Update NCR-Encryption.json, client.json, common.json, and 49 more files

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2026-07-13 16:51:37 +01:00
parent f6694318ba
commit 35b3ca112b
1436 changed files with 233033 additions and 2193 deletions
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# Don't change this! Version used to track needed updates.
version = 0
# Adjusts hamster spawn frequency. Higher = more chaos. 1 = blissful silence.
spawnWeight = 30
# Maximum hamsters per spawn group. Because sometimes one just isn't cute enough.
maxGroupSize = 1
# A list of biome tags where hamsters can spawn. Format: 'mod_id:tag_name'. For example, 'minecraft:is_forest'.
spawnBiomeTags = [
"minecraft:is_beach",
"minecraft:is_badlands",
"minecraft:is_savanna",
"minecraft:is_jungle",
"minecraft:is_forest",
"minecraft:is_taiga",
"minecraft:is_mountain"
]
# A list of convention biome tags where hamsters can spawn. Used for broad mod compatibility.
spawnBiomeConventionTags = [
"adorablehamsterpets:is_cold",
"adorablehamsterpets:is_hot",
"adorablehamsterpets:is_temperate",
"adorablehamsterpets:is_dry",
"adorablehamsterpets:is_wet",
"adorablehamsterpets:is_dense_vegetation",
"adorablehamsterpets:is_sparse_vegetation"
]
# A list of specific biome IDs to ALWAYS allow spawns in, even if they don't match the tags above. Format: 'mod_id:biome_name'. For example, 'minecraft:plains'.
includeBiomes = [
"minecraft:snowy_plains",
"minecraft:snowy_taiga",
"minecraft:snowy_slopes",
"minecraft:frozen_peaks",
"minecraft:jagged_peaks",
"minecraft:grove",
"minecraft:frozen_river",
"minecraft:snowy_beach",
"minecraft:frozen_ocean",
"minecraft:deep_frozen_ocean",
"minecraft:ice_spikes",
"minecraft:cherry_grove",
"minecraft:lush_caves",
"minecraft:dripstone_caves",
"minecraft:deep_dark",
"minecraft:swamp",
"minecraft:mangrove_swamp",
"minecraft:desert",
"minecraft:plains",
"minecraft:sunflower_plains",
"minecraft:meadow",
"minecraft:old_growth_birch_forest",
"minecraft:windswept_hills",
"minecraft:windswept_gravelly_hills",
"minecraft:windswept_forest",
"minecraft:windswept_savanna",
"minecraft:stony_peaks",
"minecraft:sparse_jungle",
"minecraft:bamboo_jungle",
"minecraft:stony_shore",
"minecraft:mushroom_fields",
"minecraft:deep_dark",
"minecraft:forest",
"minecraft:birch_forest",
"minecraft:dark_forest",
"minecraft:taiga",
"minecraft:old_growth_pine_taiga",
"minecraft:old_growth_spruce_taiga",
"minecraft:savanna",
"minecraft:savanna_plateau",
"minecraft:badlands",
"minecraft:eroded_badlands",
"minecraft:wooded_badlands",
"minecraft:beach",
"terralith:desert_canyon",
"terralith:cave/andesite_caves",
"terralith:cave/crystal_caves",
"terralith:cave/deep_caves",
"terralith:cave/desert_caves",
"terralith:cave/diorite_caves",
"terralith:cave/frostfire_caves",
"terralith:cave/fungal_caves",
"terralith:cave/granite_caves",
"terralith:cave/ice_caves",
"terralith:cave/infested_caves",
"terralith:cave/mantle_caves",
"terralith:cave/thermal_caves",
"terralith:cave/tuff_caves",
"terralith:cave/underground_jungle",
"terralith:alpha_islands_winter",
"terralith:alpha_islands",
"terralith:alpine_grove",
"terralith:alpine_highlands",
"terralith:amethyst_canyon",
"terralith:amethyst_rainforest",
"terralith:ancient_sands",
"terralith:arid_highlands",
"terralith:ashen_savanna",
"terralith:basalt_cliffs",
"terralith:birch_taiga",
"terralith:blooming_plateau",
"terralith:blooming_valley",
"terralith:brushland",
"terralith:bryce_canyon",
"terralith:caldera",
"terralith:cloud_forest",
"terralith:cold_shrubland",
"terralith:desert_oasis",
"terralith:desert_spires",
"terralith:emerald_peaks",
