Pack update and swapping out enhanced cele to the new v2 version.

This commit is contained in:
2026-08-19 20:03:05 +01:00
parent 186014655b
commit 4668b78e0e
48 changed files with 134 additions and 18 deletions
@@ -1,29 +1,27 @@
#Toggle which block entities to optimize. Changes require restart.
#Toggle which block entities to optimize. Do not change param in this config with the game open
[optimizations]
#Optimize chests, trapped chests, and ender chests.
#Optimize chests, trapped chests, and ender chests
chests = true
#Optimize all 16 bed colors.
#Optimize all 16 bed colors
beds = true
#Optimize bells.
#Optimize bells
bells = true
#Optimize all shulker box variants (17 colors).
#Optimize all shulker box variants (17 colors)
shulker_boxes = true
#Optimize Quark variant chests (requires Quark to be installed).
#Optimize Quark variant chests (requires Quark to be installed)
quark_chests = true
#Optimize BetterEnd chests (requires BetterEnd + BCLib).
#Optimize BetterEnd chests (requires BetterEnd + BCLib)
better_end_chests = true
#Optimize BetterNether chests (requires BetterNether + BCLib).
#Optimize BetterNether chests (requires BetterNether + BCLib)
better_nether_chests = true
#Optimize Iron Chests (requires Iron Chests). Crystal chests are excluded.
#Optimize Iron Chests (requires Iron Chests). Crystal chests are excluded
iron_chests = true
[compatibility]
#How to coexist with Vanillin (Flywheel instanced rendering). Changes require restart.
# AUTO - If Vanillin is present and Flywheel's backend is ON, let Vanillin
# handle VANILLA chests/bells/shulkers; LBE keeps optimizing modded chests.
# ALWAYS_LBE - Ignore Vanillin; LBE handles everything (may double-render with Vanillin).
# DEFER_TO_VANILLIN - If Vanillin is present at all, always defer vanilla types to it.
#Note: if you change Flywheel's backend in-game, restart for LBE to re-evaluate.
#AUTO: if Vanillin is loaded and Flywheel backend is on, Vanillin handles vanilla chests, bells and shulkers while LBE keeps optimizing modded chests
#ALWAYS_LBE: ignore Vanillin and let LBE handle everything. This can double-render if Vanillin is active
#DEFER_TO_VANILLIN: if Vanillin is loaded at all, always hand vanilla types to it
#If you switch Flywheel backend in-game, restart for LBE to re-evaluate
vanillin_compat_mode = "AUTO"