Update NCR-Encryption.json, client.json, common.json, and 49 more files
This commit is contained in:
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# Don't change this! Version used to track needed updates.
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version = 0
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# Adjusts hamster spawn frequency. Higher = more chaos. 1 = blissful silence.
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spawnWeight = 30
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# Maximum hamsters per spawn group. Because sometimes one just isn't cute enough.
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maxGroupSize = 1
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# A list of biome tags where hamsters can spawn. Format: 'mod_id:tag_name'. For example, 'minecraft:is_forest'.
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spawnBiomeTags = [
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"minecraft:is_beach",
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"minecraft:is_badlands",
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"minecraft:is_savanna",
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"minecraft:is_jungle",
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"minecraft:is_forest",
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"minecraft:is_taiga",
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"minecraft:is_mountain"
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]
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# A list of convention biome tags where hamsters can spawn. Used for broad mod compatibility.
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spawnBiomeConventionTags = [
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"adorablehamsterpets:is_cold",
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"adorablehamsterpets:is_hot",
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"adorablehamsterpets:is_temperate",
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"adorablehamsterpets:is_dry",
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"adorablehamsterpets:is_wet",
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"adorablehamsterpets:is_dense_vegetation",
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"adorablehamsterpets:is_sparse_vegetation"
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]
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# A list of specific biome IDs to ALWAYS allow spawns in, even if they don't match the tags above. Format: 'mod_id:biome_name'. For example, 'minecraft:plains'.
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includeBiomes = [
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"minecraft:snowy_plains",
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"minecraft:snowy_taiga",
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"minecraft:snowy_slopes",
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"minecraft:frozen_peaks",
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"minecraft:jagged_peaks",
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"minecraft:grove",
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"minecraft:frozen_river",
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"minecraft:snowy_beach",
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"minecraft:frozen_ocean",
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"minecraft:deep_frozen_ocean",
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"minecraft:ice_spikes",
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"minecraft:cherry_grove",
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"minecraft:lush_caves",
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"minecraft:dripstone_caves",
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"minecraft:deep_dark",
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"minecraft:swamp",
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"minecraft:mangrove_swamp",
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"minecraft:desert",
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"minecraft:plains",
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"minecraft:sunflower_plains",
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"minecraft:meadow",
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"minecraft:old_growth_birch_forest",
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"minecraft:windswept_hills",
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"minecraft:windswept_gravelly_hills",
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"minecraft:windswept_forest",
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"minecraft:windswept_savanna",
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"minecraft:stony_peaks",
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"minecraft:sparse_jungle",
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"minecraft:bamboo_jungle",
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"minecraft:stony_shore",
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"minecraft:mushroom_fields",
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"minecraft:deep_dark",
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"minecraft:forest",
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"minecraft:birch_forest",
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"minecraft:dark_forest",
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"minecraft:taiga",
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"minecraft:old_growth_pine_taiga",
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"minecraft:old_growth_spruce_taiga",
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"minecraft:savanna",
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"minecraft:savanna_plateau",
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"minecraft:badlands",
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"minecraft:eroded_badlands",
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"minecraft:wooded_badlands",
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"minecraft:beach",
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"terralith:desert_canyon",
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"terralith:cave/andesite_caves",
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"terralith:cave/crystal_caves",
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"terralith:cave/deep_caves",
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"terralith:cave/desert_caves",
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"terralith:cave/diorite_caves",
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"terralith:cave/frostfire_caves",
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"terralith:cave/fungal_caves",
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"terralith:cave/granite_caves",
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"terralith:cave/ice_caves",
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"terralith:cave/infested_caves",
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"terralith:cave/mantle_caves",
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"terralith:cave/thermal_caves",
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"terralith:cave/tuff_caves",
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"terralith:cave/underground_jungle",
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"terralith:alpha_islands_winter",
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"terralith:alpha_islands",
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"terralith:alpine_grove",
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"terralith:alpine_highlands",
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"terralith:amethyst_canyon",
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"terralith:amethyst_rainforest",
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"terralith:ancient_sands",