"terralith:forested_highlands",
"terralith:fractured_savanna",
"terralith:frozen_cliffs",
"terralith:glacial_chasm",
"terralith:granite_cliffs",
"terralith:gravel_beach",
"terralith:gravel_desert",
"terralith:haze_mountain",
"terralith:highlands",
"terralith:hot_shrubland",
"terralith:ice_marsh",
"terralith:jungle_mountains",
"terralith:lavender_forest",
"terralith:lavender_valley",
"terralith:lush_desert",
"terralith:lush_valley",
"terralith:mirage_isles",
"terralith:moonlight_grove",
"terralith:moonlight_valley",
"terralith:mountain_steppe",
"terralith:orchid_swamp",
"terralith:painted_mountains",
"terralith:red_oasis",
"terralith:rocky_jungle",
"terralith:rocky_mountains",
"terralith:rocky_shrubland",
"terralith:sakura_grove",
"terralith:sakura_valley",
"terralith:sandstone_valley",
"terralith:savanna_badlands",
"terralith:savanna_slopes",
"terralith:scarlet_mountains",
"terralith:shield_clearing",
"terralith:shield",
"terralith:shrubland",
"terralith:siberian_grove",
"terralith:siberian_taiga",
"terralith:skylands_autumn",
"terralith:skylands_spring",
"terralith:skylands_summer",
"terralith:skylands_winter",
"terralith:skylands",
"terralith:snowy_badlands",
"terralith:snowy_cherry_grove",
"terralith:snowy_maple_forest",
"terralith:snowy_shield",
"terralith:steppe",
"terralith:stony_spires",
"terralith:temperate_highlands",
"terralith:tropical_jungle",
"terralith:valley_clearing",
"terralith:volcanic_crater",
"terralith:volcanic_peaks",
"terralith:warm_river",
"terralith:warped_mesa",
"terralith:white_cliffs",
"terralith:white_mesa",
"terralith:windswept_spires",
"terralith:wintry_forest",
"terralith:wintry_lowlands",
"terralith:yellowstone",
"terralith:yosemite_cliffs",
"terralith:yosemite_lowlands",
"biomesoplenty:wasteland",
"biomesoplenty:wasteland_steppe",
"biomesoplenty:mediterranean_forest",
"biomesoplenty:mystic_grove",
"biomesoplenty:orchard",
"biomesoplenty:pumpkin_patch",
"biomesoplenty:redwood_forest",
"biomesoplenty:seasonal_forest",
"biomesoplenty:woodland",
"biomesoplenty:floodplain",
"biomesoplenty:fungal_jungle",
"biomesoplenty:rainforest",
"biomesoplenty:rocky_rainforest",
"byg:lush_stacks",
"byg:orchard",
"byg:frosted_coniferous_forest",
"byg:allium_fields",
"byg:amaranth_fields",
"byg:rose_fields",
"byg:temperate_grove",
"byg:coconino_meadow",
"byg:skyris_vale",
"byg:prairie",
"byg:autumnal_valley",
"byg:cardinal_tundra",
"byg:firecracker_shrubland",
"byg:allium_shrubland",
"byg:amaranth_grassland",
"byg:araucaria_savanna",
"byg:aspen_boreal",
"byg:atacama_outback",
"byg:baobab_savanna",
"byg:basalt_barrera",
"byg:bayou",
"byg:black_forest",
"byg:canadian_shield",
"byg:cika_woods",
"byg:coniferous_forest",
"byg:crimson_tundra",
"byg:cypress_swamplands",
"byg:dacite_ridges",
"byg:dacite_shore",
"byg:dead_sea",
"byg:ebony_woods",
"byg:enchanted_tangle",
"byg:eroded_borealis",
"byg:firecracker_chaparral",
"byg:forgotten_forest",
"byg:fragment_jungle",
"byg:frosted_taiga",
"byg:howling_peaks",
"byg:ironwood_gour",
"byg:jacaranda_jungle",
"byg:maple_taiga",
"byg:mojave_desert",
"byg:overgrowth_woodlands",
"byg:pumpkin_valley",
"byg:rainbow_beach",
"byg:red_rock_valley",
"byg:redwood_thicket",
"byg:rugged_badlands",
"byg:sakura_grove",
"byg:shattered_glacier",
"byg:sierra_badlands",
"byg:skyrise_vale",
"byg:tropical_rainforest",
"byg:weeping_witch_forest",
"byg:white_mangrove_marshes",
"byg:windswept_desert",
"byg:zelkova_forest"
]
# A list of specific biome IDs to NEVER allow spawns in, even if they match a tag. This overrides all other settings. Format: 'mod_id:biome_name'. For example, 'minecraft:plains'.
