of the three characteristics (&o&7heat&r, &o&7size&r, &o&7water&r) of the &eFluid Tank&r boiler be increased. Multiple &9Steam Engines&r can be attached to a &o&bsingle boiler&r to extract more power; however, this will not increase the &ntotal power generated&r by the boiler." ] icon: "create:steam_engine" id: "5B54E008C558007F" min_width: 400 rewards: [ { id: "310C8988600BC4B3" type: "xp" xp: 50 } { id: "659B44ACBA8B2114" item: "create:steam_whistle" type: "item" } { exclude_from_claim_all: true id: "4FA394975CD65F2A" table_id: 5236874501558129216L type: "random" } ] tasks: [ { id: "7D00F9504A3F354F" item: "create:steam_engine" type: "item" } { count: 4L id: "20A4498D3BC9D9C1" item: "create:fluid_tank" type: "item" } ] x: 4.0d y: -5.0d } { dependencies: ["37188F03818AF4E0"] description: [ "Like the &o&bshipping crates&r they replicate, &dItem Vaults&r can hold an &o&benormous number&r of items per block." "" "By default, each &dItem Vault&r block has a storage space of &o&b20&r stacks. Items &ncannot&r be &o&badded&r or &o&bremoved&r by the player, but by components such as &7Chutes&r and &3Funnels&r." "" "&dItem Vaults&r may be combined to form a &o&bmulti-block&r storage container. The base must remain &nsquare&r and can be expanded up to &o&b3x3&r, while the length can be up to &o&b3x&r the diameter for a &nmaximum&r size of &o&b3x3x9&r, and &nmaximum&r storage space of &o&b1,620&r stacks in one &dItem Vault&r multiblock." "" "A &cRedstone Comparator&r can be used to show the &eVault's inventory&r, outputting a signal strength of &o&b15&r when the &dVault&r is &4full&r. A &6Display Link&r can also be used on a &aSmart Observer&r or &5Threshold Switch&r facing the &dVault&r to display its &einventory&r." "" "Unlike with other &einventories&r, &1Trains&r will not &o&bautomatically&r take &o&bburnable&r items stored in a &dVault&r to use as &o&bfuel&r." ] id: "0FEC8B6C5EBF0D99" min_width: 300 rewards: [ { id: "0BC4AA147C218447" type: "xp" xp: 20 } { exclude_from_claim_all: true id: "6B623D0715B935F0" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "6EC36FA1B3FEB0D3" item: "create:item_vault" type: "item" }] x: 4.0d y: -6.0d } { dependencies: ["7116C160D7D6EC46"] dependency_requirement: "one_completed" description: [ "The &aItem Drain&r drains fluid from items such as &o&bbuckets&r and &o&bbottles&r inserted onto it. It's also quite handy for getting fluids out of a &2Basin&r." "" "The &aItem Drain&r can hold up to &o&b1,500&rmb of fluid at a time. A &9Fluid Pump&r is needed to &cextract&r the fluid." "" "A &2Basin&r will &o&bautomatically&r deposit &coutput&r fluids into an &aItem Drain&r placed &o&bnear it&r." "" "It has &o&bsmall internal tank&r, from which fluids can be accessed by &o&bpipes&r." ] id: "28D17B54F4DE4D86" min_width: 300 rewards: [ { id: "6623D7B067F0C09D" type: "xp" xp: 10 } { count: 8 id: "797CD70FE213BEAE" item: "minecraft:iron_bars" random_bonus: 4 type: "item" } { exclude_from_claim_all: true id: "5B352975B13BE773" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "251340C776442923" item: "create:item_drain" type: "item" }] x: 7.0d y: -2.5d } { dependencies: ["1C2309DB4B890E71"] description: [ "&cChocolate Glazed Berries&r are a &o&bfood item&r." "" "Eating them restores &o&b7&r &ahunger&r and &o&b80%&r &esaturation&r - making it a &o&bmid-tier food&r item roughly on par with &7Cooked Salmon&r." ] id: "29E5C4F82E593A77" min_width: 250 rewards: [ { id: "6AEE1F3F747727A7" type: "xp" xp: 50 } { id: "00CDB085E03F67EB" item: "create:chocolate_bucket" type: "item" } { exclude_from_claim_all: true id: "42A00496DF2DB3DB" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "4503732347B62EED" item: "create:chocolate_glazed_berries" type: "item" }] x: -1.5d y: -0.5d } { dependencies: ["1C2309DB4B890E71"] description: [ "The &2Sweet Roll&r is a food item made from &o&bbread&r and &o&bmilk&r." "" "Eating one restores &o&b6&r &ahunger&r and &o&b9&r &esaturation&r - roughly between the &o&bnutritional value&r of &6Cooked Chicken&r and &7Cooked Salmon&r." ] id: "376B13BE564CC064" min_width: 250 rewards: [ { id: "4254BDECD39EDCE0" type: "xp" xp: 10 } { id: "1A2F07B679B39A69" item: "minecraft:milk_bucket" type: "item" } { exclude_from_claim_all: true id: "3D695F21298C4A3E" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "5C293AC633C98D7F" item: "create:sweet_roll" type: "item" }] x: -2.5d y: -0.5d } { dependencies: ["2FF0BADC06E9B1C2"] description: [ "The &dNixie Tube&r can display &o&btext&r or &o&bnumbers&r." "" "The &dNixie Tube&r must be mined with a &o&bwooden pickaxe&r or &nhigher&r, or else it &o&bdrops nothing&r." "" "A &dNixie Tube&r may be used to display &cRedstone&r signal strength of the &o&bconnected&r redstone component. It will display the &o&bhighest connected&r signal strength." "" "When &aRight-clicked&r with a &nnamed&r &2Name Tag&r or a &7Clipboard&r with &o&btext&r, the &dNixie Tube&r as well as &o&badjacent&r &dNixie Tubes&r will &ndisplay&r the text." "" "When &2Right-clicked&r with a &5Dye&r the &o&bcolor&r of the text can be &o&bchanged&r. The &5Dye&r is &nnot&r consumed." "" "&dNixie Tubes&r can serve as a &o&bsource&r and target for &9Display Links&r. When used as a &o&bsource&r, the content of the &dNixie Tubes&r can be &o&bcopied&r to a target." ] id: "23E956EDC52E3EAE" min_width: 300 rewards: [ { id: "1DD2646496BFB888" type: "xp" xp: 10 } { id: "22A1D38D56A43C66" item: "create:nixie_tube" type: "item" } { exclude_from_claim_all: true id: "1D9B2E23ECF000D2" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "6A3442D6230EE73E" item: "create:nixie_tube" type: "item" }] x: 5.5d y: -6.0d } { dependencies: ["60D2C64B06CE5073"] description: [ "A &eDisplay Link&r is used to get &o&binformation&r from a block and &o&bsend it&r to blocks that can &o&bdisplay it&r." "" "Use the &eDisplay Link&r on a block to &o&blink it&r, and then &o&bplace it&r on the block that will be &o&bread from&r. Though it will &o&blink to any block&r, not every block can act as a &o&bdisplay&r or &o&bsource&r. The &eLink&r can be paused with a &cRedstone&r signal." "" "&eDisplay Links&r have a range of &o&b64&r blocks by default." "" "&aRight-click&r the &eLink&r to access its &dinterface&r. Additional labels &o&bcan be added&r to the &o&boutput text&r through this &dinterface&r. Some sources provide &o&bmultiple options&r for &nformatting&r the text." ] id: "5AE697119ACB7E29" min_width: 300 rewards: [ { id: "67108003D04A3522" type: "xp" xp: 30 } { count: 2 id: "042ED83BB032EBF2" item: "alltheores:copper_plate" random_bonus: 2 type: "item" } { exclude_from_claim_all: true id: "3341BA3937907343" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "59F30ACFF76B79C2" item: "create:display_link" type: "item" }] x: -4.5d y: -6.0d } { dependencies: ["27B9C71CDEC8916F"] description: [ "A &aClipboard&r can be used to &9copy&r and &epaste&r a &o&bblock's settings&r, keep track of a &o&bSchematicannon's checklist&r, or another &b&bwritten checklist&r." "" "Use a &aClipboard&r in hand or use a placed &aClipboard&r to access its &dinterface&r. Items on the &3checklist&r can be &o&bwritten out&r or &o&bchecked off&r, or all &o&bchecked items&r can be &cerased&r." "" "&bCopying and Pasting&r:" "Use the &aClipboard&r on a block with &1Value Settings&r to &o&bcopy them&r, such as a &6Brass Funnel&r or a &3Mechanical Bearing&r, then &aLeft-click&r another to &o&bpaste them&r. When pasting a setting including a &0filter&r, having a &0filter&r in the &7inventory&r will be &nrequired&r to paste the setting." "" "&o&bSchematicannon&r:" "Put the &aClipboard&r in a ready &9Schematicannon&r to get the &dSchematicannon's Checklist&r. Like with a &7Book and Quill&r, the &aClipboard's&r checklist can be &o&bupdated&r by putting it in the &9Schematicannon&r again. Items can also be &o&bchecked off manually&r. Once finished with the &dSchematicannon's Checklist&r, the &aClipboard &rcan be blanked again by either using the \"&o&bErase checked items&r\" option, or putting it through the &3Crafting Grid&r." "" "Displaying Text:" "A &aClipboard&r can also paste text written in it to a &1Display Board&r or &dNixie Tubes&r. &dNixie Tubes&r will only take text from the &aClipboard's&r first bullet point, whereas &1Display Boards&r will attempt to display all of a &aClipboard's&r points from the &aClipboard's&r selected page. Pasting text onto a &1Display Board&r from a &aClipboard&r works much like using a &cName Tag&r on it." ] id: "7FACF6929EB8E339" min_width: 400 rewards: [ { id: "2B3C31B8C7073F77" type: "xp" xp: 10 } { exclude_from_claim_all: true id: "478B509182BF1C3C" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "2C9E5C8E5264CE9B" item: "create:clipboard" type: "item" }] x: 1.0d y: -5.0d } { dependencies: ["60D2C64B06CE5073"] description: [ "The &2Threshold Switch&r