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"terralith:arid_highlands",
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"terralith:ashen_savanna",
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"terralith:basalt_cliffs",
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"terralith:birch_taiga",
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"terralith:blooming_plateau",
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"terralith:blooming_valley",
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"terralith:brushland",
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"terralith:bryce_canyon",
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"terralith:caldera",
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"terralith:cloud_forest",
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"terralith:cold_shrubland",
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"terralith:desert_oasis",
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"terralith:desert_spires",
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"terralith:emerald_peaks",
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"terralith:forested_highlands",
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"terralith:fractured_savanna",
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"terralith:frozen_cliffs",
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"terralith:glacial_chasm",
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"terralith:granite_cliffs",
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"terralith:gravel_beach",
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"terralith:gravel_desert",
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"terralith:haze_mountain",
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"terralith:highlands",
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"terralith:hot_shrubland",
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"terralith:ice_marsh",
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"terralith:jungle_mountains",
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"terralith:lavender_forest",
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"terralith:lavender_valley",
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"terralith:lush_desert",
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"terralith:lush_valley",
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"terralith:mirage_isles",
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"terralith:moonlight_grove",
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"terralith:moonlight_valley",
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"terralith:mountain_steppe",
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"terralith:orchid_swamp",
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"terralith:painted_mountains",
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"terralith:red_oasis",
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"terralith:rocky_jungle",
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"terralith:rocky_mountains",
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"terralith:rocky_shrubland",
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"terralith:sakura_grove",
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"terralith:sakura_valley",
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"terralith:sandstone_valley",
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"terralith:savanna_badlands",
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"terralith:savanna_slopes",
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"terralith:scarlet_mountains",
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"terralith:shield_clearing",
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"terralith:shield",
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"terralith:shrubland",
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"terralith:siberian_grove",
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"terralith:siberian_taiga",
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"terralith:skylands_autumn",
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"terralith:skylands_spring",
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"terralith:skylands_summer",
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"terralith:skylands_winter",
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"terralith:skylands",
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"terralith:snowy_badlands",
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"terralith:snowy_cherry_grove",
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"terralith:snowy_maple_forest",
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"terralith:snowy_shield",
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"terralith:steppe",
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"terralith:stony_spires",
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"terralith:temperate_highlands",
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"terralith:tropical_jungle",
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"terralith:valley_clearing",
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"terralith:volcanic_crater",
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"terralith:volcanic_peaks",
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"terralith:warm_river",
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"terralith:warped_mesa",
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"terralith:white_cliffs",
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"terralith:white_mesa",
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"terralith:windswept_spires",
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"terralith:wintry_forest",
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"terralith:wintry_lowlands",
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"terralith:yellowstone",
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"terralith:yosemite_cliffs",
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"terralith:yosemite_lowlands",
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"biomesoplenty:wasteland",
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"biomesoplenty:wasteland_steppe",
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"biomesoplenty:mediterranean_forest",
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"biomesoplenty:mystic_grove",
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"biomesoplenty:orchard",
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"biomesoplenty:pumpkin_patch",
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"biomesoplenty:redwood_forest",
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"biomesoplenty:seasonal_forest",
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"biomesoplenty:woodland",
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"biomesoplenty:floodplain",
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"biomesoplenty:fungal_jungle",
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"biomesoplenty:rainforest",
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"biomesoplenty:rocky_rainforest",
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"byg:lush_stacks",
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"byg:orchard",
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"byg:frosted_coniferous_forest",
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"byg:allium_fields",
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"byg:amaranth_fields",
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"byg:rose_fields",
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"byg:temperate_grove",
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"byg:coconino_meadow",
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"byg:skyris_vale",
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"byg:prairie",
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"byg:autumnal_valley",
