Update NCR-Encryption.json, client.json, common.json, and 49 more files

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2026-07-13 16:51:37 +01:00
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#Edit config values for Grandmaster Raids.
#
["General Settings"]
#Determines if Elite Raiders will show up in Raids.
elitesEnabled = true
#Extra health that Raiders will receive per additional player in the Raid. 0 to disable Raiders receiving extra health.
#Range: 0.0 ~ 1.7976931348623157E308
playerHealthBoostAmount = 2.0
["Vindicator Settings"]
#Level of Sharpness that Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
vindicator_sharpnessLevel = 5
#Level of Critical Burst that Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
vindicator_criticalBurstLevel = 6
#Level of Critical Strike that Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
vindicator_criticalStrikeLevel = 2
#Chance that a Vindicator will drop their axe upon death. 0 to disable.
#Range: 0.0 ~ 1.0
vindicator_axeDropChance = 0.0
["Evoker Settings"]
#Damage dealt by Evoker Fangs.
#Range: 0.0 ~ 1.7976931348623157E308
evoker_fangDamage = 18.0
["Pillager Settings"]
#Level of Power that Pillager crossbows will be enchanted with. 0 to disable.
#Range: > 0
pillager_powerLevel = 5
#Level of Quick Charge that Pillager crossbows will be enchanted with. 0 to disable.
#Range: > 0
pillager_quickChargeLevel = 5
#Chance that a Pillager's crossbow will be enchanted with Multishot. 0 to disable.
#Range: 0.0 ~ 1.0
pillager_multishotChance = 1.0
#Chance that a Pillager will drop their crossbow upon death. 0 to disable.
#Range: 0.0 ~ 1.0
pillager_crossbowDropChance = 0.0
["Ravager Settings"]
#Damage dealt by Ravagers. The base damage will be multiplied by this value.
#Range: 0.0 ~ 1.7976931348623157E308
ravager_damageMultiplier = 2.0
#Speed of Ravagers. The base speed will be multiplied by this value.
#Range: 0.0 ~ 1.7976931348623157E308
ravager_speedMultiplier = 1.5
["Warrior Settings"]
#Level of Sharpness that Warrior swords will be enchanted with. 0 to disable.
#Range: > 0
warrior_sharpnessLevel = 3
#Chance that a Warrior's sword will be enchanted with Fire Aspect. 0 to disable.
#Range: 0.0 ~ 1.0
warrior_fireAspectChance = 1.0
#Level of Fire Aspect that Warrior swords will be enchanted with. 0 to disable.
#Range: > 0
warrior_fireAspectLevel = 3
#Chance that a Warrior's sword will be enchanted with Knockback. 0 to disable.
#Range: 0.0 ~ 1.0
warrior_knockbackChance = 1.0
#Level of Knockback that Warrior swords will be enchanted with. 0 to disable.
#Range: > 0
warrior_knockbackLevel = 3
#Level of Critical Strike that Warrior swords will be enchanted with. 0 to disable.
#Range: > 0
warrior_criticalStrikeLevel = 4
#Chance that a Warrior will drop their sword. 0 to disable.
#Range: 0.0 ~ 1.0
warrior_swordDropChance = 0.0
["Dart Settings"]
#Level of Sharpness that Dart swords will be enchanted with. 0 to disable.
#Range: > 0
dart_sharpnessLevel = 4
#Level of Knockback that Dart swords will be enchanted with. 0 to disable.
#Range: > 0
dart_knockbackLevel = 5
#Chance that a Dart will drop their sword. 0 to disable.
#Range: 0.0 ~ 1.0
dart_swordDropChance = 0.1
["Conductor Settings"]
#Damage dealt by a Conductor's Concentrated Bolt attack.
#Range: 0.0 ~ 1.7976931348623157E308
conductor_concentratedBoltDamage = 30.0
#Number of lightning strikes that a Conductor will summon when using the Generic Lightning attack.
