Update NCR-Encryption.json, client.json, common.json, and 49 more files
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#General mod settings
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[general]
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#Mobs to exclude from everything this mod does, so it doesn't change their behavior at all
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blacklistMobs = []
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#These are all the mobs from your modpack you can choose from when adding to the blacklist, use this to find the mob you need, then add it to the array for the blacklistMobs config option.
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mobsYouCanBlacklist = ["minecraft:allay", "minecraft:axolotl", "minecraft:bat", "minecraft:bee", "minecraft:blaze", "minecraft:camel", "minecraft:cat", "minecraft:cave_spider", "minecraft:chicken", "minecraft:cod", "minecraft:cow", "minecraft:creeper", "minecraft:dolphin", "minecraft:donkey", "minecraft:drowned", "minecraft:elder_guardian", "minecraft:ender_dragon", "minecraft:enderman", "minecraft:endermite", "minecraft:evoker", "minecraft:fox", "minecraft:frog", "minecraft:ghast", "minecraft:giant", "minecraft:glow_squid", "minecraft:goat", "minecraft:guardian", "minecraft:hoglin", "minecraft:horse", "minecraft:husk", "minecraft:illusioner", "minecraft:llama", "minecraft:magma_cube", "minecraft:mooshroom", "minecraft:mule", "minecraft:ocelot", "minecraft:panda", "minecraft:parrot", "minecraft:phantom", "minecraft:pig", "minecraft:piglin", "minecraft:piglin_brute", "minecraft:pillager", "minecraft:polar_bear", "minecraft:pufferfish", "minecraft:rabbit", "minecraft:ravager", "minecraft:salmon", "minecraft:sheep", "minecraft:shulker", "minecraft:silverfish", "minecraft:skeleton", "minecraft:skeleton_horse", "minecraft:slime", "minecraft:sniffer", "minecraft:spider", "minecraft:squid", "minecraft:stray", "minecraft:strider", "minecraft:tadpole", "minecraft:trader_llama", "minecraft:tropical_fish", "minecraft:turtle", "minecraft:vex", "minecraft:vindicator", "minecraft:wandering_trader", "minecraft:warden", "minecraft:witch", "minecraft:wither", "minecraft:wither_skeleton", "minecraft:wolf", "minecraft:zoglin", "minecraft:zombie", "minecraft:zombie_horse", "minecraft:zombie_villager", "minecraft:zombified_piglin"]
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#Set the blacklist to behave as a whitelist instead
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useBlacklistAsWhitelist = false
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#General mod settings
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[general]
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#Percent chance to run for task: zombie village raid task
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#Range: > -2147483648
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zombieVillageRaidPercentChance = 33
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#Percent chance to run for task: zombie seeking turtle eggs to destroy
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#Range: > -2147483648
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zombieSearchAndDestroyTurtleEggPercentChance = 0
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#In addition to the timed delay, an additional percent chance to run for task: mob wander pathfinding
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#Range: > -2147483648
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mobWanderingPercentChance = 100
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#Delay in ticks between allowed mob wander pathfinds
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#Range: > -2147483648
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mobWanderingDelay = 100
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#If not near a player, the delay in ticks between wander pathfinds are multiplied by this amount
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#Range: > -2147483648
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mobWanderingReducedRateMultiplier = 6
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#If not near a player, we only allow give the mob this much of a percent chance to search for a target
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#Range: > -2147483648
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mobEnemyTargetingReducedRatePercentChance = 10
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#If a mob is at least this far away from a player, additional reduced rates are used for the tasks mentioned in playerProximityReducedRate in features.toml
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#Range: > -2147483648
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playerProximityReducedRateRangeCutoff = 12
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#How often in ticks we update our check on how close a mob is to a player
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#Range: > -2147483648
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playerProximityReducedRatePlayerScanRate = 40
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#General mod settings
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[general]
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#If true, optimizes the expensive zombie village raid task that scans around a lot for villagers, by default cuts the chance to 1/3
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optimizationZombieVillageRaid = true
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#If true, optimizes the expensive mob targeting tasks
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optimizationMobEnemyTargeting = true
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#If true, optimizes the expensive mob wander pathfinding, even more so if far from players
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optimizationMobWandering = true
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#If true, disables the frequent pathfinds done while already following a path
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optimizationMobRepathfinding = true
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#If true, optimizes the expensive searching done to find a turtle egg to crush, for zombies/husks, by default fully disabling it
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optimizationZombieSearchAndDestroyTurtleEgg = true
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#If true, disables the expensive 3x3x3 hazard scanning that is constantly running every tick while path following, for monsters only, your pets are safe
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optimizationMonsterHazardAvoidingPathfollowing = true
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#Stops expensive overhead added to adding potion effects for non players on the server side
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mod_ArmorSetBonuses_fixServerEffectImmunityCheckingOnNonPlayers = true
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#If true, wander pathfinding and enemy targeting attempts will be further reduced when far away from players
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playerProximityReducedRate = true
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