Update NCR-Encryption.json, client.json, common.json, and 49 more files
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/*
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==============================================
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| Quantified API - Configuration |
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| Author: Admany |
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| All Rights Reserved |
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==============================================
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| This config file auto-updates itself if |
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| there are config changes. You do NOT need |
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| to delete it for new features or updates! |
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==============================================
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*/
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{
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"_comment": "Edit this file to configure Quantified API. For documentation, visit: https://github.com/Admany/Quantified-API",
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// === General Settings ===
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// Write Quantified API activity into the Minecraft log / console so you can follow along.
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"logToConsole": true,
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// Choose how chatty the logger should be (TRACE, DEBUG, INFO, WARN, ERROR).
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"logLevel": "INFO",
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// === Networking Configuration ===
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// Allow the API to talk to remote services or other mods.
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"enableNetworking": true,
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// How long to wait (in ms) before a network request is considered dead.
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"networkTimeoutMs": 30000,
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// === GPU / Compute ===
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// Let Quantified push compatible workloads onto the GPU whenever possible.
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"enableGpuAcceleration": true,
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// Choose how Quantified routes generic GPU work: Vulkan-first, OpenCL-first, strict backend requirements, or CPU-only.
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"preferredGpuBackend": "VULKAN_PREFERRED",
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// Select which Vulkan device to use. Use auto to let Quantified pick the best Vulkan compute GPU.
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"vulkanDeviceId": "auto",
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// Select which OpenCL device to use. Use auto to let Quantified pick the fastest GPU.
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"openclDeviceId": "auto",
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// Always route compute through OpenCL even when the CPU would normally be chosen.
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"openclForced": false,
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// Emit detailed OpenCL/GPU traces to help troubleshoot rendering or compute issues.
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"gpuDebugLogging": false,
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// === Parallel Execution ===
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// Upper bound for threads dedicated to the parallel compute pool.
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"parallelMaxThreads": 32,
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// Maximum number of queued parallel slices across all mods.
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"parallelQueueLimit": 4096,
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// Per-mod ceiling for simultaneously running slices.
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"parallelMaxSlicesPerMod": 4096,
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// Default failure policy for parallel batches (FAIL_FAST or BEST_EFFORT).
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"parallelFailurePolicy": "FAIL_FAST",
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// === Task Processing ===
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// Maximum number of queued tasks before new ones are rejected.
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"taskQueueSize": 1000,
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// Upper limit (in ms) for how long a single task may run.
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"taskTimeoutMs": 60000,
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// === Developer Features ===
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// Unlock developer-only UI elements and tooling.
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"developerMode": true,
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// Record execution timeline samples so you can scrub through performance history.
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"developerTimeline": true,
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// Keep telemetry frames so you can replay them later for diagnostics.
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"developerReplay": true,
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// Expose the stress test harness that hammers the scheduler.
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"developerStressTest": false,
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// Highlight verbose or busy mods directly in diagnostics.
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"developerModSpotlight": true,
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// === Developer Dashboard ===
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// Serve the browser-based dashboard for realtime control.
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"developerDashboard": false,
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// TCP port that the dashboard server binds to.
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"developerDashboardPort": 8765,
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// Interface/IP address the dashboard listens on (127.0.0.1 keeps it local).
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"developerDashboardHost": "127.0.0.1",
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// Serve the dashboard over HTTPS using your supplied keystore.
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"developerDashboardHttps": false,
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// Require credentials before anyone can access the dashboard.
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"developerDashboardAuth": false,
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// Username used to authenticate when dashboard login is enabled.
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"developerDashboardUsername": "",
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// Password paired with the username above.
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"developerDashboardPassword": "",
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// Path to the JKS/PKCS12 keystore used to enable HTTPS.
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"developerDashboardKeystorePath": "",
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// Password required to unlock the HTTPS keystore.
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"developerDashboardKeystorePassword": "",
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// Idle minutes before an authenticated dashboard session expires.
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"dashboardSessionTimeoutMinutes": 30,
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// === Stress Testing ===
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// Preset used whenever the stress tester spins up.
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"developerStressProfile": "balanced",
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// How long each CPU stress pass should run (milliseconds).
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"stressTestCpuChunkMs": 50,
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// === Monitoring & Metrics ===
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// Track runtime metrics so you can review history later.
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"enableMetrics": true,
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// Seconds between automatic metric samples.
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"metricsIntervalSeconds": 30,
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// Write collected metrics to JSON files on disk.
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"exportMetricsToFile": false,
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// Where exported metric files should be saved.
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"metricsExportPath": "config/QuantifiedAPI/metrics/",
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// How many hours of metrics the game should remember.
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"maxMetricsHistoryHours": 24,
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// === Security & Safety ===
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// Run extra validation to avoid unsafe or malicious workloads.
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"enableSecurityChecks": true,
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// Double-check each task payload before it runs.
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"validateTaskInputs": true,
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// Wrap risky system or process calls in a safer sandbox.
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"sandboxExternalCalls": true,
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// === Fixes ===
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// Log JVM garbage-collection hints to help with tuning.
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"enableGcHints": true,
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// === Debug Settings ===
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// Enable verbose debug logging globally.
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"debug": false,
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// Dump timing breakdowns for core operations.
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"debugShowTimings": false,
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// Log thread creation/destruction details.
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"debugShowThreading": false,
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// Mirror debug output to disk.
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"debugSaveToFile": false,
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// Path to the debug log file.
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"debugLogFile": "config/QuantifiedAPI/debug.log",
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// Max size (in MB) before the debug log rolls.
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"debugMaxLogSizeMb": 10,
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// === Experimental Features ===
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// Unlock bleeding-edge features that may change or break.
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"enableExperimentalFeatures": false,
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"_experimental": "Some features are experimental. Use with caution!"
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}
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