Updated modlist and fixed crash on load!

This commit is contained in:
2026-07-11 22:04:57 +01:00
parent 9cef1c5373
commit cc9282886d
73 changed files with 229 additions and 315 deletions
+5 -5
View File
@@ -486,7 +486,7 @@ _version = 4
# and the shadow pass is being rendered.
#
# Disable this if shadows render incorrectly.
disableShadowPassFrustumCulling = false
disableShadowPassFrustumCulling = true
#
# A comma separated list of block resource locations that will be replaced by water
# if they're visible on the water's surface.
@@ -674,7 +674,7 @@ _version = 4
dimensionEnabledCloudRenderingCsv = "minecraft:overworld"
#
# If true LOD clouds will be rendered.
enableCloudRendering = false
enableCloudRendering = true
#
# If true LOD beacon beams will be rendered wider at extreme distances,
# making them easier to see.
@@ -727,7 +727,7 @@ _version = 4
#
# Enabling helps free-cam mods render correctly.
# Disabling helps multi-camera mods render correctly (ie Immersive Portals or camera mods).
useCameraPositionForQualityDropOff = true
useCameraPositionForQualityDropOff = false
#
# How bright LOD colors are.
#
@@ -805,7 +805,7 @@ _version = 4
# NONE: Fastest, there will be a pronounced border between DH and MC rendering.
# SINGLE_PASS: Fades after MC's transparent pass, opaque blocks underwater won't be faded.
# DOUBLE_PASS: Slowest, fades after both MC's opaque and transparent passes, provides the smoothest transition.
vanillaFadeMode = "DOUBLE_PASS"
vanillaFadeMode = "NONE"
#
# If true LOD quality will increase when the camera is zoomed in,
# IE when using a spyglass or zoom mod.
@@ -814,7 +814,7 @@ _version = 4
#
# When zoomed in LODs will load to the same detail level
# they would have if you were close to them.
increaseQualityWhenZoomedIn = true
increaseQualityWhenZoomedIn = false
[client.advanced.graphics.fog]
#