#Range: > 0
conductor_genericLightningStrikeCount = 10
#Damage dealt by a Conductor's Generic Lightning attack.
#Range: 0.0 ~ 1.7976931348623157E308
conductor_genericLightningDamage = 15.0
#Whether Conductors will summon an extra ring of lightning bolts when using their Ring Lightning attack.
conductor_ringExtraBolts = true
#Damage dealt by each lightning bolt in a Conductor's Ring Lightning attack.
#Range: 0.0 ~ 1.7976931348623157E308
conductor_ringLightningDamage = 10.0
["Necromancer Settings"]
#Percentage of damage taken that Necromancers will occasionally reflect onto alive minions.
#Range: 0.0 ~ 1.0
necromancer_reflectedDamagePercentage = 0.75
#Number of minions that Necromancers will summon at a time.
#Range: > 0
necromancer_minionChargeSummonCount = 3
#Maximum level of Protection that Necromancer minions' armor will be enchanted with.
#Range: > 0
necromancer_minionMaxProtectionLevel = 5
#Number of skeletons that will spawn in a horde.
#Range: > 0
necromancer_hordeSize = 30
#Number of ticks that a horde will remain alive for.
#Range: > 0
necromancer_hordeLifetime = 900
["Shaman Settings"]
#Duration (in ticks) of Invisibility Shamans can apply to themselves.
#Range: > 0
shaman_invisibilityDuration = 120
#Maximum number of debuff effects Shamans can apply to players with each attack.
#Range: > 0
shaman_debuffCount = 3
#Chance (from 0 to 1) of Shamans applying an additional debuff effect to players with each attack.
#If successful, this chance will be checked again to add another debuff, up to the specified maximum.
#Range: 0.0 ~ 1.0
shaman_additionalDebuffChance = 0.75
#Duration (in ticks) of the random debuff effect Shamans can apply to players.
#Range: > 0
shaman_debuffDuration = 200
#Amplifier of the random debuff effect Shamans can apply to players.
#Range: > 0
shaman_debuffAmplifier = 2
#Radius (in blocks) of the Resistance and Strength effects Shamans can apply to ally Raiders.
#Range: 0.0 ~ 1.7976931348623157E308
shaman_allyBuffRadius = 16.0
#Duration (in ticks) of the Resistance effect Shamans can apply to ally Raiders.
#Range: > 0
shaman_allyResistanceDuration = 300
#Amplifier of the Resistance effect Shamans can apply to ally Raiders.
#Range: > 0
shaman_allyResistanceAmplifier = 2
#Duration (in ticks) of the Strength effect Shamans can apply to ally Raiders.
#Range: > 0
shaman_allyStrengthDuration = 300
#Amplifier of the Strength effect Shamans can apply to ally Raiders.
#Range: > 0
shaman_allyStrengthAmplifier = 3
["Tank Settings"]
#Extra armor points Tanks receive.
#Range: 0.0 ~ 1.7976931348623157E308
tank_extraArmor = 20.0
#Extra armor toughness Tanks receive.
#Range: 0.0 ~ 1.7976931348623157E308
tank_extraArmorToughness = 15.0
#Chance for Tanks to spawn with armor enchanted with Thorns.
#Range: 0.0 ~ 1.0
tank_thornsChance = 0.8
["Assassin Settings"]
#Cooldown (in ticks) after an Assassin locks onto a target, before they go invisible again.
#Range: > 0
assassin_invisibilityCooldown = 600
#Cooldown (in ticks) after an Assassin teleports to a target, before they can teleport again.
#Range: > 0
assassin_teleportCooldown = 600
["Frostmage Settings"]
#Radius of the aura around Frostmages in which enemies will be slowed.
#Range: 0.0 ~ 1.7976931348623157E308
frostmage_slownessAuraRadius = 6.0
#Damage dealt by each snowball in the Frostmages' Barrage attack.
