Update NCR-Encryption.json, client.json, common.json, and 49 more files
This commit is contained in:
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[diamond_torch]
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#Mobs that should still be allowed to spawn despite being included in "mob_category".
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#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
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mob_whitelist = []
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#Mobs that should not be allowed to spawn despite being absent from "mob_category".
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#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
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mob_blacklist = []
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#Type of shape used for calculating area in which spawns are prevented.
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#This basically let's you choose between maximum or euclidean metrics.
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#Allowed Values: ELLIPSOID, CYLINDER, CUBOID
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shape_type = "ELLIPSOID"
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#Range for preventing mob spawns on y-dimension.
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#Range: > 0
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vertical_range = 32
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#Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids.
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#NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky
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#SPAWNER: all kinds of mobs summoned by monster spawners
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#STRUCTURE: zombified piglin from nether portals
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#MOB_SUMMONED: iron golems from villagers
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#JOCKEY: mobs spawned as a rider for another mob
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#EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits
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#REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt
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#PATROL: pillager patrols
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#TRIGGERED: skeleton horse traps and warden from sculk shriekers
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#Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids.
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#NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky
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#SPAWNER: all kinds of mobs summoned by monster spawners
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#STRUCTURE: zombified piglin from nether portals
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#MOB_SUMMONED: iron golems from villagers
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#JOCKEY: mobs spawned as a rider for another mob
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#EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits
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#REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt
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#PATROL: pillager patrols
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#TRIGGERED: skeleton horse traps and warden from sculk shriekers
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#Allowed Values: NATURAL, SPAWNER, STRUCTURE, MOB_SUMMONED, JOCKEY, EVENT, REINFORCEMENT, PATROL, TRIGGERED
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blocked_spawn_types = ["NATURAL", "PATROL", "STRUCTURE", "JOCKEY"]
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#Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work).
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#For refining affected mobs use blacklist and whitelist options.
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#If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option.
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#Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work).
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#For refining affected mobs use blacklist and whitelist options.
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#If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option.
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#Allowed Values: MONSTER, CREATURE, AMBIENT, AXOLOTLS, UNDERGROUND_WATER_CREATURE, WATER_CREATURE, WATER_AMBIENT
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mob_category = ["MONSTER"]
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#Range for preventing mob spawns on x-z-plane.
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#Range: > 0
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horizontal_range = 64
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[emerald_torch]
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#Mobs that should still be allowed to spawn despite being included in "mob_category".
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#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
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mob_whitelist = []
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#Mobs that should not be allowed to spawn despite being absent from "mob_category".
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#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
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mob_blacklist = []
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#Type of shape used for calculating area in which spawns are prevented.
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#This basically let's you choose between maximum or euclidean metrics.
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#Allowed Values: ELLIPSOID, CYLINDER, CUBOID
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shape_type = "CUBOID"
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#Range for preventing mob spawns on y-dimension.
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#Range: > 0
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vertical_range = 64
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#Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids.
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#NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky
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#SPAWNER: all kinds of mobs summoned by monster spawners
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#STRUCTURE: zombified piglin from nether portals
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#MOB_SUMMONED: iron golems from villagers
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#JOCKEY: mobs spawned as a rider for another mob
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#EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits
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#REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt
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#PATROL: pillager patrols
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#TRIGGERED: skeleton horse traps and warden from sculk shriekers
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#Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids.
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#NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky
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#SPAWNER: all kinds of mobs summoned by monster spawners
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#STRUCTURE: zombified piglin from nether portals
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#MOB_SUMMONED: iron golems from villagers
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#JOCKEY: mobs spawned as a rider for another mob
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#EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits
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#REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt
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#PATROL: pillager patrols
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#TRIGGERED: skeleton horse traps and warden from sculk shriekers
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#Allowed Values: NATURAL, SPAWNER, STRUCTURE, MOB_SUMMONED, JOCKEY, EVENT, REINFORCEMENT, PATROL, TRIGGERED
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blocked_spawn_types = ["NATURAL", "EVENT"]
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#Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work).
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#For refining affected mobs use blacklist and whitelist options.
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#If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option.
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#Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work).
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#For refining affected mobs use blacklist and whitelist options.
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#If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option.
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#Allowed Values: MONSTER, CREATURE, AMBIENT, AXOLOTLS, UNDERGROUND_WATER_CREATURE, WATER_CREATURE, WATER_AMBIENT
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mob_category = ["CREATURE"]
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#Range for preventing mob spawns on x-z-plane.
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#Range: > 0
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horizontal_range = 128
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[amethyst_torch]
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#Mobs that should still be allowed to spawn despite being included in "mob_category".
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#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
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mob_whitelist = []
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#Mobs that should not be allowed to spawn despite being absent from "mob_category".
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#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
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mob_blacklist = []
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#Type of shape used for calculating area in which spawns are prevented.
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#This basically let's you choose between maximum or euclidean metrics.
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#Allowed Values: ELLIPSOID, CYLINDER, CUBOID
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shape_type = "ELLIPSOID"
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#Range for preventing mob spawns on y-dimension.
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#Range: > 0
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vertical_range = 32
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#Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids.
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#NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky
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#SPAWNER: all kinds of mobs summoned by monster spawners
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#STRUCTURE: zombified piglin from nether portals
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#MOB_SUMMONED: iron golems from villagers
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#JOCKEY: mobs spawned as a rider for another mob
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#EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits
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#REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt
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#PATROL: pillager patrols
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#TRIGGERED: skeleton horse traps and warden from sculk shriekers
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#Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids.
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#NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky
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#SPAWNER: all kinds of mobs summoned by monster spawners
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#STRUCTURE: zombified piglin from nether portals
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#MOB_SUMMONED: iron golems from villagers
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#JOCKEY: mobs spawned as a rider for another mob
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#EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits
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#REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt
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#PATROL: pillager patrols
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#TRIGGERED: skeleton horse traps and warden from sculk shriekers
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#Allowed Values: NATURAL, SPAWNER, STRUCTURE, MOB_SUMMONED, JOCKEY, EVENT, REINFORCEMENT, PATROL, TRIGGERED
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blocked_spawn_types = ["NATURAL"]
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#Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work).
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#For refining affected mobs use blacklist and whitelist options.
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#If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option.
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#Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work).
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#For refining affected mobs use blacklist and whitelist options.
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#If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option.
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#Allowed Values: MONSTER, CREATURE, AMBIENT, AXOLOTLS, UNDERGROUND_WATER_CREATURE, WATER_CREATURE, WATER_AMBIENT
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mob_category = ["AMBIENT", "AXOLOTLS", "WATER_AMBIENT", "WATER_CREATURE", "UNDERGROUND_WATER_CREATURE"]
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#Range for preventing mob spawns on x-z-plane.
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#Range: > 0
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horizontal_range = 64
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