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"byg:cardinal_tundra",
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"byg:firecracker_shrubland",
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"byg:allium_shrubland",
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"byg:amaranth_grassland",
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"byg:araucaria_savanna",
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"byg:aspen_boreal",
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"byg:atacama_outback",
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"byg:baobab_savanna",
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"byg:basalt_barrera",
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"byg:bayou",
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"byg:black_forest",
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"byg:canadian_shield",
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"byg:cika_woods",
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"byg:coniferous_forest",
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"byg:crimson_tundra",
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"byg:cypress_swamplands",
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"byg:dacite_ridges",
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"byg:dacite_shore",
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"byg:dead_sea",
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"byg:ebony_woods",
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"byg:enchanted_tangle",
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"byg:eroded_borealis",
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"byg:firecracker_chaparral",
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"byg:forgotten_forest",
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"byg:fragment_jungle",
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"byg:frosted_taiga",
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"byg:howling_peaks",
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"byg:ironwood_gour",
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"byg:jacaranda_jungle",
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"byg:maple_taiga",
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"byg:mojave_desert",
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"byg:overgrowth_woodlands",
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"byg:pumpkin_valley",
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"byg:rainbow_beach",
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"byg:red_rock_valley",
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"byg:redwood_thicket",
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"byg:rugged_badlands",
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"byg:sakura_grove",
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"byg:shattered_glacier",
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"byg:sierra_badlands",
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"byg:skyrise_vale",
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"byg:tropical_rainforest",
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"byg:weeping_witch_forest",
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"byg:white_mangrove_marshes",
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"byg:windswept_desert",
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"byg:zelkova_forest"
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]
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# A list of specific biome IDs to NEVER allow spawns in, even if they match a tag. This overrides all other settings. Format: 'mod_id:biome_name'. For example, 'minecraft:plains'.
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excludeBiomes = [
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"mod_id:biome_name"
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]
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# A list of Biome Tags to NEVER allow spawns in. For excluding broad categories like Oceans or Rivers without listing every single ID. Overrides inclusions.
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excludeBiomeTags = [
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"minecraft:is_ocean",
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"minecraft:is_river",
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"minecraft:is_deep_ocean"
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]
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# A list of mathematical 3D color groups permitted to spawn as overlays on wild hamsters. By default, it's set to natural boring color groups like WHITE, LIGHT_GRAY, DARK_GRAY, and CREAM so your world doesn't look like a clown exploded. Available zones: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE.
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allowedWildOverlayZones = [
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"WHITE",
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"LIGHT_GRAY",
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"DARK_GRAY",
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"CREAM"
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]
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# If true, wild overlays must be strictly brighter than the base coat. True by default to prevent Black overlays on Cream hamsters.
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enforceBrighterOverlays = true
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# If true, wild overlays must be less saturated than the base coat. On by default to prevent Cream overlays on Black and Gray hamsters.
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enforceMoreMutedOverlays = true
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# Hamsters in these base coat color groups will refuse to spawn with wild overlays from the 'Clashing Overlay Colors' list.
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restrictedBaseZones = [
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"BLUE",
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"LAVENDER"
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]
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# A list of wild overlays that look unnatural when combined with the 'Clashing Base Colors'. By default, this prevents Cream and Dark Gray wild overlays on Blue and Lavender hamsters.
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clashingOverlayZones = [
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"CREAM",
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"DARK_GRAY"
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]
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icyBiomes = [
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"terralith:glacial_chasm",
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"terralith:mirage_isles",
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"terralith:moonlight_valley",
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"biomesoplenty:enchanted_garden"
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]
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icyTags = [
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"adorablehamsterpets:is_icy"
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]
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icyExclusionBiomes = [ ]
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icyExclusionTags = [ ]
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# Format 'VARIANT_TYPE:WEIGHT'. The total weight must equal 100, so I hope you graduated third grade. Available groupings of hamster types: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE. Join The Cheek Pouch Discord server to suggest new groupings if you designed a custom hamster texture that you think belongs in its own unique grouping (i.e. maybe a 'mossy' green hamster?).