#Range: 0.0 ~ 1.7976931348623157E308
frostmage_barrageSnowballDamage = 3.0
#Duration (in ticks) of the Frostmages' Barrage attack.
#Range: > 0
frostmage_barrageDuration = 180
#Damage dealt by each snowball in the Frostmages' Snowball Blast attack.
#Range: 0.0 ~ 1.7976931348623157E308
frostmage_snowballBlastDamage = 14.0
#Duration (in ticks) of the Frostmages' Freeze attack.
#Range: > 0
frostmage_freezeDuration = 100
["Ashenmancer Settings"]
#Maximum number of Ashenmancer minions that can be spawned at once.
#Range: > 0
ashenmancer_maxMinionCount = 6
#Maximum level of Protection that Ashenmancer minions can have on their armor.
#Range: > 0
ashenmancer_minionMaxProtectionLevel = 6
#Maximum level of Sharpness that Ashenmancer minions can have on their swords.
#Range: > 0
ashenmancer_minionMaxSharpnessLevel = 6
#Whether or not Ashenmancer minions are allowed to grief blocks. Enabling this will cause Ashenmancer wither skulls to explode.
ashenmancer_allowMobGriefing = false
#Damage dealt by the Wither effect applied by Ashenmancer Wither Skulls. Warning: This ignores armor!
#Range: 0.0 ~ 1.7976931348623157E308
ashenmancer_witherSkullWitherTickDamage = 7.0
#Duration (in ticks) of the Ashenmancer's Ashenado.
#Range: > 0
ashenmancer_ashenadoDuration = 600
#Force applied by the Ashenmancer's Pusher Wither Skulls.
#Range: 0.0 ~ 1.7976931348623157E308
ashenmancer_pusherSkullForce = 5.0
#Duration (in ticks) enemies will be set on fire by the Ashenmancer's Flamer Wither Skulls.
#Range: > 0
ashenmancer_flamerSkullFireDuration = 320
#Number of Wither Skulls that will be fired by the Ashenmancer's Multishot Wither Skull attack.
#Range: > 0
ashenmancer_multishotSkullCount = 9
#Speed of the Ashenmancer's Speeder Wither Skulls.
#Range: 0.0 ~ 1.7976931348623157E308
ashenmancer_speederSkullSpeed = 2.0
#Duration (in ticks) enemies will be affected with Darkness by the Ashenmancer's Blinder Wither Skulls.
#Range: > 0
ashenmancer_blinderSkullBlindnessDuration = 160
#Total number of Wither Skulls fired during the Ashenmancer's Turret attack.
#Range: > 0
ashenmancer_turretSkullCount = 48
#Interval (in ticks) between each Wither Skull fired during the Ashenmancer's Turret attack. Warning: This can cause a lot of lag at short intervals!
#Range: > 1
ashenmancer_turretInterval = 12
["Elite Raiders"]
["Elite Raiders"."Nuaos Settings"]
#Multiplier on the damage Nuaos takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
#Range: 0.0 ~ 1.0
nuaos_friendlyDamageReduction = 0.4
#Level of Sharpness that Nuaos' sword will be enchanted with. 0 to disable.
#Range: > 0
nuaos_sharpnessLevel = 5
#Level of Critical Strike that Nuaos' sword will be enchanted with. 0 to disable.
#Range: > 0
nuaos_criticalStrikeLevel = 3
#Level of Critical Burst that Nuaos' sword will be enchanted with. 0 to disable.
#Range: > 0
nuaos_criticalBurstLevel = 10
#Chance that Nuaos will drop his sword. 0 to disable.
#Range: 0.0 ~ 1.0
nuaos_swordDropChance = 0.25
#Amount of damage Nuaos can charge before he explodes.
#Range: 0.0 ~ 1.7976931348623157E308
nuaos_maxChargeDamage = 50.0
#Radius of the shockwave Nuaos creates when he explodes.
