Update NCR-Encryption.json, client.json, common.json, and 49 more files

This commit is contained in:
2026-07-13 16:51:37 +01:00
parent f6694318ba
commit 35b3ca112b
1436 changed files with 233033 additions and 2193 deletions
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["Mob Settings"]
["Mob Settings"."General Settings"]
#allow Camera Shake
"Allow Camera Shake" = true
#allow custom bossbars
"Allow Custom Boss Bars" = true
#allow bosses healing when out of combat
"Allow Bosses Natural Healing" = true
#allow boss music
"Allow Boss Music" = true
#Boss Music Volume Multiplier
#Range: 0.0 ~ 1000.0
"Boss Music Volume Multiplier" = 1.0
#Allow Falling Cloud Particles
"Allow Falling Cloud Particles" = true
#for example when boss heals up after killing all players the boss will go back to previous phase
"Allow Boss phase reset" = true
#if Boss has no target and is > 15 blocks away from the spawn he will teleport back to the spawn position. That applies to mini bosses too.
"Allow Bosses and Mini Bosses teleport back to their spawn Position" = true
["Mob Settings"."Chorusling Settings"]
#Multiplies damage dealt by Chorusling
#Range: 0.0 ~ 1000.0
"Chorusling Damage Multiplier" = 1.0
#Multiplies health of Chorusling
#Range: 0.0 ~ 1000.0
"Chorusling Health Multiplier" = 1.0
["Mob Settings"."Endersent Settings"]
#Multiplies damage dealt by Endersent
#Range: 0.0 ~ 1000.0
"Endersent Damage Multiplier" = 1.0
#Multiplies health of Endersent
#Range: 0.0 ~ 1000.0
"Endersent Health Multiplier" = 1.0
["Mob Settings"."Spiky Worm Settings"]
#Multiplies damage dealt by Spiky Worm
#Range: 0.0 ~ 1000.0
"Spiky Worm Damage Multiplier" = 1.0
#Multiplies health of Spiky Worm
#Range: 0.0 ~ 1000.0
"Spiky Worm Health Multiplier" = 1.0
["Mob Settings"."Ambusher Settings"]
#Multiplies damage dealt by Ambusher
#Range: 0.0 ~ 1000.0
"Ambusher Damage Multiplier" = 1.0
#Multiplies health of Ambusher
#Range: 0.0 ~ 1000.0
"Ambusher Health Multiplier" = 1.0
#Enables/Disables Projectile Damage For Ambusher
"Allow Ambusher Projectile Immunity" = true
["Mob Settings"."Stratling Settings"]
#Multiplies damage dealt by Stratling
#Range: 0.0 ~ 1000.0
"Stratling Damage Multiplier" = 1.0
#Multiplies health of Stratling
#Range: 0.0 ~ 1000.0
"Stratling Health Multiplier" = 1.0
["Mob Settings"."Hovering Hurricane Settings"]
#Multiplies damage dealt by Hovering Hurricane
#Range: 0.0 ~ 1000.0
"Hovering Hurricane Damage Multiplier" = 1.0
#Multiplies health of Hovering Hurricane
#Range: 0.0 ~ 1000.0
"Hovering Hurricane Health Multiplier" = 1.0
["Mob Settings"."Ancient Guardian Settings"]
#Multiplies damage dealt by Ancient Guardian
#Range: 0.0 ~ 1000.0
"Ancient Guardian Damage Multiplier" = 1.0
#Multiplies health of Ancient Guardian
#Range: 0.0 ~ 1000.0
"Ancient Guardian Health Multiplier" = 1.0
#Enables/Disables Stun Ability for Ancient Guardian. §cNOTE: Disabling This may make the bossfight less fun.
"Allow Ancient Guardian Stun Ability" = true
#Enables/Disables Projectile Damage for Ancient Guardian
"Allow Ancient Guardian Projectile Immunity" = true
["Mob Settings"."Haunted Knight Settings"]
#Multiplies damage dealt by Haunted Knight
#Range: 0.0 ~ 1000.0
"Haunted Knight Damage Multiplier" = 1.0
#Multiplies health of Haunted Knight
#Range: 0.0 ~ 1000.0
"Haunted Knight Health Multiplier" = 1.0
#Enables/Disables Projectile Immunity For Haunted Knight
"Allow Haunted Knight Projectile Immunity" = true
["Mob Settings"."Haunted Guard Settings"]
#Multiplies damage dealt by Haunted Guard
#Range: 0.0 ~ 1000.0
"Haunted Guard Damage Multiplier" = 1.0
#Multiplies health of Haunted Guard
#Range: 0.0 ~ 1000.0
"Haunted Guard Health Multiplier" = 1.0
#Enables/Disables Projectile Immunity For Haunted Guard
"Allow Haunted Guard Projectile Immunity" = true
["Mob Settings"."Posessed Paladin Settings"]
#Multiplies damage dealt by Posessed Paladin
#Range: 0.0 ~ 1000.0
"Posessed Paladin Damage Multiplier" = 1.0
#Multiplies health of Posessed Paladin. §cNOTE: Disabling This may make the bossfight less fun.