excludeBiomes = [
"mod_id:biome_name"
]
# A list of Biome Tags to NEVER allow spawns in. For excluding broad categories like Oceans or Rivers without listing every single ID. Overrides inclusions.
excludeBiomeTags = [
"minecraft:is_ocean",
"minecraft:is_river",
"minecraft:is_deep_ocean"
]
# A list of mathematical 3D color groups permitted to spawn as overlays on wild hamsters. By default, it's set to natural boring color groups like WHITE, LIGHT_GRAY, DARK_GRAY, and CREAM so your world doesn't look like a clown exploded. Available zones: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE.
allowedWildOverlayZones = [
"WHITE",
"LIGHT_GRAY",
"DARK_GRAY",
"CREAM"
]
# If true, wild overlays must be strictly brighter than the base coat. True by default to prevent Black overlays on Cream hamsters.
enforceBrighterOverlays = true
# If true, wild overlays must be less saturated than the base coat. On by default to prevent Cream overlays on Black and Gray hamsters.
enforceMoreMutedOverlays = true
# Hamsters in these base coat color groups will refuse to spawn with wild overlays from the 'Clashing Overlay Colors' list.
restrictedBaseZones = [
"BLUE",
"LAVENDER"
]
# A list of wild overlays that look unnatural when combined with the 'Clashing Base Colors'. By default, this prevents Cream and Dark Gray wild overlays on Blue and Lavender hamsters.
clashingOverlayZones = [
"CREAM",
"DARK_GRAY"
]
icyBiomes = [
"terralith:glacial_chasm",
"terralith:mirage_isles",
"terralith:moonlight_valley",
"biomesoplenty:enchanted_garden"
]
icyTags = [
"adorablehamsterpets:is_icy"
]
icyExclusionBiomes = [ ]
icyExclusionTags = [ ]
# Format 'VARIANT_TYPE:WEIGHT'. The total weight must equal 100, so I hope you graduated third grade. Available groupings of hamster types: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE. Join The Cheek Pouch Discord server to suggest new groupings if you designed a custom hamster texture that you think belongs in its own unique grouping (i.e. maybe a 'mossy' green hamster?).
icyWeights = [
"BLUE:25",
"SKY:25",
"WHITE:50"
]
magicalBiomes = [
"minecraft:cherry_grove",
"terralith:sakura_valley",
"biomesoplenty:fungi_forest",
"biomesoplenty:mystic_grove"
]
magicalTags = [
"adorablehamsterpets:is_magical",
"adorablehamsterpets:is_mushroom",
"terralith:mystical"
]
magicalExclusionBiomes = [ ]
magicalExclusionTags = [ ]
# Format 'VARIANT_TYPE:WEIGHT'. The total weight must equal 100, so I hope you graduated third grade. Available groupings of hamster types: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE. Join The Cheek Pouch Discord server to suggest new groupings if you designed a custom hamster texture that you think belongs in its own unique grouping (i.e. maybe a 'mossy' green hamster?).