#Range: 0.0 ~ 1.7976931348623157E308
nuaos_shockwaveRadius = 7.0
#Radius of the constant aura Nuaos creates around himself, buffing nearby Raiders.
#Range: 0.0 ~ 1.7976931348623157E308
nuaos_buffAuraRadius = 12.0
#Amplifier of Strength that Raiders within Nuaos' aura will receive. 0 to disable.
#Range: > 0
nuaos_buffAuraStrengthLevel = 3
#Damage multiplier that Nuaos receives when he is charged, depending on the charge amount.
#The list is in order: [No Charge, Low Charge, High Charge, Max Charge].
nuaos_chargedDamageBoost = [1.0, 1.25, 1.75, 2.25]
#Whether Nuaos' stored charge should decay over time (if Nuaos is not actively taking damage).
nuaos_chargeDecay = true
["Elite Raiders"."Xydrax Settings"]
#Multiplier on the damage Xydrax takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
#Range: 0.0 ~ 1.0
xydrax_friendlyDamageReduction = 0.4
#Interval (in ticks) between each pull event of Xydrax's vortex attack.
#Range: > 1
xydrax_vortexPullInterval = 20
#Force applied during Xydrax's vortex attack.
#Range: 0.0 ~ 1.7976931348623157E308
xydrax_vortexForce = 5.0
#Interval (in ticks) between each damage event of Xydrax's vortex attack.
#Range: > 1
xydrax_vortexDamageInterval = 40
#Base damage dealt by Xydrax's vortex attack at each threshold.
#The list is in this order: [ <1 block, <2 blocks, <5 blocks, >=5 blocks ].
xydrax_vortexDamageThresholds = [17.5, 10.0, 4.0, 1.0]
#Multiplier on the damage dealt by Xydrax's vortex attack.
#Range: 0.0 ~ 1.7976931348623157E308
xydrax_vortexDamageMultiplier = 2.0
#Lifetime of one of Xydrax's wind columns (in ticks).
#The first element is the minimum life, the second element is the maximum life. The actual lifetime will be randomly selected between the two values when summoned.
xydrax_windColumnLifetime = [300, 500]
#Lifetime of Xydrax's vortex (in ticks).
#Range: > 0
xydrax_vortexLifetime = 600
#Duration (in ticks) of the Curse of the Winds effect applied by Xydrax's barrage attack.
#Range: > 0
xydrax_barrageCurseDuration = 800
#Amplifier of the Curse of the Winds effect applied by Xydrax's barrage attack.
#Range: > 0
xydrax_barrageCurseAmplifier = 4
["Elite Raiders"."Modur Settings"]
#Multiplier on the damage Modur takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
#Range: 0.0 ~ 1.0
modur_friendlyDamageReduction = 0.4
#Multiplier on the damage Modur takes from projectiles. 1 to remove this feature.
#Range: 0.0 ~ 1.0
modur_projectileDamageReduction = 0.8
#Damage dealt by Modur's basic lightning strike ranged attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_basicLightningStrikeDamage = 20.0
#Number of lightning strikes Modur summons per tick during his storm attack.
#Warning: This can be very loud if set too high!
#Range: > 0
modur_stormStrikesPerTick = 2
#Damage dealt by each lightning strike during Modur's storm attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_stormStrikeDamage = 30.0
#Duration of Modur's storm attack, in ticks.
#Range: > 0
modur_stormDuration = 400
#Radius of Modur's storm attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_stormRadius = 25.0
#Number of lightning strikes that comprise Modur's charged bolt attack.
#Warning: These will all happen simultaneously, so this can be very loud if set too high!
#Range: > 0
modur_chargedBoltCount = 10
#Damage dealt by each lightning strike in Modur's charged bolt attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_chargedBoltDamage = 100.0
#Damage dealt by lightning strikes during Modur's homing bolt attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_homingBoltDamage = 20.0
#Duration of Modur's homing bolt attack.