#Range: 0.0 ~ 1000.0
"Posessed Paladin Health Multiplier" = 1.0
#Enables/Disables Stun Ability for Posessed Paladin
"Allow Posessed Paladin Stun Ability" = true
#Enables/Disables Projectile Immunity for Posessed Paladin
"Allow Posessed Paladin Projectile Immunity" = true
["Mob Settings"."Overgrown Colosuss Settings"]
#Multiplies damage dealt by Overgrown Colosuss
#Range: 0.0 ~ 1000.0
"Overgrown Colosuss Damage Multiplier" = 1.0
#Multiplies health of Overgrown Colosuss
#Range: 0.0 ~ 1000.0
"Overgrown Colosuss Health Multiplier" = 1.0
#Enables/Disables Stun Ability for Overgrown Colosuss. §cNOTE: Disabling This may make the bossfight less fun.
"Allow Overgrown Colosuss Stun Ability" = true
#Enables/Disables Projectile Immunity for Overgrown Colosuss
"Allow Overgrown Colosuss Projectile Immunity" = true
["Mob Settings"."Mossy Golem Settings"]
#Multiplies damage dealt by Mossy Golem
#Range: 0.0 ~ 1000.0
"Mossy Golem Damage Multiplier" = 1.0
#Multiplies health of Mossy Golem
#Range: 0.0 ~ 1000.0
"Mossy Golem Health Multiplier" = 1.0
["Mob Settings"."Cloud Golem Settings"]
#Multiplies damage dealt by Cloud Golem
#Range: 0.0 ~ 1000.0
"Cloud Golem Damage Multiplier" = 1.0
#Multiplies health of Cloud Golem
#Range: 0.0 ~ 1000.0
"Cloud Golem Health Multiplier" = 1.0
#Enables Projectile Damage for Cloud Golem
"Allow Cloud Golem Projectile Damage" = false
#Cloud Golem loses Consciousness after Laser Attack
"Allow Cloud Golem Loses Consciousness" = true
#Cloud Golem can Charge once more after missing when he is low on HP
"Allow Cloud Golem Charge once More" = true
#Enables/Disables Cloud Golem Invulnerability Time (this boss is not getting schredded in 0.5seconds by frame - ignore weapons)
"Allow Cloud Golem Invulnerability Time" = true
#Maximum damage that can be dealt to Cloud Golem
#Range: 0.0 ~ 1000.0
"Cloud Golem Damage Cap" = 18.0
["Mob Settings"."Cloud Golem's Falling Cloud Settings"]
#Multiplies damage dealt by Falling Cloud
#Range: 0.0 ~ 1000.0
"Falling Cloud Damage Multiplier" = 1.0
["Mob Settings"."Frostbitten Golem Settings"]
#Multiplies damage dealt by Frostbitten Golem
#Range: 0.0 ~ 1000.0
"Frostbitten Golem Damage Multiplier" = 1.0
#Multiplies health of Frostbitten Golem
#Range: 0.0 ~ 1000.0
"Frostbitten Golem Health Multiplier" = 1.0
#Enables/Disables Projectile Immunity for Frostbitten Golem
"Allow Frostbitten Golem Projectile Immunity" = true
["Mob Settings"."Dune Sentinel Settings"]
#Multiplies damage dealt by Dune Sentinel
#Range: 0.0 ~ 1000.0
"Dune Sentinel Damage Multiplier" = 1.0
#Multiplies health of Dune Sentinel
#Range: 0.0 ~ 1000.0
"Dune Sentinel Health Multiplier" = 1.0
#Enables/Disables Projectile Immunity for Dune Sentinel
"Allow Dune Sentinel Projectile Immunity" = true
#Multiplies damage dealt by Bomber
#Range: 0.0 ~ 1000.0
"Bomber Damage Multiplier" = 1.0
#Multiplies health of Bomber
#Range: 0.0 ~ 1000.0
"Bomber Health Multiplier" = 1.0
["Mob Settings"."Skeletosaurus Settings"]
#Multiplies damage dealt by Skeletosaurus
#Range: 0.0 ~ 1000.0
"Skeletosaurus Damage Multiplier" = 1.0
#Multiplies health of Skeletosaurus
#Range: 0.0 ~ 1000.0
"Skeletosaurus Health Multiplier" = 1.0
["Mob Settings"."Lava Eater Settings"]
#Multiplies damage dealt by Lava Eater
#Range: 0.0 ~ 1000.0
"Lava Eater Damage Multiplier" = 1.0
#Multiplies health of Lava Eater
#Range: 0.0 ~ 1000.0
"Lava Eater Health Multiplier" = 1.0
#Disables/Enables Projectile Immunity for Lava Eater
"Allow Lava Eater Projectile Immunity" = true
["Mob Settings"."Warped Fungussus Settings"]
#Multiplies damage dealt by Warped Fungussus
#Range: 0.0 ~ 1000.0
"Warped Fungussus Damage Multiplier" = 1.0