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icyWeights = [
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"BLUE:25",
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"SKY:25",
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"WHITE:50"
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]
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magicalBiomes = [
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"minecraft:cherry_grove",
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"terralith:sakura_valley",
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"biomesoplenty:fungi_forest",
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"biomesoplenty:mystic_grove"
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]
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magicalTags = [
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"adorablehamsterpets:is_magical",
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"adorablehamsterpets:is_mushroom",
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"terralith:mystical"
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]
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magicalExclusionBiomes = [ ]
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magicalExclusionTags = [ ]
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# Format 'VARIANT_TYPE:WEIGHT'. The total weight must equal 100, so I hope you graduated third grade. Available groupings of hamster types: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE. Join The Cheek Pouch Discord server to suggest new groupings if you designed a custom hamster texture that you think belongs in its own unique grouping (i.e. maybe a 'mossy' green hamster?).
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magicalWeights = [
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"LAVENDER:70",
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"ROSE:30"
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]
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snowyBiomes = [
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"terralith:snowy_maple_forest",
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"terralith:wintry_forest",
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"terralith:alpine_grove",
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"terralith:siberian_grove"
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]
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snowyTags = [
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"adorablehamsterpets:is_cold",
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"adorablehamsterpets:is_snowy"
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]
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snowyExclusionBiomes = [
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"minecraft:deep_frozen_ocean",
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"minecraft:frozen_ocean",
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"minecraft:stony_shore",
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"minecraft:windswept_forest",
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"minecraft:windswept_gravelly_hills",
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"minecraft:windswept_hills",
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"minecraft:taiga",
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"minecraft:old_growth_pine_taiga",
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"minecraft:old_growth_spruce_taiga"
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]
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snowyExclusionTags = [ ]
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# Format 'VARIANT_TYPE:WEIGHT'. The total weight must equal 100, so I hope you graduated third grade. Available groupings of hamster types: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE. Join The Cheek Pouch Discord server to suggest new groupings if you designed a custom hamster texture that you think belongs in its own unique grouping (i.e. maybe a 'mossy' green hamster?).
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snowyWeights = [
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"WHITE:100"
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]
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rockyBiomes = [
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"minecraft:stony_shore",
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"terralith:stony_spires"
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]
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rockyTags = [
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"adorablehamsterpets:is_mountain",
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"adorablehamsterpets:is_sparse_vegetation",
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"terralith:cliffs"
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]
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rockyExclusionBiomes = [ ]
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rockyExclusionTags = [
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"minecraft:is_badlands",
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"minecraft:is_jungle",
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"minecraft:is_savanna",
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"minecraft:is_beach",
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"adorablehamsterpets:is_sandy"
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]
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||||
# Format 'VARIANT_TYPE:WEIGHT'. The total weight must equal 100, so I hope you graduated third grade. Available groupings of hamster types: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE. Join The Cheek Pouch Discord server to suggest new groupings if you designed a custom hamster texture that you think belongs in its own unique grouping (i.e. maybe a 'mossy' green hamster?).
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mountainWeights = [
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"LIGHT_GRAY:50",
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"DARK_GRAY:50"
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]
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darkBiomes = [
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"minecraft:deep_dark"
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]
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darkTags = [
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"adorablehamsterpets:is_wet",
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"adorablehamsterpets:is_cave"
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]
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darkExclusionBiomes = [ ]
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darkExclusionTags = [
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"minecraft:is_jungle",
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"minecraft:is_beach"
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]
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# Format 'VARIANT_TYPE:WEIGHT'. The total weight must equal 100, so I hope you graduated third grade. Available groupings of hamster types: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE. Join The Cheek Pouch Discord server to suggest new groupings if you designed a custom hamster texture that you think belongs in its own unique grouping (i.e. maybe a 'mossy' green hamster?).
|
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darkWeights = [
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"BLACK:80",
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"DARK_GRAY:20"
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]
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sandyBiomes = [
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||||
"minecraft:old_growth_birch_forest",
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||||
"minecraft:birch_forest",
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||||
"terralith:ancient_sands",
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||||
"terralith:sandstone_valley",
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||||
"biomesoplenty:wasteland"
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]
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sandyTags = [
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||||
"adorablehamsterpets:is_sandy"
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]
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||||
sandyExclusionBiomes = [
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||||
"terralith:gravel_beach"
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||||
]
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||||
sandyExclusionTags = [
|
||||
"minecraft:is_badlands"
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]
|
||||
# Format 'VARIANT_TYPE:WEIGHT'. The total weight must equal 100, so I hope you graduated third grade. Available groupings of hamster types: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE. Join The Cheek Pouch Discord server to suggest new groupings if you designed a custom hamster texture that you think belongs in its own unique grouping (i.e. maybe a 'mossy' green hamster?).