#Range: > 0
modur_homingBoltTime = 300
#Damage dealt by lightning strikes during Modur's lightning zap attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_zapDamage = 22.0
["Elite Raiders"."Voldon Settings"]
#Cooldown (in ticks) after all Voldon's familiars are dead. Voldon will not summon more familiars until this cooldown is over.
#Range: > 0
voldon_familiarSummonCooldown = 300
#Multiplier on the damage Voldon takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
#Range: 0.0 ~ 1.0
voldon_friendlyDamageReduction = 0.4
#Number of fireballs Voldon will shoot at once during his fireball attack.
#Range: > 0
voldon_fireballCount = 6
#Duration (in ticks) of the buff Voldon gives himself after sacrificing a familiar.
#Range: > 0
voldon_sacrificeBuffDuration = 1200
#Number of familiars Voldon will summon at once.
#Range: > 0
voldon_familiarSummonCount = 12
#Whether Voldon's familiars will give the entity that killed them the weakness effect.
voldon_familiarWeaknessOnDeath = true
#Multiplier on the damage Voldon's familiars deal. 1 to remove this feature.
#Range: 0.0 ~ 1.7976931348623157E308
voldon_familiarAttackDamageMultiplier = 3.0
#Multiplier on the health Voldon's familiars have. 1 to remove this feature.
#Range: 0.01 ~ 1.7976931348623157E308
voldon_familiarHealthMultiplier = 2.5
[Compatibility]
#REQUIRES 'Hunters Return'
[Compatibility."Hunter Illager Settings"]
#Level of Power that Hunter bows will be enchanted with. 0 to disable.
#Range: > 0
hunter_bowPowerLevel = 5
#Level of Sharpness that Hunter swords will be enchanted with. 0 to disable.
#Range: > 0
hunter_swordSharpnessLevel = 5
#Chance that Hunter bows will be enchanted with Punch. 0 to disable.
#Range: 0.0 ~ 1.0
hunter_bowPunchChance = 1.0
#Level of Punch that Hunter bows will be enchanted with. 0 to disable.
#Range: > 0
hunter_bowPunchLevel = 3
#Chance that Hunter swords will be enchanted with Knockback. 0 to disable.
#Range: 0.0 ~ 1.0
hunter_swordKnockbackChance = 1.0
#Level of Knockback that Hunter swords will be enchanted with. 0 to disable.
#Range: > 0
hunter_swordKnockbackLevel = 3
#Chance that Hunter boomerangs will be enchanted with Loyalty. 0 to disable.
#Range: 0.0 ~ 1.0
hunter_boomerangLoyaltyChance = 1.0
#Level of Sharpness that Hunter boomerangs will be enchanted with. 0 to disable.
#Range: > 0
hunter_boomerangSharpnessLevel = 5
#Number of cooked food items that Hunters will be given.
#Range: > 0
hunter_foodCount = 20
#Chance that Hunters will be given Golden Apples rather than their normal cooked food item.
#Range: 0.0 ~ 1.0
hunter_foodGoldenAppleChance = 0.75
#Chance that Hunters will drop their main hand item (bow or sword) when killed.
#Range: 0.0 ~ 1.0
hunter_mainItemDropChance = 0.25
#Chance that Hunters will drop their boomerang when killed.
#Range: 0.0 ~ 1.0
hunter_boomerangDropChance = 0.5
#REQUIRES 'It Takes a Pillage'
[Compatibility."Archer Settings"]
#Level of Power that Archer bows will be enchanted with. 0 to disable.
#Range: > 0
archer_bowPowerLevel = 5
#Level of Punch that Archer bows will be enchanted with. 0 to disable.
#Range: > 0
archer_bowPunchLevel = 2
#Chance that Archers will drop their bow when killed.
#Range: 0.0 ~ 1.0
archer_bowDropChance = 0.33000001311302185
#REQUIRES 'It Takes a Pillage'
[Compatibility."Skirmisher Settings"]
#Level of Sharpness that Skirmisher axes will be enchanted with. 0 to disable.