magicalWeights = [
"LAVENDER:70",
"ROSE:30"
]
snowyBiomes = [
"terralith:snowy_maple_forest",
"terralith:wintry_forest",
"terralith:alpine_grove",
"terralith:siberian_grove"
]
snowyTags = [
"adorablehamsterpets:is_cold",
"adorablehamsterpets:is_snowy"
]
snowyExclusionBiomes = [
"minecraft:deep_frozen_ocean",
"minecraft:frozen_ocean",
"minecraft:stony_shore",
"minecraft:windswept_forest",
"minecraft:windswept_gravelly_hills",
"minecraft:windswept_hills",
"minecraft:taiga",
"minecraft:old_growth_pine_taiga",
"minecraft:old_growth_spruce_taiga"
]
snowyExclusionTags = [ ]
# Format 'VARIANT_TYPE:WEIGHT'. The total weight must equal 100, so I hope you graduated third grade. Available groupings of hamster types: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE. Join The Cheek Pouch Discord server to suggest new groupings if you designed a custom hamster texture that you think belongs in its own unique grouping (i.e. maybe a 'mossy' green hamster?).
snowyWeights = [
"WHITE:100"
]
rockyBiomes = [
"minecraft:stony_shore",
"terralith:stony_spires"
]
rockyTags = [
"adorablehamsterpets:is_mountain",
"adorablehamsterpets:is_sparse_vegetation",
"terralith:cliffs"
]
rockyExclusionBiomes = [ ]
rockyExclusionTags = [
"minecraft:is_badlands",
"minecraft:is_jungle",
"minecraft:is_savanna",
"minecraft:is_beach",
"adorablehamsterpets:is_sandy"
]
# Format 'VARIANT_TYPE:WEIGHT'. The total weight must equal 100, so I hope you graduated third grade. Available groupings of hamster types: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE. Join The Cheek Pouch Discord server to suggest new groupings if you designed a custom hamster texture that you think belongs in its own unique grouping (i.e. maybe a 'mossy' green hamster?).
mountainWeights = [
"LIGHT_GRAY:50",
"DARK_GRAY:50"
]
darkBiomes = [
"minecraft:deep_dark"
]
darkTags = [
"adorablehamsterpets:is_wet",
"adorablehamsterpets:is_cave"
]
darkExclusionBiomes = [ ]
darkExclusionTags = [
"minecraft:is_jungle",
"minecraft:is_beach"
]
# Format 'VARIANT_TYPE:WEIGHT'. The total weight must equal 100, so I hope you graduated third grade. Available groupings of hamster types: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE. Join The Cheek Pouch Discord server to suggest new groupings if you designed a custom hamster texture that you think belongs in its own unique grouping (i.e. maybe a 'mossy' green hamster?).
darkWeights = [
"BLACK:80",
"DARK_GRAY:20"
]
sandyBiomes = [
"minecraft:old_growth_birch_forest",
"minecraft:birch_forest",
"terralith:ancient_sands",
"terralith:sandstone_valley",
"biomesoplenty:wasteland"
]
sandyTags = [
"adorablehamsterpets:is_sandy"
]
sandyExclusionBiomes = [
"terralith:gravel_beach"
]
sandyExclusionTags = [
"minecraft:is_badlands"
]
# Format 'VARIANT_TYPE:WEIGHT'. The total weight must equal 100, so I hope you graduated third grade. Available groupings of hamster types: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE. Join The Cheek Pouch Discord server to suggest new groupings if you designed a custom hamster texture that you think belongs in its own unique grouping (i.e. maybe a 'mossy' green hamster?).
sandyWeights = [
"CREAM:100"
]
forestBiomes = [
"terralith:cloud_forest",
"biomesoplenty:redwood_forest"
]
forestTags = [
"adorablehamsterpets:is_forest",
"adorablehamsterpets:is_dense_vegetation"
]
forestExclusionBiomes = [ ]
forestExclusionTags = [
"adorablehamsterpets:is_plains"
]
# Format 'VARIANT_TYPE:WEIGHT'. The total weight must equal 100, so I hope you graduated third grade. Available groupings of hamster types: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE. Join The Cheek Pouch Discord server to suggest new groupings if you designed a custom hamster texture that you think belongs in its own unique grouping (i.e. maybe a 'mossy' green hamster?).
forestWeights = [
"CHOCOLATE:100"
]
# Format 'VARIANT_TYPE:WEIGHT'. The total weight must equal 100, so I hope you graduated third grade. Available groupings of hamster types: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE. Join The Cheek Pouch Discord server to suggest new groupings if you designed a custom hamster texture that you think belongs in its own unique grouping (i.e. maybe a 'mossy' green hamster?).