|
||||
sandyWeights = [
|
||||
"CREAM:100"
|
||||
]
|
||||
forestBiomes = [
|
||||
"terralith:cloud_forest",
|
||||
"biomesoplenty:redwood_forest"
|
||||
]
|
||||
forestTags = [
|
||||
"adorablehamsterpets:is_forest",
|
||||
"adorablehamsterpets:is_dense_vegetation"
|
||||
]
|
||||
forestExclusionBiomes = [ ]
|
||||
forestExclusionTags = [
|
||||
"adorablehamsterpets:is_plains"
|
||||
]
|
||||
# Format 'VARIANT_TYPE:WEIGHT'. The total weight must equal 100, so I hope you graduated third grade. Available groupings of hamster types: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE. Join The Cheek Pouch Discord server to suggest new groupings if you designed a custom hamster texture that you think belongs in its own unique grouping (i.e. maybe a 'mossy' green hamster?).
|
||||
forestWeights = [
|
||||
"CHOCOLATE:100"
|
||||
]
|
||||
# Format 'VARIANT_TYPE:WEIGHT'. The total weight must equal 100, so I hope you graduated third grade. Available groupings of hamster types: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE. Join The Cheek Pouch Discord server to suggest new groupings if you designed a custom hamster texture that you think belongs in its own unique grouping (i.e. maybe a 'mossy' green hamster?).
|
||||
plainsWeights = [
|
||||
"ORANGE:100"
|
||||
]
|
||||
# The overall probability (0.0 to 1.0) that ANY wild hamster has stuffed something in its face. Set to 0.0 to enforce strict economic austerity.
|
||||
globalCheekLootChance = 0.5
|
||||
# The curated selection of pocket lint, seeds, and snacks that hamsters naturally forage. Edit this if you think hamsters should naturally forage for diamonds.
|
||||
defaultCheekLootList = [
|
||||
"minecraft:wheat_seeds",
|
||||
"minecraft:pumpkin_seeds",
|
||||
"minecraft:melon_seeds",
|
||||
"minecraft:beetroot_seeds",
|
||||
"minecraft:carrot",
|
||||
"minecraft:potato",
|
||||
"minecraft:poisonous_potato",
|
||||
"minecraft:apple",
|
||||
"minecraft:stick",
|
||||
"minecraft:feather",
|
||||
"minecraft:string",
|
||||
"minecraft:gold_nugget",
|
||||
"minecraft:iron_nugget",
|
||||
"minecraft:flint",
|
||||
"adorablehamsterpets:sunflower_seeds",
|
||||
"adorablehamsterpets:cucumber_seeds",
|
||||
"adorablehamsterpets:green_bean_seeds",
|
||||
"adorablehamsterpets:acorn"
|
||||
]
|
||||
# The chance (0.0 to 1.0) that a wild hamster spawns with the default junk (seeds, nuggets, carrots, etc). 0.5 = 50%.
|
||||
defaultCheekLootChance = 0.5
|
||||
# A list of item IDs (e.g. 'minecraft:cookie') or tags (e.g. '#c:fruits') that wild hamsters can spawn with. If you want them to spawn with Nether Stars, this is where you make that bad decision.
|
||||
extraCheekLootList = [ ]
|
||||
# The chance (0.0 to 1.0) that a wild hamster spawns with items from your Extra Loot list above. Independent of the default loot check.
|
||||
extraCheekLootChance = 0.5
|
||||
# The shiny rocks, glowing berries, and industrial debris found in the cheeks of cave-dwelling hamsters. Spelunking rodents have expensive tastes.
