Update .packignore, instance.cfg, LivingEntity.class, and 32 more files
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// Check documentation for more information with examples
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// https://github.com/lukaskabc/SimpleCustomEarlyLoading#configuration
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{
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// texture elements to render
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"elements": [
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{
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"image": "loading.png",
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"position": {
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// define which point in the image should be aligned at x, y position on the window
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// Possible values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT, CENTER, TOP_CENTER, BOTTOM_CENTER, LEFT_CENTER, RIGHT_CENTER
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"position_anchor": "TOP_LEFT",
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// The unit for x, y position PIXELS or PERCENTAGE (percentage of the window values: 0-100)
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// the position unit can also be defined for each coordinate separately position_unit_x, position_unit_y
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"position_unit": "PIXELS",
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// The position of the anchor on the screen in position_unit
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"x": 0,
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"y": 0,
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// The unit for width, height - PIXELS or PERCENTAGE (again, percantage of the window) - can't be defined separately
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"size_unit": "PERCENTAGE",
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// "keep_aspect_ratio": false, // to disable maintaining aspect ratio (enabled by default)
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// The width and height of the image in size_unit
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// if you specify both values, the aspect ratio is not preserved
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// if you specify only one value, the other is calculated to preserve the aspect ratio
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"width": 100,
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"height": 100
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}
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}
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],
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// "progress_bar": null to remove the default progress bar element
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"progress_bar": {
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// 3 is also default when the value is not specified
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"bar_count": 3,
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"position": {
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"position_anchor": "TOP_CENTER",
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"position_unit": "PERCENTAGE",
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"x": 50,
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"y": 65
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// custom width and height is not supported
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}
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},
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"performance_bar": true,
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"fox": true,
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"log_messages": true,
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"forge_version": true
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// I dont think it would be nice to remove the mojang logo and change the branding, so I am not allowing it here
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// When specified, the window resolution will be fixed
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// if omited, the window resolution will match the window size in fml.toml
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// also note that this resolution is for the frame buffer, some height of the window is taken by the window header
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// so if you set the height of the monitor, you will get black bars on sides
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// since the frame buffer will be actually higher than the space in the window
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// "resolution_width": 854,
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// "resolution_height": 480
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}
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