Update NCR-Encryption.json, client.json, common.json, and 49 more files

This commit is contained in:
2026-07-13 16:51:37 +01:00
parent f6694318ba
commit 35b3ca112b
1436 changed files with 233033 additions and 2193 deletions
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#General mod settings
[general]
#Mobs to exclude from everything this mod does, so it doesn't change their behavior at all
blacklistMobs = []
#These are all the mobs from your modpack you can choose from when adding to the blacklist, use this to find the mob you need, then add it to the array for the blacklistMobs config option.
mobsYouCanBlacklist = ["minecraft:allay", "minecraft:axolotl", "minecraft:bat", "minecraft:bee", "minecraft:blaze", "minecraft:camel", "minecraft:cat", "minecraft:cave_spider", "minecraft:chicken", "minecraft:cod", "minecraft:cow", "minecraft:creeper", "minecraft:dolphin", "minecraft:donkey", "minecraft:drowned", "minecraft:elder_guardian", "minecraft:ender_dragon", "minecraft:enderman", "minecraft:endermite", "minecraft:evoker", "minecraft:fox", "minecraft:frog", "minecraft:ghast", "minecraft:giant", "minecraft:glow_squid", "minecraft:goat", "minecraft:guardian", "minecraft:hoglin", "minecraft:horse", "minecraft:husk", "minecraft:illusioner", "minecraft:llama", "minecraft:magma_cube", "minecraft:mooshroom", "minecraft:mule", "minecraft:ocelot", "minecraft:panda", "minecraft:parrot", "minecraft:phantom", "minecraft:pig", "minecraft:piglin", "minecraft:piglin_brute", "minecraft:pillager", "minecraft:polar_bear", "minecraft:pufferfish", "minecraft:rabbit", "minecraft:ravager", "minecraft:salmon", "minecraft:sheep", "minecraft:shulker", "minecraft:silverfish", "minecraft:skeleton", "minecraft:skeleton_horse", "minecraft:slime", "minecraft:sniffer", "minecraft:spider", "minecraft:squid", "minecraft:stray", "minecraft:strider", "minecraft:tadpole", "minecraft:trader_llama", "minecraft:tropical_fish", "minecraft:turtle", "minecraft:vex", "minecraft:vindicator", "minecraft:wandering_trader", "minecraft:warden", "minecraft:witch", "minecraft:wither", "minecraft:wither_skeleton", "minecraft:wolf", "minecraft:zoglin", "minecraft:zombie", "minecraft:zombie_horse", "minecraft:zombie_villager", "minecraft:zombified_piglin"]
#Set the blacklist to behave as a whitelist instead
useBlacklistAsWhitelist = false
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#General mod settings
[general]
#Percent chance to run for task: zombie village raid task
#Range: > -2147483648
zombieVillageRaidPercentChance = 33
#Percent chance to run for task: zombie seeking turtle eggs to destroy
#Range: > -2147483648
zombieSearchAndDestroyTurtleEggPercentChance = 0
#In addition to the timed delay, an additional percent chance to run for task: mob wander pathfinding
#Range: > -2147483648
mobWanderingPercentChance = 100
#Delay in ticks between allowed mob wander pathfinds
#Range: > -2147483648
mobWanderingDelay = 100
#If not near a player, the delay in ticks between wander pathfinds are multiplied by this amount
#Range: > -2147483648
mobWanderingReducedRateMultiplier = 6
#If not near a player, we only allow give the mob this much of a percent chance to search for a target
#Range: > -2147483648
mobEnemyTargetingReducedRatePercentChance = 10
#If a mob is at least this far away from a player, additional reduced rates are used for the tasks mentioned in playerProximityReducedRate in features.toml
#Range: > -2147483648
playerProximityReducedRateRangeCutoff = 12
#How often in ticks we update our check on how close a mob is to a player
#Range: > -2147483648
playerProximityReducedRatePlayerScanRate = 40
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#General mod settings
[general]
#If true, optimizes the expensive zombie village raid task that scans around a lot for villagers, by default cuts the chance to 1/3
optimizationZombieVillageRaid = true
#If true, optimizes the expensive mob targeting tasks
optimizationMobEnemyTargeting = true
#If true, optimizes the expensive mob wander pathfinding, even more so if far from players
optimizationMobWandering = true
#If true, disables the frequent pathfinds done while already following a path
optimizationMobRepathfinding = true
#If true, optimizes the expensive searching done to find a turtle egg to crush, for zombies/husks, by default fully disabling it
optimizationZombieSearchAndDestroyTurtleEgg = true
#If true, disables the expensive 3x3x3 hazard scanning that is constantly running every tick while path following, for monsters only, your pets are safe
optimizationMonsterHazardAvoidingPathfollowing = true
#Stops expensive overhead added to adding potion effects for non players on the server side
mod_ArmorSetBonuses_fixServerEffectImmunityCheckingOnNonPlayers = true
#If true, wander pathfinding and enemy targeting attempts will be further reduced when far away from players
playerProximityReducedRate = true