measures &o&bhow full&r an &einventory&r is and can emit a &cRedstone&r signal at adjustable &2Thresholds&r. This is shown as a &o&bchest icon&r on one of the red bars in the &dinterface&r." "" "When placed by the &o&bplayer&r, the &2Threshold Switch&r will attempt to orient itself toward an adjacent &einventory&r. If multiple or no &einventories&r are present, the &2Threshold Switch&r may orient itself toward the player and can be adjusted as normal using the &cWrench&r. At present, it &ncannot&r be oriented &o&bvertically&r." "" "Item &2Thresholds&r can be set to &o&bdetermine&r when the &credstone&r signal turns &9on&r or &coff&r. When the &2Switch&r is first placed, it stays &coff&r until it reaches &o&b75%&r &einventory&r, then stays &9on&r until it reaches &o&b25%&r &einventory&r." "" "{image:kubejs:textures/item/switch_gui.png width:100 height:50 align:1}" "" "The &o&bchest icon&r represents how full the &einventory&r is, as well as the current signal state (&9on&r/&coff&r) depending on which lane the &o&bchest icon&r is in. The arrows represent &einventory&r thresholds, illustrated by the &o&bchest icon&r switching lanes upon reaching the arrow." "" "The signal can be &o&binverted&r by &aclicking&r the button showing &o&btwo opposing arrows&r next to the lower &2Threshold&r bar." ] id: "30A0847AD5C43D7F" min_width: 400 rewards: [ { id: "4BAD0AB3EF3A4606" type: "xp" xp: 10 } { id: "402D35E238C5414A" item: "minecraft:comparator" random_bonus: 1 type: "item" } { count: 2 id: "4F47330C05324103" item: "create:shaft" random_bonus: 2 type: "item" } { exclude_from_claim_all: true id: "4C93E525F44F1C5C" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "59E3AC28EBF773DC" item: "create:stockpile_switch" type: "item" }] x: -7.0d y: -5.0d } { dependencies: ["60D2C64B06CE5073"] description: [ "The &9Smart Observer&r is a machine that emits a &cRedstone&r signal dependent on the block or items inside a container in &o&bfront of it&r." "" "If the &9Smart Observer&r is placed with the &o&bfront facing&r a container such as a &eMechanical Belt&r, &6Funnel&r or &3Fluid Pipe&r, it will emit a &cRedstone&r signal when an item is detected inside. A &9Smart Observer&r will also emit a signal if the block placed in front of it matches the &0Filter&r." "" "If a &0Filter&r is applied to the &9Smart Observer&r, it will only emit a &cRedstone&r signal when the item in the &0Filter&r is detected." ] id: "2943B8BAC4329505" min_width: 400 rewards: [ { id: "5F5F4CE35F7A48A5" type: "xp" xp: 20 } { id: "4ECF3DD4BEC65B1A" item: "minecraft:observer" random_bonus: 1 type: "item" } { count: 2 id: "50A16A29088B1EEC" item: "minecraft:repeater" random_bonus: 2 type: "item" } { exclude_from_claim_all: true id: "548F06F8360ECB10" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "269D87099BAF8741" item: "create:content_observer" type: "item" }] x: -5.0d y: -5.0d } { dependencies: ["37188F03818AF4E0"] description: [ "The &9Fluid Tank&r is a fluid storage mechanism that can store up to &o&b8,000&r mB of fluid per block." "" "Fluids can be &o&bstored&r and &o&bextracted&r from &9Fluid Tanks&r via &1Fluid Pipe&r. The fluid pipes can be &o&bplaced&r on any face of the &9Fluid Tank&r: &o&btop&r, &o&bbottom&r, or &o&bsides&r. The window of a tank &o&bcan be toggled&r with a &cWrench&r." "" "The direction of flow in the fluid pipe &o&bindicates&r whether fluids will be put into the tank or &aextracted&r from the tank; if fluid is flowing towards the tank, the fluid will be &estored&r in the tank. Likewise, if a fluid pipe is flowing away from the tank (via &aMechanical Pump&r), then fluid from the tank will be &o&bextracted&r into that pipe." "" "&9Fluid Tanks&r will merge with adjacent tanks, up to a maximum of &o&b3x32x3&r, allowing to store up to &o&b2,304&r buckets of &nany fluid&r." "" "The placement of fluid pipe connections to the tank is &o&bnot important&r for functionality. For instance, an &aextracting&r pipe can be placed at the &o&btop&r of a tank and still remove fluid from the tank, even if the fluid tank is not &o&bcompletely full&r." ] id: "66033C267FEE79D7" min_width: 340 rewards: [ { id: "7B8C43297D4D797B" type: "xp" xp: 20 } { exclude_from_claim_all: true id: "3A16902123DF591D" table_id: 5236874501558129216L type: "random" } ] tasks: [{ id: "361FB4DFFA847BA0" item: "create:fluid_tank" type: "item" }] x: 1.0d y: -6.0d } ] title: "&3&oCreate" }