Update NCR-Encryption.json, client.json, common.json, and 49 more files

This commit is contained in:
2026-07-13 16:51:37 +01:00
parent f6694318ba
commit 35b3ca112b
1436 changed files with 233033 additions and 2193 deletions
+11 -11
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@@ -1,11 +1,11 @@
#If not DISABLE, enables the Mantle heart renderer, which stacks hearts by changing the color instead of vertically stacking them.
#WITH_MAX will show the max health in colored containers behind the health bar. NO_MAX will show just the health bar
#If DISABLE, uses the Forge heart renderer.
#Mod authors: this config is not meant for compatibility with your heart renderer, cancel the RenderGameOverlayEvent.Pre event and our logic won't run
#Allowed Values: DISABLE, NO_MAX, WITH_MAX
heartRenderer = "WITH_MAX"
#If true, fluids properly have their lighting adjusted under vanilla fog effects such as blindness. If false, they render as nearly fullbright ignoring fog.
#This config option is provided as the fix breaks shaders, and slightly broken is better than fully broken.
#Best fix is to fix your shaders though, so you can have no broken visuals.
enableFluidFogFix = true
#If not DISABLE, enables the Mantle heart renderer, which stacks hearts by changing the color instead of vertically stacking them.
#WITH_MAX will show the max health in colored containers behind the health bar. NO_MAX will show just the health bar
#If DISABLE, uses the Forge heart renderer.
#Mod authors: this config is not meant for compatibility with your heart renderer, cancel the RenderGameOverlayEvent.Pre event and our logic won't run
#Allowed Values: DISABLE, NO_MAX, WITH_MAX
heartRenderer = "WITH_MAX"
#If true, fluids properly have their lighting adjusted under vanilla fog effects such as blindness. If false, they render as nearly fullbright ignoring fog.
#This config option is provided as the fix breaks shaders, and slightly broken is better than fully broken.
#Best fix is to fix your shaders though, so you can have no broken visuals.
enableFluidFogFix = true