Updated modlist and fixed crash on load!
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@@ -486,7 +486,7 @@ _version = 4
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# and the shadow pass is being rendered.
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#
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# Disable this if shadows render incorrectly.
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disableShadowPassFrustumCulling = false
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disableShadowPassFrustumCulling = true
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#
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# A comma separated list of block resource locations that will be replaced by water
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# if they're visible on the water's surface.
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@@ -674,7 +674,7 @@ _version = 4
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dimensionEnabledCloudRenderingCsv = "minecraft:overworld"
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#
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# If true LOD clouds will be rendered.
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enableCloudRendering = false
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enableCloudRendering = true
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#
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# If true LOD beacon beams will be rendered wider at extreme distances,
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# making them easier to see.
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@@ -727,7 +727,7 @@ _version = 4
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#
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# Enabling helps free-cam mods render correctly.
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# Disabling helps multi-camera mods render correctly (ie Immersive Portals or camera mods).
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useCameraPositionForQualityDropOff = true
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useCameraPositionForQualityDropOff = false
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#
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# How bright LOD colors are.
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#
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@@ -805,7 +805,7 @@ _version = 4
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# NONE: Fastest, there will be a pronounced border between DH and MC rendering.
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# SINGLE_PASS: Fades after MC's transparent pass, opaque blocks underwater won't be faded.
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# DOUBLE_PASS: Slowest, fades after both MC's opaque and transparent passes, provides the smoothest transition.
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vanillaFadeMode = "DOUBLE_PASS"
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vanillaFadeMode = "NONE"
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#
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# If true LOD quality will increase when the camera is zoomed in,
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# IE when using a spyglass or zoom mod.
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@@ -814,7 +814,7 @@ _version = 4
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#
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# When zoomed in LODs will load to the same detail level
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# they would have if you were close to them.
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increaseQualityWhenZoomedIn = true
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increaseQualityWhenZoomedIn = false
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[client.advanced.graphics.fog]
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#
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