|
||||
caveCheekLootList = [
|
||||
"minecraft:raw_iron",
|
||||
"minecraft:raw_copper",
|
||||
"minecraft:raw_gold",
|
||||
"minecraft:coal",
|
||||
"minecraft:amethyst_shard",
|
||||
"minecraft:glow_berries",
|
||||
"minecraft:redstone",
|
||||
"minecraft:lapis_lazuli",
|
||||
"minecraft:flint",
|
||||
"minecraft:clay_ball"
|
||||
]
|
||||
# The chance (0.0 to 1.0) that a hamster spawning in a cave actually found something cool instead of just a rock. Applies ONLY to hamsters spawning in valid cave biomes or deep underground.
|
||||
caveCheekLootChance = 0.5
|
||||
# Chance (0.0 to 1.0) to find Cucumber, Green Bean, or Sunflower seeds in general loot chests.
|
||||
seedLootChance = 0.6
|
||||
# Chance (0.0 to 1.0) to find Acorn, Iron, or Gold hamster armor in standard Dungeons, Temples, Mineshafts, etc.
|
||||
standardArmorLootChance = 0.3
|
||||
# Chance (0.0 to 1.0) to find Diamond hamster armor in high-level chests (End City, Nether Fortress).
|
||||
highTierArmorLootChance = 0.15
|
||||
# Vanilla horse armor doesn't spawn in Netherite, but maybe you think that's stupid. Enable this to allow Netherite Hamster Armor to appear in chests.
|
||||
enableNetheriteArmorLoot = false
|
||||
# Chance (0.0 to 1.0) to find Netherite Hamster Armor in high-level chests. Only applies if the toggle above is ON. Don't be too liberal with it. Or do. See if I care.
|
||||
netheriteArmorLootChance = 0.1
|
||||
# Chance (0.0 to 1.0) to find Iron and Gold upgrade templates in High-Tier chests (Bastions, Fortresses, etc).
|
||||
basicSmithingTemplateLootChance = 0.2
|
||||
# Chance (0.0 to 1.0) to find Diamond and Netherite upgrade templates in Legendary chests (Ancient Cities, Ominous Vaults, etc).
|
||||
advancedSmithingTemplateLootChance = 0.1
|
||||
# Chance (0.0 to 1.0) to find accessories in rare chests. Default is low.
|
||||
accessoryLootChance = 0.05
|
||||
# Chance (0.0 to 1.0) for an Oak Leaf block to drop an Acorn when broken. Default is low, similar to Apples.
|
||||
oakLeavesAcornDropChance = 0.005
|
||||
# Higher = slower, lower = faster. Makes perfect sense.
|
||||
wildBushRegrowthModifier = 1.0
|
||||
# Higher = slower, lower = faster. Photosynthesis is hard, okay?
|
||||
sunflowerRegrowthModifier = 1.0
|
||||
# A list of biome tags where these custom Sunflowers can replace vanilla ones. My custom union tag 'adorablehamsterpets:is_plains' points to 'c:is_plains', which provides wide compatibility with modded biomes.
|
||||
sunflowerBiomeTags = [
|
||||
"adorablehamsterpets:is_plains",
|
||||
"adorablehamsterpets:is_temperate",
|
||||
"adorablehamsterpets:is_hot",
|
||||
"adorablehamsterpets:is_dry"
|
||||
]
|
||||
# Specific biome IDs where these sunflowers can replace the vanilla ones. Format: 'mod_id:biome_name'. They’re picky.
|
||||
sunflowerBiomes = [
|
||||
"minecraft:sunflower_plains"
|
||||
]
|
||||
# Enables the 'CasualAnimalEnjoyer' Protocol. A small chance for a random nearby sunflower to become a bioluminescent beacon at night— a reference to the Kikoriki cartoon, 'It Can't Be True' episode, around the 3:22 mark. Added upon request as a thank-you to CasualAnimalEnjoyer for their massive help with mod compatibility.