plainsWeights = [
"ORANGE:100"
]
# The overall probability (0.0 to 1.0) that ANY wild hamster has stuffed something in its face. Set to 0.0 to enforce strict economic austerity.
globalCheekLootChance = 0.5
# The curated selection of pocket lint, seeds, and snacks that hamsters naturally forage. Edit this if you think hamsters should naturally forage for diamonds.
defaultCheekLootList = [
"minecraft:wheat_seeds",
"minecraft:pumpkin_seeds",
"minecraft:melon_seeds",
"minecraft:beetroot_seeds",
"minecraft:carrot",
"minecraft:potato",
"minecraft:poisonous_potato",
"minecraft:apple",
"minecraft:stick",
"minecraft:feather",
"minecraft:string",
"minecraft:gold_nugget",
"minecraft:iron_nugget",
"minecraft:flint",
"adorablehamsterpets:sunflower_seeds",
"adorablehamsterpets:cucumber_seeds",
"adorablehamsterpets:green_bean_seeds",
"adorablehamsterpets:acorn"
]
# The chance (0.0 to 1.0) that a wild hamster spawns with the default junk (seeds, nuggets, carrots, etc). 0.5 = 50%.
defaultCheekLootChance = 0.5
# A list of item IDs (e.g. 'minecraft:cookie') or tags (e.g. '#c:fruits') that wild hamsters can spawn with. If you want them to spawn with Nether Stars, this is where you make that bad decision.
extraCheekLootList = [ ]
# The chance (0.0 to 1.0) that a wild hamster spawns with items from your Extra Loot list above. Independent of the default loot check.
extraCheekLootChance = 0.5
# The shiny rocks, glowing berries, and industrial debris found in the cheeks of cave-dwelling hamsters. Spelunking rodents have expensive tastes.
caveCheekLootList = [
"minecraft:raw_iron",
"minecraft:raw_copper",
"minecraft:raw_gold",
"minecraft:coal",
"minecraft:amethyst_shard",
"minecraft:glow_berries",
"minecraft:redstone",
"minecraft:lapis_lazuli",
"minecraft:flint",
"minecraft:clay_ball"
]
# The chance (0.0 to 1.0) that a hamster spawning in a cave actually found something cool instead of just a rock. Applies ONLY to hamsters spawning in valid cave biomes or deep underground.
caveCheekLootChance = 0.5
# Chance (0.0 to 1.0) to find Cucumber, Green Bean, or Sunflower seeds in general loot chests.
seedLootChance = 0.6
# Chance (0.0 to 1.0) to find Acorn, Iron, or Gold hamster armor in standard Dungeons, Temples, Mineshafts, etc.
standardArmorLootChance = 0.3
# Chance (0.0 to 1.0) to find Diamond hamster armor in high-level chests (End City, Nether Fortress).
highTierArmorLootChance = 0.15
# Vanilla horse armor doesn't spawn in Netherite, but maybe you think that's stupid. Enable this to allow Netherite Hamster Armor to appear in chests.
enableNetheriteArmorLoot = false
# Chance (0.0 to 1.0) to find Netherite Hamster Armor in high-level chests. Only applies if the toggle above is ON. Don't be too liberal with it. Or do. See if I care.
netheriteArmorLootChance = 0.1
# Chance (0.0 to 1.0) to find Iron and Gold upgrade templates in High-Tier chests (Bastions, Fortresses, etc).
basicSmithingTemplateLootChance = 0.2
# Chance (0.0 to 1.0) to find Diamond and Netherite upgrade templates in Legendary chests (Ancient Cities, Ominous Vaults, etc).
advancedSmithingTemplateLootChance = 0.1
# Chance (0.0 to 1.0) to find accessories in rare chests. Default is low.
accessoryLootChance = 0.05
# Chance (0.0 to 1.0) for an Oak Leaf block to drop an Acorn when broken. Default is low, similar to Apples.
oakLeavesAcornDropChance = 0.005
# Higher = slower, lower = faster. Makes perfect sense.
wildBushRegrowthModifier = 1.0
# Higher = slower, lower = faster. Photosynthesis is hard, okay?
sunflowerRegrowthModifier = 1.0
# A list of biome tags where these custom Sunflowers can replace vanilla ones. My custom union tag 'adorablehamsterpets:is_plains' points to 'c:is_plains', which provides wide compatibility with modded biomes.