#Range: > 0
skirmisher_axeSharpnessLevel = 5
#Level of Critical Burst that Skirmisher axes will be enchanted with. 0 to disable.
#Range: > 0
skirmisher_axeCriticalBurstLevel = 6
#Level of Critical Strike that Skirmisher axes will be enchanted with. 0 to disable.
#Range: > 0
skirmisher_axeCriticalStrikeLevel = 2
#Chance that Skirmishers will drop their axe when killed.
#Range: 0.0 ~ 1.0
skirmisher_axeDropChance = 0.33000001311302185
#REQUIRES 'It Takes a Pillage'
[Compatibility."Legioner Settings"]
#Level of Sharpness that Legioner swords will be enchanted with. 0 to disable.
#Range: > 0
legioner_swordSharpnessLevel = 3
#Level of Fire Aspect that Legioner swords will be enchanted with. 0 to disable.
#Range: > 0
legioner_swordFireAspectLevel = 3
#Level of Knockback that Legioner swords will be enchanted with. 0 to disable.
#Range: > 0
legioner_swordKnockbackLevel = 3
#Level of Critical Strike that Legioner swords will be enchanted with. 0 to disable.
#Range: > 0
legioner_swordCriticalStrikeLevel = 3
#Chance that Legioners will drop their sword when killed.
#Range: 0.0 ~ 1.0
legioner_swordDropChance = 0.25
#REQUIRES 'Savage and Ravage'
[Compatibility."Executioner Settings"]
#Level of Sharpness that Executioner cleavers will be enchanted with. 0 to disable.
#Range: > 0
executioner_cleaverSharpnessLevel = 5
#Level of Critical Burst that Executioner cleavers will be enchanted with. 0 to disable.
#Range: > 0
executioner_cleaverCriticalBurstLevel = 10
#Chance that Executioners will drop their cleaver when killed.
#Range: 0.0 ~ 1.0
executioner_cleaverDropChance = 0.15000000596046448
#REQUIRES 'Dungeon Mobs'
[Compatibility."Mountaineer Settings"]
#Level of Sharpness that Mountaineer picks will be enchanted with. 0 to disable.
#Range: > 0
mountaineer_pickSharpnessLevel = 4
#Level of Critical Burst that Mountaineer picks will be enchanted with. 0 to disable.
#Range: > 0
mountaineer_pickCriticalBurstLevel = 8
#Chance that Mountaineers will drop their pick when killed.
#Range: 0.0 ~ 1.0
mountaineer_pickDropChance = 0.25
#REQUIRES 'Dungeon Mobs'
[Compatibility."Royal Guard Settings"]
#Level of Sharpness that Royal Guard axes will be enchanted with. 0 to disable.
#Range: > 0
royalguard_axeSharpnessLevel = 5
#Level of Critical Burst that Royal Guard axes will be enchanted with. 0 to disable.
#Range: > 0
royalguard_axeCriticalBurstLevel = 10
#Level of Critical Strike that Royal Guard axes will be enchanted with. 0 to disable.
#Range: > 0
royalguard_axeCriticalStrikeLevel = 4
#Chance that Royal Guards will drop their axe when killed.
#Range: 0.0 ~ 1.0
royalguard_axeDropChance = 0.08500000089406967
#REQUIRES 'Leo's Illagers'
[Compatibility."Vindicator With Shield Settings"]
#Level of Sharpness that Shielded Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
shieldVindicator_sharpnessLevel = 5
#Level of Critical Burst that Shielded Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
shieldVindicator_criticalBurstLevel = 6
#Level of Critical Strike that Shielded Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
shieldVindicator_criticalStrikeLevel = 2
#Chance that a Shielded Vindicator will drop their axe upon death. 0 to disable.
#Range: 0.0 ~ 1.0
shieldVindicator_axeDropChance = 0.0