|
||||
enableGlowingSunflowers = true
|
||||
# 1 in X random ticks (20 ticks per second). Lower = more likely. Higher = more rare. Note: This only runs at night.
|
||||
glowingSunflowerChance = 1000
|
||||
# 1 in X chunks. Lower numbers means cucumbers take over the planet.
|
||||
wildCucumberBushRarity = 24
|
||||
# Biome tags where cucumbers feel at home. Format: 'mod_id:tag_name', for example: 'minecraft:is_jungle'.
|
||||
cucumberBushTags = [
|
||||
"minecraft:is_jungle"
|
||||
]
|
||||
# Convention tags for maximum mod-pack harmony. Format: 'namespace:tag_name', for example: 'adorablehamsterpets:is_temperate', which points to the 'c:is_temperate' convention tag.
|
||||
cucumberBushConventionTags = [
|
||||
"adorablehamsterpets:is_temperate",
|
||||
"adorablehamsterpets:is_hot",
|
||||
"adorablehamsterpets:is_dry"
|
||||
]
|
||||
# Specific biome IDs where cucumbers can sprout. Format: 'mod_id:biome_name', for example: 'minecraft:savanna'.
|
||||
cucumberBushBiomes = [
|
||||
"minecraft:plains",
|
||||
"minecraft:sunflower_plains",
|
||||
"minecraft:savanna",
|
||||
"minecraft:savanna_plateau",
|
||||
"minecraft:forest",
|
||||
"minecraft:birch_forest",
|
||||
"minecraft:meadow",
|
||||
"minecraft:wooded_badlands",
|
||||
"minecraft:jungle",
|
||||
"minecraft:sparse_jungle",
|
||||
"minecraft:bamboo_jungle"
|
||||
]
|
||||
# Biomes where cucumbers are absolutely NOT allowed. Overrides everything else. Format: 'mod_id:biome_name', for example: 'minecraft:ocean'.
|
||||
cucumberBushExclusions = [
|
||||
"minecraft:swamp",
|
||||
"minecraft:mangrove_swamp",
|
||||
"minecraft:mushroom_fields",
|
||||
"minecraft:ocean",
|
||||
"minecraft:deep_ocean",
|
||||
"minecraft:warm_ocean",
|
||||
"minecraft:stony_peaks"
|
||||
]
|
||||
# 1 in X chunks. Lower = beanpocalypse. For those of you in the back, it means they'll spam everywhere.
|
||||
wildGreenBeanBushRarity = 24
|
||||
# Biome tags for bean growth. Empty by default—choose wisely. Format: 'mod_id:tag_name', for example: 'minecraft:is_jungle'.
|
||||
greenBeanBushTags = [
|
||||
"mod_id:biome_name"
|
||||
]
|
||||
# Convention tags for mod-friendly bean spam. Format: 'namespace:tag_name', for example: 'adorablehamsterpets:is_wet', which points to the 'c:is_wet' convention tag.
|
||||
greenBeanBushConventionTags = [
|
||||
"adorablehamsterpets:is_wet",
|
||||
"adorablehamsterpets:is_temperate"
|
||||
]
|
||||
# Specific biomes where beans sprout like gossip in chat. Format: 'mod_id:biome_name', for example: 'minecraft:swamp'.
|
||||
greenBeanBushBiomes = [
|
||||
"minecraft:swamp",
|
||||
"minecraft:mangrove_swamp",
|
||||
"minecraft:lush_caves",
|
||||
"minecraft:flower_forest"
|
||||
]
|
||||
# Absolutely no beans here, thank you very much. Overrides all other settings. Format: 'mod_id:biome_name', for example: 'minecraft:beach'.
|
||||
greenBeanBushExclusions = [
|
||||
"minecraft:beach",
|
||||
"minecraft:birch_forest",
|
||||
"minecraft:cherry_grove",
|
||||
"minecraft:dark_forest",
|
||||
"minecraft:deep_ocean",
|
||||
"minecraft:dripstone_caves",
|
||||
"minecraft:forest",
|
||||
"minecraft:meadow",
|
||||
"minecraft:ocean",
|
||||
"minecraft:old_growth_birch_forest",
|
||||
"minecraft:plains",
|
||||
"minecraft:river",
|
||||
"minecraft:sunflower_plains"
|
||||
]
|
||||
Reference in New Issue
Block a user