#Multiplies health of Warped Fungussus
#Range: 0.0 ~ 1000.0
"Warped Fungussus Health Multiplier" = 1.0
["Mob Settings"."Withered Abomination Settings"]
#Multiplies damage dealt by Withered Abomination
#Range: 0.0 ~ 1000.0
"Withered Abomination Damage Multiplier" = 1.0
#Multiplies health of Withered Abomination
#Range: 0.0 ~ 1000.0
"Withered Abomination Health Multiplier" = 1.0
#Enables/Disables Stun Ability for Withered Abomination
"Allow Withered Abomination Stun Ability" = false
["Mob Settings"."Shulker Mimic Settings"]
#Multiplies damage dealt by Shulker Mimic
#Range: 0.0 ~ 1000.0
"Shulker Mimic Damage Multiplier" = 1.0
#Multiplies health of Shulker Mimic
#Range: 0.0 ~ 1000.0
"Shulker Mimic Health Multiplier" = 1.0
#Enables/Disables Projectile immunity for Shulker Mimic
"Allow Shulker Mimic Projectile Immunity" = true
["Mob Settings"."Tamable Knight Settings"]
#Multiplies damage dealt by Knight
#Range: 0.0 ~ 100.0
"Knight Damage Multiplier" = 1.0
#Multiplies health of Knight
#Range: 0.0 ~ 100.0
"Knight Health Multiplier" = 1.0
["Mob Settings"."Tamable Guard Settings"]
#Multiplies damage dealt by Guard
#Range: 0.0 ~ 1000.0
"Guard Damage Multiplier" = 1.0
#Multiplies health of Guard
#Range: 0.0 ~ 1000.0
"Guard Health Multiplier" = 1.0
["Mob Settings"."Skeloraptor Settings"]
#Multiplies damage dealt by Skeloraptor
#Range: 0.0 ~ 1000.0
"Skeloraptor Damage Multiplier" = 1.0
#Multiplies health of Skeloraptor
#Range: 0.0 ~ 1000.0
"Skeloraptor Health Multiplier" = 1.0
["Mob Settings"."Flameborn Guard Settings"]
#Multiplies damage dealt by Flameborn Guard
#Range: 0.0 ~ 1000.0
"The Flameborn Guard Damage Multiplier" = 1.0
#Multiplies damage of Flameborn Guard
#Range: 0.0 ~ 1000.0
"Flameborn Guard Damage Multiplier" = 1.0
["Mob Settings"."Annihilation Pursuer Settings"]
#Multiplies damage of Annihilation Pursuer
#Range: 0.0 ~ 1000.0
"Annihilation Pursuer Damage Multiplier" = 1.0
["Mob Settings"."The Obliterator Settings"]
#Multiplies damage dealt by The Obliterator
#Range: 0.0 ~ 1000.0
"The Obliterator Damage Multiplier" = 1.0
#Multiplies Health of The Obliterator
#Range: 0.0 ~ 1000.0
"The Obliterator Health Multiplier" = 1.0
#The bigger it is the stronger the Damage Adaptation is
#Range: 0 ~ 1000
"The Obliterator Damage Adaptation Multiplier" = 1
#ON/OFF Obliterator I Frame protection
"The Obliterator Invulnerability Time" = true
#Increases/Decreases Anti Cheese(Airborne Variation) distance which makes the Boss invulnerable when player has a high ground, default is -4 below the boss and 4 above. chaning the value will change both '-' and '+' values.
#Range: 0 ~ 1000
"Protection against airborne cheese" = 4
#ON/OFF Annihilation effect that The Obliterator Inflicts after hitting you, it's a stacking debuff that reduces your attack speed.
"The Obliterator Annihilation Debuff Effect" = false
#% Damage for Obliterator's clones(punching)
#Range: 0 ~ 1000
"% Damage for Obliterator's clones(punching)" = 7
#% Damage for Obliterator's portals
#Range: 0 ~ 1000
"% Damage for Obliterator's portals" = 5
#% Damage for Obliterator's portal Explosion
#Range: 0 ~ 1000
"% Damage for Obliterator's portal Explosion" = 3
["Mob Settings"."Flame Drifter Settings"]
#Multiplies damage dealt by Flame Drifter
#Range: 0.0 ~ 1000.0
"Flame Drifter Damage Multiplier" = 1.0
#Multiplies Health of Flame Drifter
#Range: 0.0 ~ 1000.0
"Flame Drifter Health Multiplier" = 1.0
["Mob Settings"."Wandering Eye Settings"]
#Multiplies damage dealt by Wandering Eye
#Range: 0.0 ~ 1000.0
"Wandering Eye Damage Multiplier" = 1.0
#Multiplies Health of Wandering Eye
#Range: 0.0 ~ 1000.0
"Wandering Eye Health Multiplier" = 1.0