sunflowerBiomeTags = [
"adorablehamsterpets:is_plains",
"adorablehamsterpets:is_temperate",
"adorablehamsterpets:is_hot",
"adorablehamsterpets:is_dry"
]
# Specific biome IDs where these sunflowers can replace the vanilla ones. Format: 'mod_id:biome_name'. Theyre picky.
sunflowerBiomes = [
"minecraft:sunflower_plains"
]
# Enables the 'CasualAnimalEnjoyer' Protocol. A small chance for a random nearby sunflower to become a bioluminescent beacon at night— a reference to the Kikoriki cartoon, 'It Can't Be True' episode, around the 3:22 mark. Added upon request as a thank-you to CasualAnimalEnjoyer for their massive help with mod compatibility.
enableGlowingSunflowers = true
# 1 in X random ticks (20 ticks per second). Lower = more likely. Higher = more rare. Note: This only runs at night.
glowingSunflowerChance = 1000
# 1 in X chunks. Lower numbers means cucumbers take over the planet.
wildCucumberBushRarity = 24
# Biome tags where cucumbers feel at home. Format: 'mod_id:tag_name', for example: 'minecraft:is_jungle'.
cucumberBushTags = [
"minecraft:is_jungle"
]
# Convention tags for maximum mod-pack harmony. Format: 'namespace:tag_name', for example: 'adorablehamsterpets:is_temperate', which points to the 'c:is_temperate' convention tag.
cucumberBushConventionTags = [
"adorablehamsterpets:is_temperate",
"adorablehamsterpets:is_hot",
"adorablehamsterpets:is_dry"
]
# Specific biome IDs where cucumbers can sprout. Format: 'mod_id:biome_name', for example: 'minecraft:savanna'.
cucumberBushBiomes = [
"minecraft:plains",
"minecraft:sunflower_plains",
"minecraft:savanna",
"minecraft:savanna_plateau",
"minecraft:forest",
"minecraft:birch_forest",
"minecraft:meadow",
"minecraft:wooded_badlands",
"minecraft:jungle",
"minecraft:sparse_jungle",
"minecraft:bamboo_jungle"
]
# Biomes where cucumbers are absolutely NOT allowed. Overrides everything else. Format: 'mod_id:biome_name', for example: 'minecraft:ocean'.
cucumberBushExclusions = [
"minecraft:swamp",
"minecraft:mangrove_swamp",
"minecraft:mushroom_fields",
"minecraft:ocean",
"minecraft:deep_ocean",
"minecraft:warm_ocean",
"minecraft:stony_peaks"
]
# 1 in X chunks. Lower = beanpocalypse. For those of you in the back, it means they'll spam everywhere.
wildGreenBeanBushRarity = 24
# Biome tags for bean growth. Empty by default—choose wisely. Format: 'mod_id:tag_name', for example: 'minecraft:is_jungle'.
greenBeanBushTags = [
"mod_id:biome_name"
]
# Convention tags for mod-friendly bean spam. Format: 'namespace:tag_name', for example: 'adorablehamsterpets:is_wet', which points to the 'c:is_wet' convention tag.
greenBeanBushConventionTags = [
"adorablehamsterpets:is_wet",
"adorablehamsterpets:is_temperate"
]
# Specific biomes where beans sprout like gossip in chat. Format: 'mod_id:biome_name', for example: 'minecraft:swamp'.
greenBeanBushBiomes = [
"minecraft:swamp",
"minecraft:mangrove_swamp",
"minecraft:lush_caves",
"minecraft:flower_forest"
]
# Absolutely no beans here, thank you very much. Overrides all other settings. Format: 'mod_id:biome_name', for example: 'minecraft:beach'.
greenBeanBushExclusions = [
"minecraft:beach",
"minecraft:birch_forest",
"minecraft:cherry_grove",
"minecraft:dark_forest",
"minecraft:deep_ocean",
"minecraft:dripstone_caves",
"minecraft:forest",
"minecraft:meadow",
"minecraft:ocean",
"minecraft:old_growth_birch_forest",
"minecraft:plains",
"minecraft:river",
"minecraft:sunflower_plains"
]